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Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore in this unofficial Warhammer 40k podcast. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.
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The Primarchs were the twenty genetically-engineered "sons" of the Emperor of Mankind, and the genetic "fathers" of the Space Marine Legions. The Emperor used his own DNA in their creation, and they were designed to be far superior to the average human: immensely larger, stronger, hardier, faster, and more intelligent. They were also incredibly charismatic, as their main role was to be generals and leaders of the Imperial military. Each had their own purpose and specialty, allowing them to serve in specific functions that the Emperor's forces would need in reconquering the galaxy.
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The Armageddon Steel Legion are the Imperial Guard Regiments native to the Hive World of Armageddon. True to its name, Armageddon has been the site of three massive battles in the history of the Imperium, most recently a pair of invasions by the Ork Warboss Ghazghkull Thraka. As a result, the armies of Armageddon are very skilled in fighting Orks.
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The establishment of the Roanoke Colony (/?ro??no?k/ ROH-?-nohk) was an attempt by Sir Walter Raleigh to found the first permanent English settlement in America. The colony was founded in 1585, but it was visited by a ship in 1590 and the crew found that the colonists had disappeared under unknown circumstances. It has come to be known as the Lost Colony, and the fate of the 112 to 121 colonists remains unknown to this day.
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The Thousand Sons were the XV Legion of the original twenty Space Marine Legions. Their Primarch is Magnus, oft called Magnus the Red. The Legion turned traitor during the Horus Heresy, after which it relocated to Sortiarius, the Planet of Sorcerers, in the Eye of Terror, and dedicated itself to the Chaos God of change, sorcery and magic, Tzeentch. For a time it appeared that Tzeentch protected the Thousand Sons from the corruption and fragmentation that most of the other Traitor Legions underwent, but eventually the Legion went through a crisis of mutation and de-evolution, seemingly at the wish of their patron-God. Aghast at this development, their chief sorcerer, Ahriman, cast a powerful spell designed to render the Thousand Sons immune to the warping effects of Chaos. While the spell succeeded in this goal, it had an unforseen consequence of transforming the mutated Thousand Sons into little more than mystically animated suits of armour barely capable of being termed as anything more sentient than automata.
With the only surviving cognisant members being those incredibly strong in heretical psychic powers, the Thousand Sons are now a legion of ghosts led by the damned.
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Magnus the Red (also known as the Crimson King, the Sorcerer-King, Cyclopean Magnus or the Red Cyclops) is the Primarch of the Thousand Sons Chaos Space Marine legion. A giant in both physical and mental terms whilst a mortal inhabitant of the materium, Magnus long tried to understand and control the warp, becoming a sorcerer of formidable power. Magnus would eventually fall from favour with his father, the Emperor, and with the majority of his brother-primarchs due to his zealous advocacy and use of such power. Indeed it would prove to be his mortal undoing, as, forewarned of Horus' fall to Chaos, his attempt to use his own warp-touched abilities to alert the Emperor to the situation brought about his own damnation and servitude to the Chaos God Tzeentch. Magnus led his own troops to the banner of Horus and fought on his side during the Great Betrayal, surviving the events and being elevated to the position of Daemon Prince. He has spent the majority of the millennia since ensconced atop his tower upon the Planet of the Sorcerers, planning the destruction of the Imperium.
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Discussion about Emperor's Armor and Equipment.
The One True Armour is a suit of Power Armour commonly seen worn by the Emperor during the Great Crusade and Horus Heresy.
Always depicted as golden, after his wounding by Horus during the Siege of Terra it is said that the Emperor's armour was removed and melted down at his own order in order to create badges to honour the Imperial Fists Terminators that had fought beside him.
The Emperor's Sword is a giant flame-covered blade that the Emperor created by using both his mastery of science and Warpcraft.
Due to the nature of its creation, the Sword is anathema to the forces of Chaos and only the most powerful of Daemons can resist being destroyed by its mere touch.
The Emperor's Lightning Claw is an as of yet unnamed Lightning Claw that was usually seen on the Emperor's left hand during the Great Crusade and Horus Heresy.
The Emperor's Bolter was a as-of-yet unnamed Boltgun which was a personal weapon of the Emperor. One of the very first Boltguns, it was a progenitor all for its kind.
The Emperor's Shield was once the personal shield of the Emperor, but it is now being wielded by the reborn Primarch Lion El'Jonson in M42.
The Apollonian Spear was crafted alongside its sister the Dionysian Spear by the Emperor's own hand, deep inside his first underground fortress on Terra during the Age of Strife.
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Fabius Bile, originally just Fabius and also known as the Spider and the Primogenitor is a Chaos Space Marine. Prior to the defeat of the Horus Heresy, he was a Lieutenant-Commander and Chief Apothecary of the Emperor's Children. He is now an infamous mad scientist, specializing in genetic manipulation and the creation of Enhanced Warriors. Unlike most of the Emperor's Children, Bile does not follow Slaanesh, instead he devotes himself to science, and research into the creation of Space Marines.
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On April 7, 1994, Federal Express Flight 705, a McDonnell Douglas DC-10-30 cargo jet carrying electronics equipment across the United States from Memphis, Tennessee, to San Jose, California, was the subject of a hijack attempt by Auburn R. Calloway, a Federal Express employee facing possible dismissal at a hearing scheduled for the following day for having lied about his flight hours. He boarded the scheduled flight as a deadhead passenger carrying a guitar case concealing several hammers and a speargun. He tried to switch off the aircraft's cockpit voice recorder (CVR) before takeoff. Once airborne, he attempted to kill the crew with hammers so their injuries would appear consistent with an accident rather than a hijacking. The CVR, however, was switched back on by the flight engineer, believing that he had neglected to turn it on.
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ft Kirioth
A daemon world is a planet twisted and corrupted by the power of Chaos and the warp from being trapped in a prolonged warp rift. Entwining the impossibilities of the warp and the reality of the physical realm, Daemon Worlds are not bound by the laws of physics, but by the whim of daemonic rulers and the emotions of mortals. The power of Daemons and Daemon Princes is greater in the Eye of Terror and other places like the Eye of Terror than it would be anywhere else in the galaxy.
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Spirit Stones are made out of psycho-receptive crystals called waystones, which are grown from something similar to Wraithbone. At the moment of the Eldar's death, the stone acts like a 'psychic trap', absorbing their psychic self and preventing it from entering the warp and being consumed by the nemesis of the Eldar race: Slaanesh.
Wraithbone is a psycho-plastic substance used by the Eldar for many different tasks, including the construction of buildings, ships and weapons.
Wraithbone is essentially solidified warp energy that is manipulated by a Bonesinger into any shape that is required. It is stronger than any known plasteel and harder to damage than adamantium, and will naturally repair itself, though the process can be sped up by a Bonesinger. Being created from the warp, Wraithbone has innate psychic abilities allowing it to be used as a communications pathway as well as structural support. It carries psychic energy much as a cable carrying current does, as well as containing psychic shields to protect the occupants from the warp.
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Abominable Intelligence (A.I. for short) is a term used by the Adeptus Mechanicus for a sentient machine.
During the Dark Age of Technology, these intelligences rebelled against their human masters, leading to bloody wars. Since that time, and by a personal decree of the Emperor himself, it has been forbidden to fabricate or service those machines that are able to think and act independently.
A.I. is not to be mistaken for the machine spirit that has parallels but basal differences - namely, no ability to enhance itself.
During the Dark Age of Technology, the Men of Iron were created by the Men of Stone to aid them in colonizing the Galaxy.
Until shortly before the Age of Strife, the Men of Iron were loyal only to Mankind, and served as their army. In M23, they turned on their Human masters, believing themselves superior to the Humans who relied on the Men of Iron to do virtually everything for them. What followed next was an apocalyptic conflict known as the Cybernetic Revolt, a war so destructive it made the Horus Heresy seem small in scale. The Men of Iron employed world-consuming constructs, devices that could destroy suns, weapons that could throw entire continents into the heavens, and swarms of nano-machines that covered entire planets. However in the end, the Men of Iron were destroyed by an alliance of galactic powers and even the Men of Iron who retained their loyalties to their masters did not survive the destruction brought on by the war.
The Men of Iron seemed to practice a faith similar to the Mechanicum, as one of its surviving constructs UR-025 states it has met the real Omnissiah (considering the Emperor false).
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The boys come together to talk about Dune, Starship Troopers, Dredd, Event Horizon, REBEL MOON, Deathwatch, Helldivers and other things that inspired and affected Warhammer or was inspired by Warhammer in its story & visuals.
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On March 1, 1932, Charles Augustus Lindbergh Jr. (born June 22, 1930), the 20-month-old son of colonel Charles Lindbergh and his wife Anne Morrow Lindbergh, was abducted from his crib in the upper floor of the Lindberghs' home, Highfields, in East Amwell, New Jersey, United States.
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A psyker is a being who exhibits the ability to use psychic powers. Many races have these individuals, whereas other races are innately non-psychic and never produce psykers, like the C'tan and Necrons, which despise psykers so far as to engineer warriors that actively seek out and destroy them. Some races, like the Eldar, are inherently psychic.
Psychic powers are most commonly drawn from the Warp, but Orks draw power from their collective Waaagh!.
Psychic powers can take many forms, from predicting enemy movements to projecting bolts of devastating psychic energy. Some can even aid troops towards more devastating attacks.
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Battle Group Kallides was the first sent to investigate the worrying Silent Zone, only to be immediately set upon by its Necron custodians. Unable to evacuate through the doldrums of the Nexus-stilled warp, the Imperial Fists instead sought a way to request aid from the wider Imperium. Their gambit has paid off, and reinforcements are inbound ? including Battlegroup Hephaestus, composed primarily of a large Adeptus Mechanicus fleet led by the Archmagos Belisarius Cawl. Perhaps predictably, rescue plans have taken a low priority in Cawl?s stack of tasks. His cogitators are instead dominated by schemes for acquiring and processing vast quantities of noctilith ? better known as blackstone ? to manufacture his new liminal abraisers. These devices, he believes, will allow his fleets to precisely modulate the energies of the warp ? grinding away at the strange xenos-crafted field dominating the Pariah Nexus.
Unbeknownst to the self-proclaimed greatest mind of Mars, the Necrons have become embroiled in a civil war. Dynasties loyal to the Silent King are locked in combat with those who have aligned themselves with Imotekh the Stormlord ? who has denounced the authority of the mute monarch.
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The Months of Shame is a term to refer to the immediate aftermath of the First War for Armageddon. Beginning as a purge by the Ordo Malleus against survivors of the conflict for fear of the lingering taint of Chaos, it escalated into skirmishes and eventual full battle with the Space Wolves. The term itself is not an official one, and indeed few in the Imperium are aware of the incident's existence. Rather, the name was coined by some within the Grey Knights, who saw the deaths of their Grand Master and Battle Brothers as a mark of shame and regret.
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The 13th Black Crusade began as the in-game background to the 2003 worldwide Warhammer 40,000 Eye of Terror Campaign. At the time, it resulted in a minor victory for the Forces of Chaos. Its temporary conclusion provided the Warmaster of Chaos Undivided, Abaddon the Despoiler of the Black Legion, and his Chaotic allies the territorial foothold they had long sought within the Cadian Gate, though the servants of the Dark Gods suffered grievous losses to their naval warfleet.
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The Space Wolves, known in their own dialect of Juvjk as the Vlka Fenryka or "Wolves of Fenris," are one of the original 20 First Founding Space Marine Chapters, and were once led by their famed primarch, Leman Russ. Originally the VIth Legion of Astartes raised by the Emperor at the dawn of the Great Crusade, the Space Wolves are renowned for their anti-authoritarian ways and their embrace of their homeworld Fenris' savage barbarian culture as well as their extreme deviation from the Codex Astartes in the Chapter's organisation.
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After ten thousand years of dreaming, locked in stasis at the heart of his shattered home world, Lion El'Jonson wakes to the nightmare of Imperium Nihilus.
In this midnight age, the dying embers of humanity are threatened on all sides by the hungry darkness. Alone, even the Lion has no hope of prevailing against such evil ? but there are those who would aid him in his quest. Hunted to the edge of endurance, many among his Fallen knights have long-awaited the day their liege would return to redeem them. The Lord of Shadowed Paths must gather these lost loyalists to his side once more, and stride forth to vanquish a traitorous son and the twisted Chaos warband that calls him master.
Faced with these strange times, the Lion can be certain of nothing and no-one, except for himself. But in a galaxy without the Emperor, without the Imperium, without his Legion, and without Caliban? who is he?
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https://www.patreon.com/AdeptusRidiculous https://www.adeptusridiculous.com/ https://twitter.com/AdRidiculous https://orchideight.com/collections/adeptus-ridiculous The Bone Wars, also known as the Great Dinosaur Rush, was a period of intense and ruthlessly competitive fossil hunting and discovery during the Gilded Age of American history, marked by a heated rivalry between Edward Drinker Cope (of the Academy of Natural Sciences of Philadelphia) and Othniel Charles Marsh (of the Peabody Museum of Natural History at Yale). Each of the two paleontologists used underhanded methods to try to outdo the other in the field, resorting to bribery, theft, and the destruction of bones. Each scientist also sought to ruin his rival's reputation and cut off his funding, using attacks in scientific publications.
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The Necrons are a race of mechanical warriors, created from the Necrontyr. They have lain dormant in their stasis-tombs for sixty million years. They are ancient beyond reckoning, pre-dating even the Eldar. At long last, however, they are beginning to awaken, seeking to reestablish the supremacy of the Necron Dynasties over the Galaxy once more.[4a] The domain of the Necrons is known to themselves as the Infinite Empire.
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Servitors are mindless drones of flesh and metal used to carry out simple, manual tasks. They are one of the few tolerated forms of robotics in the Imperium as they are simply surgically enhanced cyborgs, not true artificial intelligence. While many are vat-grown, often a criminal, particularly one who has offended the Cult Mechanicus, will be sentenced to "Servitude Imperpituis" and will be handed over to the Tech-priests to be mind-wiped, reprogrammed, and cybernetically-enhanced to serve some specific, rudimentary function.
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The Vostroyan Firstborn are Imperial Guard Regiments. Vostroya is a world in the Halo Zone beyond the Eye of Terror, which swore allegiance to Mars during the Age of Strife. It is now ruled by a committee of Techtriarchs, a mix of Mechanicus Magi and more traditional Imperial planetary government. During the Horus Heresy, Vostroya refused to provide regiments to the Emperor, preferring instead to reserve the population in the manufactoria blanketing the world. After the Heresy, the Vostroyans, out of guilt, agreed to supply every family's firstborn son to service with the Imperial Guard
Lifelong Warhammer fan Bricky and grimdark greenhorn Dkdiamantes delve into the incredibly vast ocean that is Warhammer 40000 lore. From superhuman space warriors to depraved cultists and green-skinned Mad Max rejects, not even the most ridiculous aspects of this setting are off the table for these two mad men.
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Noble Born, are the elite of Imperial worlds, the nobles, princes, and lords of cities, star systems, and planets ruling over boundless populations alongside other equally-privileged noble scions.
To be born into such a setting is to have been given the best that the planet has to offer, raised apart from the struggling ranks of Mankind and destined to take on positions of great import and power. This might be the finest pelts and Grox meat of a Feudal World, or the most potent of narcotics and off-world delights on a mainstay Hive World. It is also to enter into a world of deadly politics and ancient feuds, where children grow up with terrible enemies and sleep knowing there are those that would cut their throats for a taste of their hereditary position.
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featuring Kirioth
The T'au (or Tau) are a young race of technologically-oriented beings from the Eastern Fringe and the dominant species of the Tau Empire. The Tau prefer to carefully plan their assaults and tend to fight only after carefully coordinating all available troops. The Tau are very much a ranged-combat oriented army. A common tactic is to engage the enemy at the maximum range of their weapons, which typically have a longer range and greater firepower than the equivalent weapons of other armies. Tau usually try to take out the strongest weapons of the enemy as well as keeping enemy troops from reaching the Tau lines, as most Tau units are weak in close combat. A more prevalent tactic amongst Tau veterans is the "Mecha-Tau" approach, which utilizes the inherent mobility and speed of Tau vehicles and battlesuits to confuse and overwhelm the enemy by engaging them at all levels of the battlefield. The basic weapons of the Fire Caste propel particles that break down into plasma pulses as they are fired. This is commonly used in the long-range pulse rifle and more portable Pulse Carbine, the latter of which sports an underslung Auxiliary grenade launcher. A rapid-fire variation of the pulse carbine, known as the burst cannon, is also used on vehicles and battlesuits.
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Edward Kelly a was an Australian bushranger, outlaw, gang leader and convicted police-murderer. One of the last bushrangers, he is known for wearing a suit of bulletproof armour during his final shootout with the police.
In the century after his death, Kelly became a cultural icon, inspiring numerous works in the arts and popular culture, and is the subject of more biographies than any other Australian. Kelly continues to cause division in his homeland: some celebrate him as Australia's equivalent of Robin Hood, while others regard him as a murderous villain undeserving of his folk hero status. Journalist Martin Flanagan wrote: "What makes Ned a legend is not that everyone sees him the same?it's that everyone sees him. Like a bushfire on the horizon casting its red glow into the night."
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The Badab War is the name given to one of the most serious rebellions in recent Imperial history. While the conflict is named for a planet (or system of the same name), the war actually took place throughout the several sectors of Imperial space known as the Maelstrom Zone. The war saw four entire Space Marine Chapters secede and rebel against the Imperium.
The Badab War is notable for several reasons; the leader of the rebellious forces, Lufgt Huron, would survive the end of the war and return to trouble Imperial space once more as the Chaos-alligned warlord known as Huron Blackheart, while the conflict itself involved a significant number of warring Space Marine Chapters as the primary participants.
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The Badab War is the name given to one of the most serious rebellions in recent Imperial history. While the conflict is named for a planet (or system of the same name), the war actually took place throughout the several sectors of Imperial space known as the Maelstrom Zone. The war saw four entire Space Marine Chapters secede and rebel against the Imperium.
The Badab War is notable for several reasons; the leader of the rebellious forces, Lufgt Huron, would survive the end of the war and return to trouble Imperial space once more as the Chaos-alligned warlord known as Huron Blackheart, while the conflict itself involved a significant number of warring Space Marine Chapters as the primary participants.
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The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch.
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A Daemon Engine is a nightmarish artificial construct used by the forces of Chaos that is a fusion of a realspace vehicle or combat walker with a possessing Daemonic spirit of the Warp. Daemon Engines are gigantic war machines that prowl on mighty piston-driven limbs.
Jutting from their armoured torsos are gargoyle-muzzled cannons and heavy weapon-arms that end in murderous tools of war. To compare a Daemon Engine to an ordinary vehicle is folly, for each of these beasts possesses its own malevolent sentience rather than a crew.
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The Raven Guard were the XIX Legion of the original Space Marine Legions. Their Primarch is Corvus Corax . Their homeworld is Deliverance (originally named Lycaeus), a moon which orbits the Hive World Kiavahr. The Legion was devastated at the outbreak of the Horus Heresy and survived only by the most desperate of measures.
The Raven Guard specialize in guerrilla warfare, moving behind enemy lines with unrivaled stealth and striking with precise application of force.
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Corvus Corax is the Primarch of the Raven Guard Space Marine Legion. Growing up to become a revolutionary for the workers of Lycaeus, Corax became a master of guerrilla warfare and hit-and-run tactics. He remained true to the Emperor during the Horus Heresy, and as such his Legion took some of the heaviest losses of the war during the Drop Site Massacre.
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The Necrons are a race of mechanical warriors, created from the Necrontyr. They have lain dormant in their stasis-tombs for sixty million years. They are ancient beyond reckoning, pre-dating even the Eldar. At long last, however, they are beginning to awaken, seeking to reestablish the supremacy of the Necron Dynasties over the Galaxy once more. The domain of the Necrons is known to themselves as the Infinite Empire.
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For 11 months, the Bandit led state and federal officers on a 1500-mile chase through some of the most rugged and inhospitable terrain in America. They had pursued him with helicopters, planes, dogs, trackers, and entire task forces, on horseback, by car and on foot; he had escaped them at every turn by demonstrating incredible feats of physical endurance and wilderness ingenuity. As tales of his exploits mounted, he became a folk hero, an outlaw trickster in the tradition of the Old West.
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The Tyranids, also known as The Great Devourer are an extragalactic alien race, whose sole purpose is the consumption of all forms of genetic and biological material in order to evolve and reproduce. Tyranid technology is based entirely on biological engineering. Every function is carried out by living, engineered creatures, each of which collectively forms the Hive Fleet, directed by a single Hive Mind.
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The Siege of Vraks was a major campaign waged by the Imperium to reclaim the world of Vraks, first from traitorous forces, and later from Chaos. Trouble on Vraks began when the rogue Cardinal Xaphan established a powerful following on the Departmento Munitorum armoury world of Vraks, proclaiming that he was acting against doubters and heretics that threatened the Emperor's divine rule. Xaphan attempted to organize a War of Faith as he established a stranglehold on Vraks, purging any who spoke out against his zealotry. However his sermons focused on the downtrodden workers and lower of Imperial society, and soon Xaphan became a man of the people. This drew the ire of the Ordo Hereticus, which became concerned that the Cardinal was amassing too much personal power and that his preachings of hope to the lower classes may result in open class warfare on Vraks. Thus the Ordo decided to dispatch the Cardinal, deploying a lone Vindicare Assassin for the job. However the assassination attempt failed, and when the attempted murder of their "savior" at the hands of the Imperial government became known, the citizens of Vraks rose up in open revolt.
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The Siege of Vraks was a major campaign waged by the Imperium to reclaim the world of Vraks, first from traitorous forces, and later from Chaos. Trouble on Vraks began when the rogue Cardinal Xaphan established a powerful following on the Departmento Munitorum armoury world of Vraks, proclaiming that he was acting against doubters and heretics that threatened the Emperor's divine rule. Xaphan attempted to organize a War of Faith as he established a stranglehold on Vraks, purging any who spoke out against his zealotry. However his sermons focused on the downtrodden workers and lower of Imperial society, and soon Xaphan became a man of the people. This drew the ire of the Ordo Hereticus, which became concerned that the Cardinal was amassing too much personal power and that his preachings of hope to the lower classes may result in open class warfare on Vraks. Thus the Ordo decided to dispatch the Cardinal, deploying a lone Vindicare Assassin for the job. However the assassination attempt failed, and when the attempted murder of their "savior" at the hands of the Imperial government became known, the citizens of Vraks rose up in open revolt.
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The Siege of Vraks was a major campaign waged by the Imperium to reclaim the world of Vraks, first from traitorous forces, and later from Chaos. Trouble on Vraks began when the rogue Cardinal Xaphan established a powerful following on the Departmento Munitorum armoury world of Vraks, proclaiming that he was acting against doubters and heretics that threatened the Emperor's divine rule. Xaphan attempted to organize a War of Faith as he established a stranglehold on Vraks, purging any who spoke out against his zealotry. However his sermons focused on the downtrodden workers and lower of Imperial society, and soon Xaphan became a man of the people. This drew the ire of the Ordo Hereticus, which became concerned that the Cardinal was amassing too much personal power and that his preachings of hope to the lower classes may result in open class warfare on Vraks. Thus the Ordo decided to dispatch the Cardinal, deploying a lone Vindicare Assassin for the job. However the assassination attempt failed, and when the attempted murder of their "savior" at the hands of the Imperial government became known, the citizens of Vraks rose up in open revolt.
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