The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today’s hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
The podcast Retronauts is created by Retronauts. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Jeremy Parish, Stuart Gipp, and Shane Bettenhausen emerge from their caves, blinking and frightened, to face the ferocious fury of the sun as they lift their GBA solar sensors skyward and discuss the Metal Gear offshoot that gave nerds suntans: Boktai.
Edits by Greg Leahy. Art by John Pading.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
MISSION START! By patron request, three brave soldiers (Diamond Feit, Stuart Gipp, and arcade expert Lord BBH) battle their way through the history of the NEO GEO's premier run-and-gun series, METAL SLUG. Cover art by Shaan Khan, edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
The early aughts were all about 3D games on consoles, but the humble 2D platformer didn't vanish: it merely migrated, and 2002 gave us Mega Man Zero. Stuart Gipp and Brian "Protodude" Austrian dissect this action classic and lament its bananas difficulty.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Ray Barnholt, and Brandon Sheffield explore the second era of Taito's history: The late 1980s. From arcade all-timers like Bubble Bobble and Arkanoid to a major push to home consoles, it's two hours of wall-to-wall classics!
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and enjoy this full episode (and 100+ others) at http://www.patreon.com/retronauts!
After taking off during the go-go '90s, Kirby had a bit of an identity crisis in the 2000s. With HAL hard at work on the resource-intensive Smash Bros. games, they barely had time to work on their once-signature series, outside of a few remakes—leaving them with no choice but to leave their pink puffball in the hands of other developers. And all of this was happening as Kirby's hit 100-episode anime hit the airwaves! So what did this terrible decade have in store for HAL's famous food monster? On this episode of Retronauts, join Bob Mackey, Stuart Gipp, Kallie Plagge, and patron Andrew Oliveira (who generously sponsored this episode) as the crew continues their Kirby journey.
Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Live from MGC! Jeremy Parish, Nadia Oxford, Kevin Bunch, and Brian Clark explore the 8-bit games that shaped Japanese design tastes. Plus: Kelsey Lewin and Norman Caruso share their thoughts on documenting the history of games.
Recorded by Jason Gares. Art by John Pading. Edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You know Sonic from his video games, but did you know he has also appeared in the most debased medium known to mankind: Comic books? In the interest of science, Stuart Gipp assembles a crack team of Sonic comic experts (Bobby Schroeder and Dave Bulmer).
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
We awaited your return, warrior! Continuing our series on Capcom's famous fighting franchise, Diamond Feit, Shivam Bhatt, and John Learned parry an innumerable amount of blows in order to cover the entire saga that is Street Fighter III.
Art by Greg Melo. Edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Nadia Oxford, Kevin Bunch, and Brian Clark shrink to visit an arcade for ants and discuss the highs, lows, and history of the mini-console trend: From the early days of Jakks Pacific to the NES Classic to the teensy Game Gear Micro.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Thanks to the generous patronage of Andrew Oliveira, we're continuing our Kirby journey right where we left off in episode 401. This time around, we see the passing of the torch, as series creator Masahiro Sakurai completes his Kirby trilogy and begins working on the Smash Bros. series for the rest of his natural life. The next iteration of Kirby may be a little slower and puzzle-based, but it brings to an end an era of HAL-crafted games before the developer puts the series on the back burner for nearly a decade. On this episode, join Bob Mackey, Henry Gilbert, Stuart Gipp, and Andrew Olivera as the crew continues their examination of a series that's closer to an EGOT than ever before!
Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Stuart Gipp, Jared Petty, and Kat Bailey look deep inside their hearts and find that there is indeed room enough for love, even for crummy games that don't deserve it. This week, we discuss the lousy ol' games we love despite themselves.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Fanfiction has long been associated with theft, creative bankruptcy, poor writing, and Cloud and Sephiroth from Final Fantasy 7 entangled in a forever-embrace. Join Nadia Oxford and authors Laura Mauro and Sarah Blair as they explain its benefits, too.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Stuart Gipp and Dave Bulmer unite to discuss that most esoteric and exciting of computers, the Amiga. History is revealed, many excellent and emotionally powerful games are discussed, and Gilbert Gottfried sadly passes away—almost derailing the podcast.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish "chacks'n" with Brandon Sheffield and Ray Barnholt on the "front lines" of history to learn more about how Taito "invaded" gaming's "space" back in the late 1970s and early ’80s, with "action" that "elevates" our discourse to new levels.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content—include this full episode (and hundreds more). Learn more at http://www.patreon.com/retronauts
In 1993, Hollywood did the seemingly impossible by releasing the first true video game adaptation: Super Mario Bros. And to put it simply, things didn't exactly go as planned. Thanks to studio meddling, fired directors, injured actors, and compromised visions, Super Mario Bros. lurched into theaters in May of 1993, and quickly retreated in shame when the general public didn't know what to make of it. But are there hidden gems lurking underneath this film's fungus-covered exterior? On this episode, join Bob Mackey, Ray Barnholt, and Ryan Hoss and Steven Applebaum of Super Mario Bros. The Movie Archive as the crew explores this fascinating mess of a motion picture. Listen in, and learn to embrace mustache-free Luigi!
Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Chris Kohler, and Tiny Cartridge's Eric Caoili circle like vultures over the warm corpses of Nintendo's last-generation systems, Wii U and 3D, sharing their recommendations for the games everyone should snag before their eShops die as well.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Wanna feel mortal? Midway's infamous blood-soaked fighting game turns 30 this year, so Diamond Feit, Stuart Gipp, and author David L. Craddock crank the techno and tell tales of Mortal Kombat.
Edits this week by Greg Leahy; cover art by Nick Wanserski.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Nadia Oxford time-skips through the history of gaming with Jeremy Parish, Jared Petty, and Ash Paulsen to discuss one of Squaresoft's most curious experiments: Secret of Evermore, their attempt to create a game in America, by Americans, for Americans.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Diamond Feit, Nadia Oxford, and Stuart Gipp band together to debate the relative merits of Mario games (the 2D ones, that is) with former professional game-ranker and universally reviled Mario-opinion heretic Jeremy Parish.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Unfortunately, Nintendo just delayed Advance Wars 1+2: Re-Boot Camp indefinitely due to real-life circumstances. But this week, in the spirit of American sticktoitiveness (and because we didn't want to change the schedule), we're looking back at Intelligent Systems' surprisingly long-lived turn-based war strategy series. Over the course of 20 years, Advance Wars boiled down the incredibly complex design of PC war strategy games into a colorful, console-friendly experience that could still be surprisingly difficult. So join Bob Mackey, Henry Gilbert, and Chris Daniel as the crew looks back at the lighter side of inhumanity.
Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
The Retronauts East team finally finishes what they started at the beginning of the year by talking about the rest of 1982's gaming milestones before moving ahead a decade and very nearly not finishing a discussion of 1992. Like you're SO surprised. Edits by Greg Leahy, and cover art by John Pading.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 442: Jurassic Park. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
The time for yolking is over. Or, more accurately, has just begun. Stuart Gipp and Dave Bulmer reconvene to discuss the immortal Dizzy series.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Diamond Feit, Stuart Gipp, and Alex Fraioli break out the ink ribbons and travel back to 1998 to investigate bizarre murders outside Raccoon City in this episode about Resident Evil (1996, 2002, and 2002 again)
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish and Kevin Bunch of Atari Archive unleash a cascade of questions to bounce down an isometric pyramid of conversation as they chat with developer Warren Davis about the making of his iconic arcade mascot character action game, Q*Bert.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and listen to the full episode at http://www.patreon.com/retronauts
Despite existing for nearly 30 years beforehand, it took until nearly the '90s for the X-Men to find their way into video games. And it should come as no surprise that the IP's Renaissance during that decade coincided with some of the most notable games to ever feature Professor X's collection of special youngsters. (Though the aughts blessed us with a few worth talking about as well.) On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Gary Butterfield as the crew examines the most entertaining adaptations of this group of super-powered freaks who just might be an allegory for something.
Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Joe Modzeleski of Limited Run Games, and Porkchop Express of MisterAddOns.com revisit a topic from long ago (episode 62!): The many evolving options for experiencing classic games in top quality. The play field keeps changing...
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish wanders into the tall grass and randomly encounters Kat Bailey, Shivam Bhatt, and Casey DeFrietas for the first episode of a deep dive into Generation 1 of Nintendo and Game Freak's Pokémon series. Be sure to catch (listen to) 'em all!
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 430: Twin Peaks. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Cover art by Nina Matsumoto.
What is a Zool? Why is there so much fruit? And why do you tilt "up" to jump? All these questions and more answered in a double-feature podcast featuring a chat with Dave Bulmer and a backup interview with the Zool ReDimensioned team!
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Senior Japan correspondent Diamond Feit goes inside Vitei in Kyoto to speak to studio founder Giles Goddard and Chuhai Labs producer Mark Lentz about 1080 Snowboarding, Giles' history with Nintendo, and indie game development.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Stuart Gipp, and Sandeep Rai celebrate 10 years of Sony getting a life. Because that's what Vita means: Life. The history and highs (OK, and lows) of one of the greatest pieces of handheld video game hardware ever. Truly a touching episode.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Let's be honest: things weren't too hot in the year 2002. In between two pointless wars, and in the midst of a huge economic downturn, Americans couldn't even turn to their friend the television for comfort—this was the explosion of reality TV, after all. But in the midst of all this chaos and depression, the video games were pretty dang good! This week on Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Kat Bailey as the crew peers back into the not-too-distant past to see what 2002 meant for gaming.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Ben Elgin, Jared Petty, and Benj Edwards greet 2022 by looking back to the major events of gaming 40 and 50 years ago. (Naturally, this episode only covers about half the planned content as we dive deep into the medium's pivotal events.)
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 424 Preview: Holiday Special 2021 - Totally Pokemon. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
When is a game not just a game? Continuing our series on the fighting game franchise that changed the world, host Diamond Feit and returning guests Shivam Bhatt & Matt McMuscles explore the world of Street Fighter II-related media.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Like dust in the wind, Nadia Oxford leads Jeremy Parish, Anthony John Agnello, and topic-requesting patron Lorenzo Hulzebos across the sands of time to explore (and re-explore) Atlus' cult-classic time-travel RPG, Radiant History. Art by John Pading; edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish places a secret message in the classifieds to summon conversational assassins Diamond Feit and Matt Alt to discuss the legacy, history, and video games of the perfect machine of snipe: Golgo-13. Don't stand behind him!
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Can you believe it? Our little podcast has now been around for 15 years! (That's the crystal anniversary for all of you out shopping for gifts.) So instead of reflecting on classic games this week, we've decided to do some self-reflection by talking about where we've been, where we are, and where we're going on this wacky rollercoaster ride we call "podcasting." And, in the back of half of this episode, we respond to your questions and comments about 15 years of Retronauts. Thanks again for all your support, and here's to 15 more!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Henry Gilbert, Bryan Auer, and Wesley Fenlon heed the call of Jeremy Parish's whistle and race to gather as much information about Nintendo's Pikmin franchise as possible, then return it to the Onion before sunset. Edits: Greg Leahy; artwork: Shaan Khan.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 418: Batman: The Animated Series Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Stuart Gipp, Jeremy Parish, and John Linneman of Digital Foundry crash-land on the bizarre structure known as the 20th anniversary of Bungie's Halo: Combat Evolved and immediately set about blowing things to smithereens. Art: Shaan Khan; edits: Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts!
Jeremy Parish, Kat Bailey, Ray Barnholt, and Stuart Gipp turn back the hands of time two decades once again, this time with a too-huge-to-hold-comfortably episode commemorating Microsoft's entrance into the first-party realm with Xbox.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Shane Bettenhausen, Aaron Littleton, and John Hurst gather together in a top-secret offshore oil reclamation facility to investigate the secrets, the history, and the alarmingly prescient plot twists of Hideo Kojima's divisive masterpiece.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more (and enjoy the full episode) at http://www.patreon.com/retronauts
Video games were but the fevered dream of a madman when Charles Addams invented his creepy, kooky cartoon family 85 years ago, but in the futuristic year of 2021, Gomez and his clan of freaks have quite the collection of interactive adaptations under their belts—most of them designed to make children as miserable as Wednesday herself. On this episode of Retronauts, celebrate Halloween as Bob Mackey, Henry Gilbert, and Todd Ciolek dive deep into the surprisingly rich and unsurprisingly gloomy world of Addams Family video games. You'll never realize you craved a Dan Hedaya-based platformer until now!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Having explored the legacies and games of the rest of the primary Super Mario franchise cast, Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp gather together to wrap it up by talking about, uhh, that one guy. The green one. Whatshisname.
Edits by Greg Leahy; art by Amanda Pruitt.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 412: Dark Souls. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
10 years ago, Bethesda's open-world role-playing adventure Skyrim took the world by storm. A winter storm. Because… winter is coming? Anyway, Jeremy Parish, Jeff Green, Kat Bailey, and Ray Barnholt look back at a decade of never completing the main storyline.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Art by Nick Wanserski; edits by Greg Leahy.
Show regular Nadia Oxford power-ups to co-host status to challenge Jeremy Parish and Kurt Kalata to a battle of wits (or at least opinions) about the Castlevania series: Which games are best, which are worst, and why are our rankings objectively correct?
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
By request of patron Jeff Vlasek, Jeremy Parish gathers together with Frank Cifaldi, Jason Wilson, and Nadia Oxford to discuss the mysteries and magic of game manuals. They're a lost art! But are we better off that way?! Cover art: Step Sybydlo.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
When the plucky developer Wolf Team set out to make a Super Famicom RPG on a grand scale in the mid-90s, the resulting production nearly destroyed the group, but resulted in Tales of Phantasia. Now, nearly 26 years later, the Tales of series stands as one of the few b-tier RPG brands from the 90s that's still going strong with regular installments, while the Star Oceans and Wild Armses of the world have fallen by the wayside. On this episode of Retronauts, join Bob Mackey, Victor Hunter, and Destructoid's Eric Van Allen as the crew discusses just where the Tales of series has been over the past quarter-century.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Stuart Gipp makes his hosting debut as he intrepidly leads the charge to discuss the history of LEGO games with Jeremy Parish and Jeff Vlasek (by patron request!). This episode is guaranteed to be more enjoyable than stepping on a LEGO brick in the dark!
You're listening to a free preview of Retronauts Episode 406: Crazy 'Bout Chocobos. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
This Week in Retro host Diamond Feit carjacks the main mic from Jeremy Parish and Bob Mackey this week to steer the crew into a wild and possibly illegal look back at the first truly pivotal game of the 21st century: Rockstar North's Grand Theft Auto III.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Todd Ciolek and patron Bill Nielsen join Jeremy Parish to tackle a request to slip loose the surly bonds of Earth and explore Sony's Vita masterpiece Gravity Rush. Also, New Wave Toy's Shilo Prychak recounts the history of the Replicade mini-arcade line.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Ray Barnholt, Shivam Bhatt, and Shane Bettenhausen convene to celebrate Metroid's 35th anniversary AND the finale (?) of the series with Metroid Dread by looking back at all that Samus Aran brought to gaming. Turns out it's a lot!
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more, and hear the full-length version of this episode, at http://www.patreon.com/retronauts
35 years ago, a tiny team at Nintendo R&D1 crunched their way through a the development of a weird little game called Kid Icarus: a quirky, slightly alienating action-RPG starring a chubby angel who can't stop falling through platforms. Despite the lead character's prevalence in marketing from the early NES days, and his role in the classic Captain N cartoon, Nintendo barely seemed interested in touching this IP ever again, and let it lay dormant after a farmed-out 1991 Game Boy sequel. Then, 20 years passed, and along came Kid Icarus Uprising: a reboot known more for giving players tendonitis than it is for being a faithful, well-crafted revival of a classic series.
So what's the deal with Kid Icarus, and is it doomed to once again sit untouched for decades? On this episode, join Bob Mackey, Jeremy Parish, and Ray Barnholt as they examine the Kid Icarus trilogy to determine which of its qualities should rise to the heavens, and which should be cast into the Underworld. Secrets of the Eggplant Wizard will be revealed!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Stuart Gipp, and Henry Gilbert join forces with patron Andrew Olivera to handle a topic request: The Kirby games. It's kind of a big topic! Unlike Kirby, you could say we bit off more than we could chew... swallow... whatever.
You're listening to a free preview of Retronauts Episode 400: Garfield Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
The Retronauts East crew gets together again for the first (and last?!) time since last year's lockdown to talk about the only topic that truly matters: The games that got us hooked on the hobby. It's a little bit about history, and a lot about love.
Edits by Greg Leahy; art by John Pading.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Bob Mackey, Chris Kohler, and Stephan Reese muster all their Nintendo knowledge and an alarming amount of fuzzy nostalgia to talk about the 30th anniversary of the Nintendo Entertainment System launch and the console's early days.
Art by Greg Melo; edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Henry Gilbert, Ray Barnholt, and Stuart Gipp waaaaaaind down their in-depth survey of the Wario Land series with this look at the frog-bombin', level-escapin' entries on GBA and Wii, and everyone agrees: We waaaaaant more!
When Teenage Mutant Ninja Turtles struck gold at the start of the '90s, everyone wanted the piece of the action. That included British developer Rare, who created a similar group of green heroes to capitalize on Turtlemania: the Battletoads. Though it's mostly remembered for a singular stage within the first game, and only lasted a few short years, the Battletoads series attracted enough nostalgia to receive a brand-new release 26 years after the last one. But is there any appeal for this IP outside of sheer irony? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Matt McMuscles, and Stuart Gipp as the crew clings to their speeder bikes and zooms through a history of Battletoads. It'll be mad, bad, and crazy!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
By request of Andrew Duff, we jump back into the Breath of Fire series to look at other two traditional entries in the series: Breath of Fire III & IV for PS1. Splice some dragon genes with Jeremy Parish, Bob Mackey, Nadia Oxford, and Patrick Kulikowski!
Art by John Pading. Edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 394: Ace Attorney. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
We finish our series of Mario series character deep-dives with a look at the Mushroom Kingdom's loyal, royal leader, Princess Peach. Jeremy Parish, Bob Mackey, Kat Bailey, and Nadia Oxford all agree: Peach has got it! Art by Greg Melo.
By patron request of Christopher Hansen, Jeremy Parish sets the Wayback Machine to sengoku-era Japan, sangoku-era China, and, uh, the airline business to discuss Koei's legacy of historic sim games with Aaron Littleton and Mat Bradley-Tschirgi.
Art: Nick Wanserski; edits: Greg Leahy
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Stuart Gipp, Aaron Littleton, and JP Swartlander finally pay their late fees and catch up with the 10th anniversary of Scott Pilgrim Vs. The World: The Game by taking an all-inclusive look at the property, including the comics and the film.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more (and listen to this full episode) at http://www.patreon.com/retronauts
Nearly a decade after the last entry, Telltale Games launched Tales of Monkey Island, an episodic take on the classic adventure series—and the first installment in nearly 20 years with input from creator Ron Gilbert. And while it suffers from some of the drawbacks of Telltale's format, this five-chapter adventure game swerves away from the expected formula to deliver some truly memorable Monkey Island moments. On this episode, join Bob Mackey and Nina Matsumoto as they explore the final stop on our tour of the Monkey Island series.
And be sure to pre-order Nina's newest graphic novel, Sparks: Future Purrfect!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Diamond Feit, and Jonathan Dunn pay a visit to a little up-and-coming colony on LV-426 only to find themselves suddenly under attack by the history and legacy (and video game adaptations!) of the 1986 blockbuster Aliens.
You're listening to a free preview of Retronauts Episode 388: Silent Hill 3. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Retronauts East returns as Benj Edwards and Ben Elgin school Jeremy Parish about the history and greatness of Atari's 8-bit computer line, as well as its unloved console counterpart, the 5200. Art by John Pading.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Kat Bailey, Shivam Bhatt, and Sam revisit the World Warrior circuit to talk even more about Street Fighter II—or rather, the MANY iterations and permutations it undertook between 1992-2017. Turbo, Hyper, Ultra, even Rainbow! It's all here.
Art by Shaan Khan. Edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts!
Forces of chaos collide! Jeremy Parish, Diamond Feit, Matt Alt, and Bill Mudron look in horror as the topic of Godzilla reemerges from the sea to wreak havoc! Humanity's only hope: To finally talk about all the Godzilla games we didn't discuss last time!
If you enjoyed our look at the Pokemon Christmas Bash album (and who didn't?) back in late 2019, then get ready for a thorough examination of where the English-language Pokemon albums began. 1999's 2.B.A. Master was clearly made as a cheap cash-in to capitalize on a fad that could end at any minute, but even so, many Millennials have fond memories of this curiosity and its many, many songs about friendship. This week on Retronauts, join Bob Mackey and Henry Gilbert as they explore all 13 songs of this musical monstrosity.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Stuart Gipp, and delistedgames.com curator Shawn Sackenheim convene to discuss... well, delisted games. Inspired by Sony's recent PSN delisting fakeout, we look at multiple digital platforms whose games can no longer be acquired legally.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 382: Left 4 Dead. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
By patron request, Jeremy Parish and Stuart Gipp talk about the full span of Ratchet & Clank's storied history alongside said patron (Bill Nielsen). Thrill to intergalactic escapades! Marvel at sequels! Scintillate at Dr. Seuss conspiracy theories!
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Bob Mackey, Nadia Oxford, and patron Alex Meyers activate their podcast genes and fuse into a super-form conversation about Capcom's first serious attempt to enter the role-playing fray with the Breath of Fire games for Super NES.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy puts on his "public radio symphony host" voice for a trip through five recent and upcoming classic game (and game-adjacent) soundtracks: Actraiser, Blaster Master Zero, Cowboy Bebop, Halo Remastered, and Klonoa.
The full episode is exclusive to Retronauts patrons, who can enjoy the full 90-minute production in CD-quality stereo. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
While chocobos have become the dominant Final Fantasy mascot over the past three decades, moogles don't receive quite as much attention as Square's feathered friends. In some games, they're simply part of the world, while in other games, they're relegated to references and tutorial sections. But what are these strange mole/bat, creatures, where did they come from, and how has Square used (or underused) these little scamps over time? On this episode, join Bob Mackey, Jeremy Parish, Chris Kohler, and Henry Gilbert as the crew traces the moogle mythology from 1990 to 2021. It'll be more exciting than a game of Mog House!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy "Punchy" Parish, Diamond "Final" Feit, and Kurt "K.O." Kalata are your three selectable player-character options in this roaming belt-scroll brawl through the history of Final Fight, a burly side story to our ongoing Street Fighter retrospectives.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 376: The Dig. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Nadia Oxford, and Alex Fraioli venture across the span of a solar system (or at least a few continents) to look back at Sega's first proper entry in the role-playing genre: The phenomenal phirst Phantasy Star, phor Sega Master System.
Art by Leeann Hamilton and edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Long, long ago, Retronauts East began a trip through the original Star Wars trilogy (and its games). At last, the circle is complete as Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin blow this thing and go home with Return of the Jedi. Art by Amanda Pruitt.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Bob Mackey, Kat Bailey, and Chris Kohler Want To Tell You Everything, so they head To Zanarkand to talk about the next entry in our ongoing pilgrimage through the Final Fantasy series: Final Fantasy X. (It's pronounced "ten," not "ecks.")
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and enjoy the full episode exclusively at http://www.patreon.com/retronauts
The summer of 1990 brought about the end of Back to the Future with Part III, which traded the frantic, high-concept time travel adventures of the second movie for a more grounded finale rooted in the Old West. Though it's gained a bit of a reputation as a lackluster final act to an otherwise stellar series, Part III remains a satisfying conclusion that picks up many of the more emotional beats Part II left behind. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew discusses the concluding chapter of the trilogy and the many mostly bad Back to the Future games we haven't discussed so far. So listen in, and we'll see you in the future! (Specifically, next week.)
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Bob Mackey, Ray Barnholt, & Stuart Gipp return to definitely-not-the-Mushroom-Kingdom for the innovative further adventures of definitely-not-Mario. What happens when you play a game where your hero can never die? Only Wario knows for sure.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 370: Live A Live and Square's Episodic RPGs. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish summons Diamond Feit, Matt Alt,and Bill Mudron to help destroy (or maybe just commemorate) destroy all monsters with a look back at the cultural origins of the king of kaiju, Godzilla—a beast (and topic) too big for a single episode!
Art by John Pading and edits by Greg Leahy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Jeremy Parish, Austin Walker, and Kat Bailey hop aboard the White Base to travel across the span of the profoundly influential Gundam franchise (or at least the U.C. timeline) with a look at the anime and its hot scramble of a video game legacy.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
Kat Bailey, Kurt Kalata, and Diamond Feit face off against Jeremy Parish in a free-for-all throw down of video game history to celebrate the 30th anniversary of one of the most influential pop culture creations of all time: Capcom's Street Fighter II. To listen to the full version of this episode, subscribe to the show ($5/mo.) at patreon.com/retronauts
It's finally happened: a game once covered as a new release by this very podcast is now officially retro! And that game is Sam & Max Save the World, the 2006-2007 episodic release that brought about the grand return of Sam and Max 13 years after their original video game outing. Now, 15 more years have passed, and while Telltale has since dissolved, former members of the company scooped up the rights and released a spiffy new remastered version. On this episode of Retronauts, join host Bob Mackey as he grills Skunkape Games' Jake Rodkin and Dan Connors about the rabbit and dog duo's newly refurbished adventures.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Nadia Oxford, Diamond Feit, and Stuart Gipp all go to the mats to decide once and for all which Mega Man game is the greatest—definitively!—in the lowest-stakes knock-down drag-out opinion match you'll ever hear
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 364: Kunio-kun Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Bob Mackey, and Adam Pawlus turn back the hands of time 20 years to the dawn of the GBA, Nintendo's tiny portable powerhouse. The soaring highs! The eye-straining lows! The many, many hardware iterations and Super NES ports!
The Retronauts East crew concludes their journey through the Indiana Jones films with a look back at the final entry in the saga: 1989's Indiana Jones and the Last Crusade. Plus the games! (Except the LucasArt game, which deserves its own episode.)
Jeremy Parish, Kurt Kalata, Kevin Bunch, and John Hurst put on their red slippers and punch arcade machines to pay tribute to the game that launched the most important fighting series ever: 1987's Street Fighter. And, for some reason, Street Fighter 2010.
Certain conditions have made time mostly meaningless, so it may shock and alarm you that 2001 happened 20 years ago. Yes, it's true. And while it was a monumental year in terms of events that shook the world, 2001 was also home to huge, industry-changing games, console launches, and so many other delightfully dated gaming moments worth remembering. This week, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Axe of the Blood God's Kat Bailey as the crew jumps back to an era where they were shockingly all adults.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish sloooowly loads input from Chris Kohler and Kurt Kalata to celebrate the 35th anniversary of Nintendo's Famicom Disk System, the most important console expansion never to have made its way to America.
Cover art by John Pading.
Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 358: Ghost Trick: Phantom Detective. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Bob Mackey, and Diamond Feit look back at the Nintendo 3DS on the occasion of its 10th birthday. The li'l fella may have had a rough early childhood, but we explore how it eventually grew into the elegant swan we all knew and loved. Cover artwork by Step Sybydlo.
The Retronauts East team gets together to continue their conversation about the games of a few decades ago. This time, Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin focus specifically on the year 1991, when a bit of video game history was made. Cover illustration by Shaan Khan.
Jeremy Parish and patron Matthew Salisbury band together with Andrew Vestal to bare their fangs at God by reconsidering Squaresoft's epic Xenogears. Listen to the full episode (and dozens more!) at patreon.com/retronauts
This week on Retronauts, we're easing off on the heavy-duty research for the sake of responding to your questions and comments from our recent round of episodes. And because a little thing called "the pandemic" drastically transformed the way we all live for nearly a year now, we'll also cover just how COVID-19 has affected Retronauts, and read some responses from listeners about how the new normal changed their retro gaming habits. Since we recorded this one on Election Day, it's delightfully dated instead of just being dated!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
By patron request, Jeremy Parish sends an emergency broadcast to Nadia Oxford and Mohammed Taher to discuss the Space Pirate activities taking place on Tallon IV and what ace bounty hunter Samus Aran is doing to stop them. Equip your podcast visor! Art by Greg Melo.
You're listening to a free preview of Retronauts Episode 352: Looney Tunes Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish, Matt Alt, and Bill Mudron conclude their discussion of the life and times of Gunpei Yokoi (and the larger history of video games) by looking back at the inventions he helped spearhead, from Nintendo's Game & Watch to Bandai's WonderSwan.
Jeremy Parish, Stuart Gipp, and John Linneman of Digital Foundry smash, bash, dash, and splash their way through the jungles of video game history to excavate the history behind Sony's most beloved mascot hero. No, not Blasto. We're talking' Crash!
Cover art by Shaan Khan.
By patron request, Jeremy Parish rings in 2021 with the best physical releases for classic game music of the year gone by. Selections include Bloodstained: Ritual of the Night, a whole lot of Mega Man X, Vib Ribbon, Ys, Life Force, Ikaruga, and more!
With the movie series (seemingly) finished, LucasArts capitalized on the public's slowly fading love for Indiana Jones with a brand-new adventure game. And instead of adapting one of his previous adventures, the developer instead developed a wholly unique story for the intrepid archaeologist—one players had to trek through three different times if they wanted to see everything. On this episode of Retronauts, join Bob Mackey and Duckfeed.tv's Kole Ross as the two explore this adventure game that straddles the two eras of LucasArts and innovates in ways the publisher's future games wouldn't.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Because you demanded it! The Retronauts East team reconvenes (virtually) after a long time apart for the New Year's tradition of looking back across the decades. Despite our best-laid plans, we only get halfway through. In short, a classic episode. Cover art by Shaan Khan.
Happy holidays! As a special Christmas treat, we're giving you one of this month's Patreon-exclusive extra episodes! To hear two full-length bonus episodes like this every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
It's the yuletide season, which means it's time to head to the Retronauts Holiday Cabin in Parts Unknown yet again for another look at a Christmas-related video game thing. And even thought this is our tenth (!) holiday special, we haven't hit the bottom of the barrel just yet! This time around, we'll be looking at the Christmas (and final) episode of Earthworm Jim, the short-lived Kids' WB cartoon that, 25 years later, stands as one of the better games-to-animation adaptations out there. So smear on some wolf repellant and get ready for the only holiday travel not prohibited by law as host Bob Mackey and guest Henry Gilbert discuss this cartoon relic of the mid-90s. Groovy!
True to the spirit of the franchise, it's a Doctor Who Christmas Special for Retronauts as Jeremy Parish, Stuart Gipp, and Diamond Feit touch on the impact and influence of the long-running sci-fi series—and horrible, terrible, no-good games it's inspired.
Jeremy Parish, Bob Mackey, and Henry Gilbert celebrate the ho-ho-holidays at Nakatomi Plaza—a machine gun in hand, feet clenched into fists—by looking back at the film and video game legacy of John McTiernan's seasonal classic Die Hard. Hit it, Argyle!
Art by Nick Wanserski. Edits by Greg Leahy.
Jeremy Parish, Bob Mackey, Henry Gilbert, and Kyle Orland take advantage of social distancing, devouring tons of garlic—just like this week's subject: Anti-Mario antihero Wario, and his monochrome adventures Super Mario Land 3 and Virtual Boy Wario Land
Our non-chronological exploration of LucasArts adventure games continues with an episode all about the legendary developer's final entry in the genre: Escape from Monkey Island. Unfortunately, EMI ended this era of LucasArts with a whimper, as the clunky 3D interface and questionable puzzles make Guybrush Threepwood's Y2K adventure feel more like a voodoo curse than a barrel of monkeys. On this episode, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) as the two examine this unloved entry in the Monkey Island series to find out what went wrong.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.
You're listening to a free preview of Retronauts Episode 337: Lunar. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish speaks to Bill Mudron and Matt Alt about the work of Nintendo legend Gunpei Yokoi and how his innovative pre-video game creations reflect the post-war culture and industrial boom Japan experienced during the ’60s and ’70s.
You're listening to a free preview of Retronauts Episode 340: Final Fantasy IX. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Earlier this year, we discussed the original 16-bit version of Trials of Mana (aka Seiken Densetsu 3). Now, Jeremy Parish, Chris Kohler, and Nadia Oxford dig into the 3D remake: What it does right, where it falls short, and pwaces it's vewy iwwitating.
Cover illustration by Shaan Khan.
From the live archive: Jeremy Parish chats with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation about the evolution of their organization and how it's working to preserve the medium's past. Cover art by John Pading.
We're going back to the Back to the Future trilogy for a podcast discussion about what could be the most interesting sequel of all time! When Robert Zemeckis and Bob Gale put together the original Back to the Future in 1985, they had no idea they would have such a massive hit on their hands—or that their joke ending would set the second movie's plot in stone. But by working against adversity, the two crafted a highly satisfying sequel that doubled down on time travel antics, and even added alternate universes into the mix. (And might have even predicted the future with 1985-A...) On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew talks so much about Back to the Future Part II they have to save the video game discussion for the next episode. So listen now—unless you're chicken!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
A double-request topic as we follow up our Final Fantasy VII coverage by looking back at its PSP-exclusive prequel Crisis Core. Bill Nielsen joins Jeremy Parish & Nadia Oxford as they fire up the Digital Mind Wave for some fond rememberies. Art: Greg Melo
You're listening to a free preview of Retronauts 334: Cowboy Games Part 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
Jeremy Parish chats one-on-one with an arcade gaming legend: George Gomez, who discusses the critical creative role he played in bringing classic arcade works like Spy Hunter and Tron to market and designing their iconic cabinets. Art by Nick Wanserski.
Jeremy Parish, Bob Mackey, and Henry Gilbert grab a laser rifle and angrily scream each other's names in celebration of one of the all-time great animated movies—Akira—as well as the manga it was based on, and the games it inspired. TETSUOOOO!
Jeremy Parish, Bob Mackey, and Art of Nintendo Power (twitter.com/artofnp) curator Stephan Reese take a trip back through gaming's greatest propaganda rag: Nintendo Power.
For the full episode, subscribe to the show at: patreon.com/retronauts
After more than a decade in game development, enigmatic creator Suda 51 had his American debut with Killer 7, but 2007 would bring about his first mainstream splash with No More Heroes. This series launched on the Wii when it was still white hot, and managed to distill the off-the-wall and often alienating ideas of Suda into a personality-driven action game. Nearly 13 years after we first met Travis Touchdown, just where has the series been, and where is it headed with its upcoming third game? On this episode, join Bob Mackey, Maddie Copp, and Matt McMuscles as the crew delves deep into the Garden of Madness to discover what makes this offbeat series so compelling.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish takes a trip back 20-odd years to the early days of the World Wide Web to revisit the era's online culture with two pioneers of the games internet: Andrew Vestal (The Unofficial Squaresoft Homepage) and Brandon Teel (Zany Video Game Quotes). Cover art by John Pading.
You're listening to a free preview of Retronauts Episode 328: Batman: Arkham Asylum. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
Jeremy connects with the minds behind Numskull's ever-expanding collection of classic arcade mini-cabinets, then tags in Chris Sims to discuss the history and wonders of Spike Chun Soft's Fire Pro Wrestling franchise. Cover art: Greg Melo.
Jeremy Parish, Stuart Gipp, and Digital Foundry's John Linneman master the art of counting to four as they deliver a video game history beatdown in the form of a comprehensive retrospective on Sega's Streets of Rage franchise. Cover illustration by Leeann Hamilton.
Our final "Before Times" recording! Jeremy Parish, Bob Mackey, Nadia Oxford, and Jared Petty convene in (mostly) the same physical space to discuss the history and highlights of Coleco's almost-successful bid at console gaming fame, the ColecoVision. Art by Amanda Pruitt.
Whether or not you know her name, you've definitely heard Jennifer Hale's voice if you played a video game in the past 25 years. Named "the most prolific video game voice actor" by The Guinness Book of World Records, Jennifer has an IMDB page that stretches on into infinity, with hundreds of roles in both video games in animation. On this episode, join us as we chat with Jennifer about her long career in video games, how her roles and voice acting technology have changed in the passing decades, and how voice acting is adapting to a COVID-19 world.
And be sure to check out Jennifer's role as the narrator for the audiobook version of Christopher Paolini's To Sleep in a Sea of Stars!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp hop in their telephone booths to discuss the classic Bill & Ted films and their not-so-classic game tie-ins. Then Jeremy chats with Henrique Olifiers about the ZX Spectrum's return via Kickstarter. Cover art by John Pading.
You're listening to a free preview of Retronauts Episode 322: Dragon Quest: Your Story. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
Matt Alt, author of Pure Invention, joins Jeremy to discuss his research into the impact of technological innovation on the growth of Japanese society in the 20th century, and how it shaped video gaming. Cover art by Nick Wanserski.
Jeremy Parish, Shane Bettenhausen, and Nadia Oxford break quarantine to return to Transylvania for an in-depth look at the original Castlevania for NES and its many, many alternate versions and remakes through the years. Art: Greg Melo
Come sail away with Jeremy Parish, Bob Mackey, and Henry Gilbert as we turn back the hands of time more than a decade, somehow, to revisit Mario's most cosmic journey of all time: Super Mario Galaxy 1 & 2 for Nintendo Wii.
Believe it or not, there are topics we've never covered in the past 14 years of Retronauts, so it's always a treat to shine the podcasting spotlight on a subject that's gone untouched. And this week, we're talking all about cowboy games: the genre that traces its roots back to the very beginning of the medium, and only recently came back into vogue thanks to the wildly popular Red Dead Redemption series. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Nina Matsumoto as the crew looks at the rootinest, shootinest Western games made between 1975 and 1991. And stay tuned for part two, ya varmint!
Be sure to read Nina's newest book: Sparks! Double Dog Dare.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish crosses realities to recruit Nadia Oxford and Jared Petty for an in-depth discussion of controversial Squaresoft RPG classic Chrono Cross on the occasion of its 20th anniversary in the U.S. (No weird accents or speech quirks… we pwomise.)
Artwork by Leeann Hamilton.
Retronauts is a listener-supported show. Please help keep things running and get early access/exclusive backer-only episodes/other goodies by subscribing at https://patreon.com/retronauts!
You're listening to a free preview of Retronauts Episode 316: Nintendo Leaks. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
Jeremy Parish and Diamond Feit set the wayback machine for feudal Japan to learn about the secrets of the Samurai Shodown series from Brandon Sheffield, who trawled the SNK archives to research and write the Samurai Shodown Collection. Art: Shaan Khan.
A diverse double-header this week as Jeremy Parish fields a patron request from Joseph Wawzonek to discuss Sony's Ape Escape before a chat with game archivist Leonard Herman about the history of chronicling game history. Art: John Pading.
The exciting conclusion to the saga we began back in... episode 283?! We talk about—yes—more really bizarre and nonsensical gaming input devices. For the full episode, go to patreon.com/retronauts
We're just a few days out from the release of Deadly Premonition 2: A Blessing in Disguise, so it's about time we take a look back at the first game that just happened to turn ten years old earlier this year. Back when it launched in 2010, Deadly Premonition stood as a budget oddity, at first only seen as a wacky, broken game that cribbed a little too hard from Twin Peaks. But over time, this open-world mystery became something of a mini-phenomenon, and generated a small cult of fans willing to look past the rough exterior to see the brilliant ideas tucked away inside.
On this episode, join host Bob Mackey and guest supergreatfriend (Check out his YouTube channel!) as the two dig deep into the game that put SWERY on the map. Did you get all that, Zach?
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Just in time for another Toadstravaganza in the form of Paper Mario: The Origami King, Jeremy Parish joins Bob Mackey and Henry Gilbert to talk about the history of Nintendo's pluckiest little demi-mascot, Toad. He's the best! (Or so he says.)
You're listening to a free preview of Retronauts Episode 310: Silent Hill 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
USgamer's Mike Williams joins Jeremy to discuss the early days of Ubisoft's virtual history sim Assassin's Creed, then patron Andrew Oliveira steps in to walk us through the history of Sega's mech-powered brawling cult fave Virtual On. Art by Shaan Khan.
Friend of the show Shivam Bhatt features this week as we talk about two gaming topics dear to his heart: Sid Meier's Civilization and (by patron request of segment guest Bill Nielsen) Magic: The Gathering.
The days of remote access segments continue as Jeremy chats with Danny Russell from Sega UK about the evolution of Sega Forever, then connects with patron Mohammed Taher about hard-rockin' Famicom anime soccer RPG (whew) Captain Tsubasa.
For the full episode (and access to all our patron-exclusive content!), go to patreon.com/retronauts and subscribe to the show at the $5/mo. level. Enjoy!
We've got a mighty haul of listener comments and questions from our last three Monkey Island episodes, so this week we've brought on series expert Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) once again to help us make some informed responses! Plus, after months of sitting on them, we finally read and respond to your requested input on our video game apparel episode! And to wrap up this installment, we chat about Dolores: A Thimbleweed Park Mini-Adventure, Monkey Island creator Ron Gilbert's quarantine gift to us all. So listen in and remain indoors, lest ye wantin' to be keelhauled!
Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.
The Retronauts East crew reunites (virtually) to complete their journey through the 2020 Years in Review Revue, wrapping up with a look at 2010—a year overflowing with greatness! Jeremy Parish, Chris Sims, and Ben Elgin buckle beneath its weight.
You're listening to a free preview of Retronauts Episode 304: Back to the Future. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
The original power trio (Jeremy Parish, Bob Mackey, and Ray Barnholt) talk about the system that isn't a Game Boy. It's the Game Boy Color! A completely distinct platform! One that often gets overlooked. In this episode, we un-overlook it.
Star Trek! Mega Man! These topics have nothing in common! Please enjoy two unrelated segments as Jeremy speaks to Diamond Feit about the very first Star Trek movie and its games before chatting with Nadia Oxford about very first Mega Man RPG.
Jeremy Parish, Bob Mackey, Kat Bailey, and Jason Wilson form up a guild and venture into the verdant history of Atlus's Etrian Odyssey series. Subscribe at http://www.patreon.com/retronauts for access to this and ALL exclusive episodes!
Our LucasArts adventure miniseries continues this week as we explore the developer's first (relatively) high-res adventure: 1997's The Curse of Monkey Island. This late-'90s release had a lot going against it: the series creator had left the company years ago, the two guys responsible for most of the previous games' humor and design were busy with other projects, and this third entry in the trilogy went for an art style far more exaggerated than what had come before. And somehow, they didn't screw it up. On this episode of Retronauts, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) for a super-size exploration of this once-long-awaited sequel.
Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
In this blast from the past, Jeremy Parish, Bob Mackey, Steve Lin, and Jason Wilson get together to talk about the worst games ever created by our favorite developers—and do our best to find a glimmer of goodness in the bad.
You're listening to a free preview of Retronauts Episode 298: Final Fantasy VII Remake. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
On the occasion of the 25th anniversary of its launch, Sega Saturn is paid tribute by Jeremy Parish, Diamond Feit, and Stuart Gipp. The good (its games!), the bad (executive infighting!), and the ugly (umm... its Symphony of the Night port?).
Jeremy Parish, Bob Neal, and Benj Edwards sneak in a conversation about trackball games in a hidden cranny of PAX East, and Tim Lapetino talks about his work chronicling the artwork of the Atari 2600 for print.
A clip from our latest Patron-exclusive episode! Jeremy Parish, Bob Mackey, and USgamer's Kat Bailey look at the original version of the newly remade Trials of Mana, then dive into a discussion of Legend of Mana's stunning Yoko Shimomura soundtrack (by patron request of K-S-O). Art by Steph Sybydlo. For the full episode, check out http://patreon.com/retronauts
It's time once again for another installment of our LucasArts adventure game series with what could be the only podcast episode ever created about the developer's least beloved (outside of Germany) game. Zak McKracken and the Alien Mindbenders might be the LucasArts adventure that's aged the worst, but it's a fascinating case of a game trapped between the design styles of Maniac Mansion and The Secret of Monkey Island, and one that decided to take an evolutionary path that ended up being a dead end. On this episode, join Bob Mackey and Duckfeed.tv's Gary Butterfield as the two take apart Zak McKracken to see what makes it so different from the rest of the LucasArts catalog.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish chats with Retronauts contributor Stuart Gipp about the mysterious appeal of Sega's Alex Kidd franchise, then talks to Shadowgate creator Dave Marsh about the history of the game and the inspiration behind its modern-day remake.
You're listening to a free preview of Retronauts Episode 292: Final Fantasy VII: Advent Children. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
Live from PAX East, Jeremy Parish, Benj Edwards, and RetroRGB's Bob Neal discuss the evolution of physical media in video gaming and its impact on the tech and design of the medium.
Jeremy Parish, Bob Mackey, Henry Gilbert, and Cole Jones bop in time to the music as they revisit Mario's ugliest (but arguably best!!) adventures in the New Super Mario Bros. series. Cover illustration: Step Sybydlo
We talk about the handheld consoles that don't deserve their own episodes, from the criminally bad (R-Zone) to the just plain criminal (Gizmondo). For the full episode, subscribe to the show at patreon.com/retronauts! (Artwork: Amanda Pruitt)
It's time for another entry in our ongoing LucasArts mini-series! This time around, we'll be looking at 1995's Full Throttle: Tim Schafer's first project as a solo director, and also the first LucasArts game to blast beyond the barriers of mere diskettes and ship only in the CD-ROM format. Though Full Throttle's design doesn't exactly hold up 25 years later, it stands as a fascinating look at what the multimedia age meant for adventure games, and a path LucasArts explored that ended up being a revolutionary dead end.
Joining us on this one is the great Jake Rodkin, of Idle Thumbs and Campo Santo fame! This is the first time we've had an actual designer of adventure games on this miniseries—you might have played The Walking Dead season 1 and his other Telltale work—and we ended up having a great chat (and some friendly disagreements) about what this game does right and wrong. We'll definitely have him on again in the future to discuss some of the more contemporary adventure games he worked on in the future!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen convene to discuss the legacy of the ultimate NEC and Hudson collaboration: the TurboGrafx-16. Just in time for the launch of the TG16 mini (in a parallel, pandemic-free universe)!
You're listening to a free preview of Retronauts Episode 286: Sam & Max Hit the Road. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.
Jeremy Parish, Bob Mackey, Mike Choi, and USgamer's Caty McCarthy chill out for an hour and a half to discuss the low-key world of Animal Crossing, from its primal Nintendo 64 version through its modern-day spinoffs. Music by Mike Choi; art by Greg Melo.
Jeremy Parish, Bob Mackey, and Shane Bettenhausen continue the journey through the Final Fantasy saga with this side excursion into an abandoned Manhattan and 1998's Cinematic RPG Parasite Eve. (Cover art: Nina Matsumoto)
Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin embark upon a comprehensive (maybe) historic overview of weird video game controllers, from punching bags to chainsaws to... butt-poking fingers!? Cover illustration: Shaan Khan
In the not-too-distant past, the year 2000 used to signify the far-off future. But time makes fools of us all, and this mythical date has transformed into a distant memory, just as all years are destined to become. This week, we examine Y2K's fascinating gaming landscape, where the primitive Game Boy Color could compete with the cutting-edge PlayStation 2, immersive sims and life sims were new genres, and the Dreamcast still looked like it stood a chance. On this episode, join Bob Mackey, Jeremy Parish, USgamer's Kat Bailey, and IGN's Zachary Ryan as the crew soaks contentedly in the End of History where nothing could possiblie go wrong.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler abandon color and extra lines of screen resolution to take a deep dive into the 2D portable Super Mario games, from Super Mario Land to Super Mario Advance 4.
You're listening to a free preview of Retronauts Episode 280: Yakuza. To hear the rest, and get two exclusive extra episodes every month plus early access to ad-free episodes, please visit the official Retronauts Patreon.
Jeremy Parish, Bob Mackey, and Henry Gilbert continue to take stock of the havoc wrought upon pop culture by Hollywood of the late ’80s with an in-depth survey of RoboCop: The movie, the games, the wholly inappropriate toys for kids!
Cover illustration: Amanda Pruitt
The Retronauts East crew (Jeremy Parish, Benj Edwards, Chris Sims, Ben Elgin) offer a quick overview of the gameplay and culture behind Atari's Paperboy; then designer John Salwitz shares his memories of its creation. Art: Step Sybydlo
We may not have Virtual Console to dunk on anymore, but gosh darn it if Nintendo Switch Online doesn't fill that same unsatisfying void in our lives. Jeremy Parish, Benj Edwards, Ben Elgin, & Chris Sims banter about NSO's successes, failings, and swerves.
Special thanks this episode to Greg Leahy and Greg Melo for editing and illustrating this episode, respectively!
We've got a real blast from the past for you this week—which is kinda the point of Retronauts, but our newest episode is a blast from the past in an entirely different way. We originally recorded this one on December 6th, 2015, exclusively as an episode for our Kickstarter backers, but now so much time has passed that we feel it's the right time to release this podcast to the general public. So join Jeremy Parish, Bob Mackey, and special guests Steve Lin and Jaz Rignall as the crew discusses Atari's oversized handheld and says things they likely don't remember in the distant year of 2020. Transport yourself back to a time when we were still excited for more Star Wars and get ready for this week's episode!
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
Jeremy Parish and vintage gaming expert Kevin Bunch turn back the hands of time to an era when the idea of the Atari 2600 was just a twinkle in someone's eyes, putting the focus on two pioneering consoles: RCA's Studio II and the Fairchild Channel F.
The Retronauts is supported by listeners! Subscribe to us on Patreon and get early, higher-quality downloads, exclusive episodes, bonus features about gaming history, topic request opportunities, and more! Learn more at http://www.patreon.com/retronauts
You're listening to a free preview of Retronauts Episode 274: Super Mario RPG. To hear the rest, and get two extra episodes every month plus early access, please visit the official Retronauts Patreon.
The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, Chris Sims) attempts to explore the highlights and disasters of gaming history in 1980/1990/2000/2010 in our annual by-the-decade recap... but only make it to 1990. It was a big year, OK?
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen revisit the themes, legacy, making of, and (of course) video games based on the Wachowski siblings' mind-bending 1999 sci-fi classic: The Matrix.
The Retronauts East crew (Jeremy Parish, Ben Elgin, Benj Edwards, Chris Sims) don their peril-sensitive sunglasses and attempt to escape the planet before the Vogons arrive in this real-time playthrough of Infocom's The Hitchhiker's Guide to the Galaxy.
The full content of this episode is exclusively available to Patreon supporters at the $5/mo. level and above. Retronauts is crowd-funded by listener support. Please see patreon.com/retronauts for more details!
Since the dawn of the medium, humans across the globe dreamed of wearing video game representation on their bodies—a practice that's only become commonplace in recent years. We've come a long way since the days of too-large or too-small pre-order t-shirts as the rare video game wearable, to the point where just about any character or logo can be found emblazoned on a well-fitted shirt, hat, or the odd pair of parachute pants. On this episode of Retronauts, special guest Nina Matsumoto of Fangamer joins us to talk about her career designing video game apparel, and to also help us trace the poorly documented history of the subject.
Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer series as a lead-in to Jeremy Parish's interview with Woodwest founder Louis Castle on the creation of the original game (among other topics).
It's time once again to head to the Retronauts cabin in Parts Unknown for yet another look at a video-game-adjacent Christmas thing! We've worked our way through quite a few video game cartoon Christmas specials over the past few years, so this time around we're going to switch gears and explore another medium entirely. The late '90s/early '00s Pokemon Boom brought us many cheap cash-ins, so of course it spawned one of the cheapest cash-ins of all time: a cheesy Christmas album! Is it truly the reason for the season? There's only one way to find out! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the magic and wonder of 2001's Pokemon Christmas Blast, and ponder over the supposed popularity of Stantler.
Hide your wallets: Jeremy Parish, Bob Mackey, Chris Kohler, and Steve Lin discuss the pricing perils, pitfalls, and occasional perfidy surrounding the rarest/costliest/most non-existent video game collectibles in history.
Just in time for the "conclusion" of the Star Wars saga (sure, whatever), take a look back at the franchise's cinematic high point (and all the related games) with Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims.
Take a look into the genesis, classic inspirations, and development of Sabotage Games' double-retro indie hit The Messenger as Jeremy Parish speaks to creators Thierry Boulanger and Martin Brouard.
Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then, almost as quickly, it took the poor thing into the woods out back and ran it through proverbial the wood chipper. Dreamcast died too young, but its sudden demise wasn’t the end. We pick up the story 20 years later, exploring the ways in which Dreamcast represented Sega’s spirit at its finest and how its legacy persists even today.
Panelists: Jeremy Parish, Morgan Shaver, Mike Drucker. Originally recorded September 2, 2019 at PAX West.
We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)
It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami’s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker.
Originally recorded September 2, 2019 at PAX West.
Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.
Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure game output! This time, we focus on 1991's Monkey Island 2: LeChuck's Revenge, the second entry in the Monkey Island series, and one that marked the departure of creator Ron Gilbert from LucasArts. Though it only came one year after the original game, LeChuck's Revenge expands on this formative adventure in some big, bold ways, and still remains an incredibly impressive showpiece—in terms of both design and production values—nearly 30 years later. On this episode, join Bob Mackey, Jeremy Parish, and Fangamer's Nina Matsumoto as the crew journeys off to find Big Whoop and discovers the real treasure was the filthy lucre they found along the way.
Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.
Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling the year that got away: 2009. Yeah, 2009 is retro now. Sorry, we don't make the rules. Actually, wait... we do.
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisiting the game that allowed Hideo Kojima the luxury of spending millions of dollars on name-dropping self-indulgence in the first place: Metal Gear Solid.
Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy installment, Link's Awakening. And once again, time has made fools of us all, as the Switch remake of this classic game stands as one of Nintendo's biggest fall titles—so it's safe to say Link's Awakening is FULLY appreciated at this point. But does Grezzo's very literal remake improve on the original experience? On this episode, join Bob Mackey, Kat Bailey, and Henry Gilbert as the crew explores this refurbished take on Link's strangest adventure.
Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bunch to discuss the enigma that is... Castlevania games that don't fit into any other specific grouping, like Haunted Castle and Bloodlines. Spooky!
Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the Mega Man series and how it upholds the franchise's lengthy legacy. This one's been in the vaults so long that Mega Man 11 is almost retro now!
Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about loving unpopular game systems, then muses on the means and philosophy behind playing old games with VGHF's Frank Cifaldi and MLIG's Coury Carlson.
For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-scrolling series by backing away from its traditional hardcore action and platforming, and leaning more towards RPG elements and exploration. The result was what we now know as the "Metroidvania," a genre that thrived for the ten years Igarashi found himself away from the style of game he and his team popularized. But does our current glut of Metroidvanias make his newest creation, Bloodstained: Ritual of the Night feel less special? On this episode, join Bob Mackey, Jeremy Parish, and Imran Khan as the crew explores Igarashi's latest work to find out whether or not it's a total Dragula.
We're coming back to the Portland Retro Gaming Expo this year for another live appearance!
When: Saturday, October 19 at 9:00pm
Where: Auditorium A at the Portland Retro Gaming Expo
What: Our latest live panel, "When Celebrities and Video Games Collide!"
For more info, check out the official PRGE schedule, or the official website. We hope to see you there!
Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to evaluate the failings and successes (mostly failings) of Indiana Jones's most Problematic-with-a-capital-P adventure—and its impact on games, of course. Frickin' mine carts....
As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.
Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey, Jason Wilson, and John Harris explore latter-day roguelikes and how we got to the weird, wonderful world of Spelunky.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the challenge of recapping the Contra series, just in time for the latest entry in the franchise.
We often talk about the U.S., Japan, and the U.K., but what about the rest of the world? Games journalist and historian Thomas Nickel takes time out of his Tokyo Game Show work to share some insights into the classic gaming experience in Germany.
In the past decade, developer From Software went from making poorly reviewed oddities to being one of the most important developers in our modern era. And it all started with Demon's Souls, a humble, slightly janky game that challenged the new standard of frictionless gameplay in the HD era, and delivered an experience we didn't know we were so hungry for. On this episode of Retronauts, join Bob Mackey, Jeremy's Parish, USgamer's Kat Bailey, and Duckfeed.tv's Gary Butterfield as the crew explores the bleak and endlessly compelling world of Demon's Souls. Listen now, so the world might be mended. So the world might be mended.
Jeremy Parish teams up with the Retronauts East crew to discuss PC classic puzzle-action game Lemmings before jumping into a one-on-one interview with one of the game's designers, Mike Dailly of DMA Designs.
Now that Retronauts has transitioned to deep dives of single titles over the past few years, it's about time to focus on a genre we rarely touch: adventure games. That said, this marks the beginning of a limited series where I (Bob) will be covering the entire LucasArts adventure library—one game per episode—hopefully with new and/or rare guests.
Since I'm not covering these games in any particular order, there's no better place to start than The Secret of Monkey Island, the release that would define LucasArts' house style for its remaining decade of adventure game output. And there's no better guest than Monkey Island superfan Nina Matsumoto (of FanGamer and Sparks fame), someone who's loved the series since 1990 and even created the cover art for Ron Gilbert's latest adventure game, Thimbleweed Park! So join us as we enter the world of corrosive grog, rubber chickens with pulleys in the middle, and insult sword fighting and jump back in time nearly 30 years to explore a game that launched a much-beloved series.
Continuing our journey through the Final Fantasy series, Kat Bailey joins Jeremy Parish and Bob Mackey to talk about what makes Final Fantasy VIII such a weird and wonderful chapter in the series—just in time for the remaster! Just mind the spoilers...
Jeremy Parish, Bob Mackey, and Shane Bettenhausen paraglide into Kazakh S.S.R. to profess the glory of a game that remains indelibly cool even 30 years later: Capcom's Strider.
The curse of the podcaster means we usually have so much to say in our limited time that we often don't have space to let you get a word in edgewise. So, every six months, I (Bob) like to collect comments and questions from the last six months' worth of my episodes—from both the main site and Patreon—and respond to them with a guest. So this week, join me and Jeremy as we respond to your thoughts on Spider-Man games, Reggie Fils-Aime, Kingdom Hearts 3, Sonic the Hedgehog's many voice actors, Stardew Valley, Resident Evil 4, Teenage Mutant Ninja Turtles in the year 1989, and Nester (another mutant, but not a turtle or a teenager). Will YOUR words be read live on the air? Listen now and all will be revealed!
Just as video game boss fights were becoming more sophisticated, Hollywood gave us 1987's The Running Man, a movie that—whether its writer knew it or not—exists as a 100-minute-long boss rush. Though other big, beefy action movies of the '80s inspired video games more directly, this lower-profile entry in the Schwarzenegger canon might have had an even bigger effect on the way we look at boss fights in general. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew examines this cheesy chunk of social commentary, and the many games it would influence in its wake. It's showtime!
If you like Smash Bros., you'll be angry about this episode! Jeremy, Chris, Ben, and Benj gather to discuss the classic influences that define Smash Bros. Ultimate, but they get sidetracked and turn what was supposed to be a quick series overview into a full, rambling, off-the-cuff episode that veers wildly beyond what they had prepped and researched for. Whoops!
Composer Nathan McCree reminisces about his groundbreaking work creating the soundtrack for Lara Croft's earliest adventures, the challenges in revisiting that material decades later, and... The Spice Girls?!
By patron request, Jeremy Parish and Bob Mackey recruit Kat Bailey and Jason Wilson to scramble all fighters and mount an unrelenting assault of knowledge against the topic of LucasArts' classic Star Wars sandbox shooter series X-Wing (and TIE Fighter).
The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims) responds to YOUR letters about episode topics that may or may not have already been published, including New Super Mario Bros. and Final Fantasy Tactics.
We're living in the era of the gig economy, and now our apartments are hotels, our cars are taxis, and we even have to make Marios ourselves. But that's okay, because Nintendo's Super Mario Maker series has thrived over the past half-decade as not only a celebration of Mario's 2D legacy, but an amazing toolset that lets budding creators put together levels that aren't even in the wildest dreams of Nintendo's top craftsmen. On this episode, join Bob Mackey, Jeremy Parish, Chris Kohler, and Ray Barnholt as the crew explores the finer points of Mario do-it-yourself-ery.
The Retronauts East crew looks back at the legacy of beloved superhero classic Spider-Man 2 for PlayStation 2. Then, Jeremy Parish talks to designer/tech lead Jamie Fristrom about the game's creation.
Jeremy Parish, Bob Mackey, Kat Bailey, and Shivam Bhatt equip their Dictionaries and set their Reaction Skills to "Podcast Debate" as they form up into a squad and take on Final Fantasy's all-time greatest spin-off: 1998's Final Fantasy Tactics for PS1.
Mario might be Nintendo's big-time mascot, but for six years of Nintendo Power, one banana-haired brat served a similar role. In what amounted to one of the first manga series snuck into the hands of American children, Nester existed as the foil to the real-life know-it-all Nintendo rep Howard Phillips, who used his insider info to humiliate a small child through a few dozen very entertaining and expertly drawn installments. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Bill Mudron as the crew explores the brief but notable history of Nester throughout both print and games.
Jeremy Parish and Anthony Schwader look back at the checkered history of publisher Kemco-Seika—from iffy original works to beloved conversions of computer classics. And lots of Crazy Castles.
Before the launch of the go-go '90s, a certain green foursome closed out the decade with a bang. Though the Teenage Mutant Ninja Turtles entered the comic book world in 1984 and debuted on television in 1987, 1989 belonged to the Turtles, with weekday cartoon episodes, a movie in the works, and, at long last, a chance to be the Ninja Turtles in both console and arcade forms. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Ray Barnholt (check out his issue of SCROLL on the TMNT games) as the crew goes sewer surfin' through the tail-end of the Reagan Decade in search of Pizza Power.
Tim Hartman and Greg Caldwell from Retrotainment talk to Jeremy Parish about the art and science of creating brand-new NES games such as Full Quiet.
By patron request, Jeremy Parish and Bob Mackey revisit the topic of classic console launch lineups from Atari 2600 to Super NES with Chris Kohler and Steve Lin. How did these first games speak to their systems—and to the state of gaming at the time?
The second part of our journey into roguelike history sees experts Jason Wilson and John Harris join Bob Mackey and Jeremy Parish to explore the protoplasmic origins of the genre's console renditions through the near-perfection of Shiren the Wanderer.
Now that Disney's live-action Aladdin movie is out, we finally have a great excuse to jump back in time 25 years to examine the animated version of that property—one that was oddly important to the 16-bit console wars. Virgin Interactive's Genesis game mostly overshadowed Capcom's SNES interpretation thanks to some still-impressive technical tricks, but the conventional wisdom about the Sega version being superior might not hold together 2.5 decades later. On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the Aladdin games of the past to find out which one is the true diamond in the rough.
Resident Evil 4 has quietly been one of the most influential games of the past 20 years, and now that a shiny new port is available on the Nintendo Switch, there's never been a better time to dig into the game that redefined the third-person shooter genre. Capcom took an incredible risk by throwing out nearly everything that defined the series for its fourth iteration, and even though it took four attempts to get things right, Resident Evil 4 remains an intensely playable experience nearly 15 years later. On this episode, join Bob Mackey, Jeremy Parish, and Zachary Ryan as the crew dives into the action game that reshaped "survival horror."
Jeremy Parish, Bob Mackey, Caitlin Oliver, and Brian Clark convene to discuss Nintendo's least-successful console ever: The benighted Virtual Boy. And it's not as dire a discussion as you might expect—in fact, you might even call us fans.
Jeremy Parish and Bob Mackey consult with handheld connoisseur Alex "kraeman" Forsyth about the impressive portable system that beat Game Boy to the punch by five years: The Epoch Game Pocket Computer.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Caty McCarthy look to the present to talk about a game that succeeds by looking to the past: Sega's 2017 hit Sonic Mania. See, we CAN say nice things about Sonic.
The last survivors of the Nostromo—Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin—transmit from deep space to pay tribute to Ridley Scott's film Alien and its influence on pop culture and video games.
This time on Retronauts, we're talking about something that's rarely a featured topic on the show: ourselves! On this special Friday installment, Gary Butterfield and Kole Ross of the Duckfeed.tv network join us in our Midwest Gaming Classic hotel room to discuss the wild and woolly world of being a self-employed podcaster. Is it exciting and exotic, with danger around every corner? Or fairly straightforward, with a lot of staring at a computer screen while concocting elaborate excuses to leave the house? We think you'll find the answer is somewhere in the middle.
Jeremy Parish, Bob Mackey, and Flip Grip design engineer Mike Choi talk about the most beautiful and memorable game console designs through the years. Even though podcasts, uh, aren't exactly a visual medium.
Jeremy Parish, Bob Mackey, and James Eldred reminisce about the halcyon days before digital distribution and demo discs... back when we had bike over to the video store so we could rent games we wanted to try out.
Live! Jeremy Parish, Bob Mackey, Chris Kohler, and Caitlin Oliver discuss the Game Boy's 30-year legacy. Then Jeremy and Bob talk up the magic of Mindware's Heiankyo Alien in an impromptu chat recorded bootleg-style. [Art: Cassie Hart Kelly]
This time around, we're shining the spotlight on another newer game that, like Shovel Knight, feels like the platonic ideal of a specific retro experience. If you ever liked Harvest Moon, still like Harvest Moon, or fell off the series years ago, Stardew Valley is the game for you: it takes the fundamentals of Natsume's storied farming sim, sands off its many rough edges, and expands on the important parts in a meaningful way, all while having a personality of its own. This week on Retronauts, join Bob Mackey, Kat Bailey, and Kallie Plagge as the crew explores the cute and highly addictive world of Stardew Valley.
By patron request, Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey go a little buggy as they explore the history and influence of Hayao Miyazaki's manga and anime classic Nausicäa of the Valley of Wind
With the Sonic the Hedgehog live-action movie just around the corner, there's never been a better time to look back on all the actors who once brought life to Sega's little blue speed rat. Though improv master Ben Schwartz will play Sonic in the sure-to-be-great film, he's just the latest in a long line of actors—in both America and Japan—who convinced all of us that a hedgehog could speak. On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they trace the surprisingly deep history of Sonic thespians. Plus: Larry King in the role he was born to play!
Jeremy Parish, Bob Mackey, Ray Barnholt, and Jared Petty look back at 30 years of Game Boy. The memories! The classics! The music! The inevitable eyestrain from trying to play games in the dark in the backseat of a car!
The Retronauts East crew continues their ongoing survey of Namco's legendary arcade output through the ’80s, tackling classics like Rolling Thunder and Pac-Mania as well as obscurities like Marchen Maze.
Legendary game programmer Rebecca Heineman discusses her journey to becoming a game developer, her most interesting projects through the years, and what comes next.
Have we really never done an episode on Kingdom Hearts? Well, it's surprisingly old, and now that the long-awaited third game finally exists, there's never been a better time. This long-running Square franchise has a history as long and complicated as its plot, and we dedicate the first half of this episode to discussing the origins of Kingdom Hearts and just where it's been going for nearly two decades.
Then, on the other side, we take on Kingdom Hearts 3: a very new game that still feels remarkably old in good and bad ways, and one that refuses to be anything but itself. This week, join Bob Mackey, Jeremy Parish, Henry Gilbert, and USgamer's Caty McCarthy as the crew straps into their gummi ships to fly the friendly skies of Kingdom Hearts. This is one episode where we're not a-hyuckin' around.
Jeremy Parish and Bob Mackey finally leave Midgar to explore the remainder of Final Fantasy VII with the help of their fellow party members, Chris Kohler and Kat Bailey.
On April 15, 2019, Nintendo of America President Reggie Fils-Aime will step down from his role, bringing about an end to an era. But who was Reggie, and why was his tenure at Nintendo so unique? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew examines the life and times of Reggie Fils-Aime during Nintendo's highest highs and lowest lows.
East meets West, and then some! Jeremy Parish and Chris Sims (east) meet with Bob Mackey and Nina M. (west) to talk about the franchise that brings people of all coasts together: Capcom's Disney games for NES.
Jeremy Parish and Bob Mackey once again meet with Chris Kohler and Kat Bailey to deep-dive their way through the history of Final Fantasy. This time they've hit the Big One: Final Fantasy VII, a game SO monumental in impact it's a two-episode discussion.
Jeremy Parish and Bob Mackey roll up Benj Edwards and Ben Elgin into an ever-growing ball of garba—errr, that is, an ever-growing podcast retrospective about Namco's delightful trash-gathering simulation Katamari Damacy.
We left you hanging for over a year after our first exploration of Spider-Man games (episode 135), and now we're back to see what the world of polygons held for Marvel's arachnid hero. Spidey had quite a bit of video game history between his 2000 self-titled game and his... 2018 self-titled game, and we're here to comb through the webs of the past to see if there's anything worth salvaging. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Jeremy Parish as the crew activates their Spider-Sense to figure out which of Spidey's past interactive adventures should be gently shooed out the front door, and which should be swatted with a rolled-up newspaper.
Jeremy Parish talks to Martijn Reuvers and Collin van Ginckel about the history of their development studio, Two Tribes, a company that bluffed its way into existence in the sunset days of Game Boy and became indie game pioneers with Toki Tori and Rive.
It's been six months since Bob's last listener comments episode, and plenty of feedback has built up since then, practically screaming to be read live on the air! And in this episode, Bob and guest Henry Gilbert will be doing just that: reading and responding to various questions and comments (left on the Patreon and Retronauts dot com) on topics as varied as BioShock, Pokemon, Wario Ware, the PlayStation 2, and more! Plus: A song about Lou Albano that may surprise you.
Jeremy Parish, Bob Mackey, Nadia Oxford, and Kallie Plagge look back at some the greatest publishers of all time and the games that helped define them in our eyes. From Donkey Kong and Mario Bros. to The Sims and Halo, it's an episode chock-full of meet-cutes!
Continued from episode 191! The whole Retronauts East gang gathers once again to complete their look back at the years that have come before—the most notable gaming (and pop culture) events of 1989 and 1999.
Live from MAGfest 2019! Jeremy Parish, Bob Mackey, and Chris Sims explore the musical legacy of Nintendo R&D1 from Donkey Kong to the grand culmination of the studio's love for brilliant music and sound design: Rhythm Heaven. Special thanks to Trey Johnson for an assist with the audio!
Kurt Kalata and Rob Russo of Hardcore Gaming 101 join Jeremy Parish to explore the alternate reality version of Konami's legendary run of NES games: Their extensive MSX home computer library. From Metal Gear to Nemesis, it's all familiar, and yet... not.
Chris Kohler joins Jeremy Parish and Bob Mackey to tackle the topic of piracy. It's not the same thing as emulation! But it's closely related? And it's bad! But it's important, good, and essential to game preservation!? There's a lot to unpack this week!
Interplay and InXile boss Brian Fargo offers fresh insights into his pioneering work with role-playing games like The Bard's Tale, Wasteland, and Fallout.
In an episode that's nearly retro itself, we go back to GDC 2018 for an interview with Zynga's Mark Turmell on his historic work, including NBA Jam, NFL Blitz, Hasbro's failed NEMO console, and the spiritual connection between arcade and mobile gaming.
The whole East gang's here: Ben, Benj, AND Chris join Jeremy for the traditional New Year's look back at 10/20/30/40 and even 50 (!) years ago. Naturally, the usual Retronauts East banter and digressions take the whole thing so far off track we only get halfway through our planned discussion this time through. See you for the follow-up in 2019!
You mustn't run away… from this episode! Classic sci-fi anime Neon Genesis Evangelion is coming to Netflix soon, and Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey to explore the show, its legacy, and (of course) its video game tie-ins.
An animated feature double feature! First, Funimation walks us through the decades-overdue English version of Sega tie-in anime Zillion. Then, Netflix's Castlevania creator Adi Shankar talks about indie games and preserving Belmont lore for television.
SNK 40th Anniversary Collection producer Frank Cifaldi walks us through the process of creating a definitive playable historic record of SNK's decades-old pre-Neo•Geo catalog.
Shane Bettenhausen joins Jeremy Parish, Bob Mackey, and a plethora of Retronauts listeners to enthuse about the games that took advantage of Sony PlayStation's groundbreaking audio capabilities by including bangin' soundtracks.
By patron request, we delve into the cryptic history of what might be the world's most complex genre: PC roguelikes. Genre aficionado Steve Tramer walks Bob and Jeremy through the unforeseen consequences of Rogue, Nethack, Dwarf Fortress, and more!
Retronauts contributor and SNK ultra-fan D. Feit joins Jeremy Parish for a casual conversation about the games of SNK's 40th Anniversary Collection for Switch—the first in a two-part exploration of this landmark anthology!
When Sega made their first true leap into polygonal gaming with the incredibly rushed Sonic Adventure, they delivered a fascinating and ambitious mess. Thankfully, the inevitable sequel saw Sonic Team working with more time, resources, and expertise, making it a much more polished game... but one that still has its share of problems. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Michal (@Miexriir on Twitter) as the crew digs into Sonic's sophomore stab into the world of 3D gaming.
USgamer's Kat Bailey and Capcom's Brett Elston join Bob and Jeremy to take a deep dive into what might be the single finest entry in the entire Mega Man series: Mega Man X for Super NES. A nonlinear podcast adventure!
Former Computer Gaming World boss Jeff Green joins Jeremy and Bob to explore the world of the Great Underground Empire, consider Zork's influence on gaming, and do their best not to be eaten by a Grue.
Hey! Listen! The Retronauts podcast has partnered with the PodcastOne network, so if you've just downloaded this episode, head on over to http://www.podcastone.com/retronauts to subscribe to our new feed. You can also pick up our PodcastOne feed through iTunes, or any other podcast program or app. And if you're having trouble, try unsubscribing and re-subscribing. Thanks for listening, and I hope you stick with us!
Back in the '90s, '70s nostalgia reigned supreme. And few games took advantage of our rekindled love for all things groovy like Activision's Interstate '76. This car combat simulator didn't simply act as a superficial sendup of "The Me Decade," though; Activision's surprisingly complex creation used a '70s backdrop to add a heavy dose of atmosphere and colorful characters that wouldn't be there otherwise. On this episode of Retronauts Micro, join Bob for a brief examination of why Interstate '76 is really something special--even if it's not the easiest thing to get up and running these days. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
For whatever reason, the late '80s to early '90s absolutely overflowed with games about cavemen and dinosaurs. And while we're still struggling to explain this trend, without "Cave-mania," we wouldn't have Bonk: The TurboGrafx-16's answer to Mario. For roughly five years, NEC's big-headed caveman tried to carve a niche for himself within the crowded mascot platformer market, though the harsh competition of the 16-bit Console Wars made success a near impossibility for this strange little series. On this week's Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and guest Mikel Reparaz as the crew peers into the past of prehistoric gaming. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Following our look at Game Boy's competitors in the late '90s, Jeremy explores the system's would-be successor: Nintendo's disastrous Virtual Boy. Aw, but it wasn't all bad.
Old-timers Shane Bettenhausen and Christian Nutt join Jeremy and Bob to hash out the history and relative failures of the last great Game Boy challengers of the '90s: Neo Geo Pocket and WonderSwan.
Remember Konami? They might not put out many games these days, but back in the '90s they were an absolute powerhouse, with their work dipping into just about every genre known to humankind. In fact, they were so prolific, a parody of one of their famous shoot-em-ups even made for a viable franchise! On this week's edition of Retronauts Micro, learn all about Parodius, the classic Konami shooter series that made us believe penguins could fly. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Super Mario World celebrates its 25th birthday this year, making all of us indescribably old. More importantly, though, this anniversary is the perfect time to discuss the finer points of this legendary Nintendo-developed platformer--one we may take for granted, seeing as most of us got it for free. On this episode, join Bob Mackey, Jeremy Parish, and guest Gary Butterfield as the crew dedicates an entire episode to Mario's first 16-bit adventure. Chocolate secrets will be revealed! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
En liten tjänst av I'm With Friends. Finns även på engelska.