Journey with me into the world of Skyrim in this audio let’s play. The videos will also be uploaded to YouTube under the channel MrNavens but the commentary will be geared towards an audio experience.
The podcast Let’s play Skyrim is created by MrNavens. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
We finally vanquish the Dragon Cult by destroying the final Dragon Priest - Rahgot! Then we take the mask back to Bromjunaar and get our final Dragon Priest mask...
We continue our quest to vanquish the Dragon Cult and next on our list is the Dragon Priest Otar! Which judging by his tomb, followers, and history, he was either well respected or feared...
We tackle two big storylines in this episode! First we find a Minecraft Easter egg. Next, we finish the Blood on the Ice questline and catch the necromancer loose in Windhelm. Finally, we begin a Dragon Priest hunting quest and start with the Brutal Leader - Hevnoraak!
We are in Sovngarde, ladies and gentlemen! Alduin is devouring the souls of fallen heros for strength to retake the world. But we are here to vanquish the World Eater once and for all!
We're back on the main questline where we interrogate a dragon who agrees to assist us in the defeat of Alduin by flying us to Skuldafn where we find the portal to Sovngarde and Aldiun's most trusted Dragon Priest guarding it!
With Auriel's Bow in hand, it's time to confront Harkon about the prophecy and take him out!
We reach Gelebor's brother who is key person behind the prophecy! We battle him for Auriel's Bow!
We journey through the labyrinth of the Forgotten Vale and come across a structure built by the Snow Elves way back before humans came to Skyrim! But everything is frozen inside...
We are in a sacred land of the Snow Elves trying to get Auriel's Bow! But first, we need to conduct a ritual by ewers from 5 basins around the land.
Skyrim tortures me by sending us into a spider-infested cave in search of Ariel's Bow. We manage to survive all the spiders but then run into the Snow Elves! Not the Falmer as we know them in Dwarven ruins but the civilized society of Snow Elves.
We perform the rituals of a Moth Priest to read an Elder Scroll to learn the location of Auriel's Bow! But I struggle because I think there's a glitch when really it's me missing something obvious....
To access the Elder Scroll, the Soul Cairn has 3 guardians and a dragon ruler that need to be dealt with first.
We learn Serana's mother is hiding in an ethereal plane called the Soul Cairn. But we need to battle about a half-dozen vampires in order the get there. Once in, we learn the building is guarded by Bone Keepers who we fight in the next episode.
Our quest to walk in the daylight as vampires requires a total of three Elder Scrolls: the one Serana had, the one we have from the main questline, and Serana's mother has the last. So we set out to find her hidden somewhere in the castle!
There is a way to have vampires walk in the sun and this Elder Scroll has the key and we need a Moth Priest to read it. But the Moth Priest has been captured by the Dawnguard! So we set out to get the Moth Priest back...
We need to get the Bloodstone Chalice but first we stop into the Temple of Mara to kick off the wedding. Nearing the end of Redwater Den, Ingun takes off to the wedding, leaving us! But we make it back to the wedding in time! Unfortunately, I may have lost the Nightingale Bow...
We have a glitchy quest! We work hard to become a Vampire Lord and it's unclear if it will work for us or not. But it eventually does! Lord Harkon himself gives us a tutorial in being a Vampire Lord then gives us a very important quest.
The Dawnguard sent us to clear out a castle that vampires are very interested in and we find out why... There is vampire that has been locked up since before there was an Empire! We're talking early in the Merethic era. And we need to take her home...
We get everything we need for Ingun Black-Briar and she's still not interested! Turns out she's not a marriage candidate so we open the console and the results are not as expected. But then I've heard they're reforming the Dawnguard...
We have gotten Tullius and Stormcloak together to set down their swords for a time to give us a chance to deal with the dragon menace! But some surprise guests show up - Delphine and Elenwen.
We take the Elder Scroll to the time wound and take look into the past to learn the Dragonrend shout from the ancient nords who created it! But when we return, we gain the attention of Alduin who comes after us at the Throat of the World...
We finally figure out what Boethiah wants from us! Then she sends us out on a final task where, as our reward, we get a fantastic piece of armor. And we send our sneak skill through the roof! Throw in some invisibility potions and we're unstoppable.
First we finish something we started a while ago; getting the Longhammer! Then we visit the Shrine of Boethiah where we're asked to sacrifice someone who trusts us...
Our friend Septimus has an old Dwemer box and Hermaeus Mora wants the item inside. The catch is we need blood from all races of elves. We make our way around Skyrim collecting blood then see what's inside the box!
The Falmer have human servants and there's a dragon in Blackreach! We encounter about every type of enemy but we finally reach the Elder Scroll! Then when returning the Lexicon to Septimus, we get a new task involving an old friend of ours.
We finally make it to the incredible underground world of Blackreach and already need to battle Falmer, giant bugs, and centurions! We have a mini quest to research the Crimson Nirnroot as we explore and continue making our way to our main objectives - transcribing the Lexicon and finding the Elder Scroll.
Alftand is the Dwemer ruin that sits above the Blackreach where we need to go to find the Elder Scroll! But there is another expedition that has beat us here and there is a problem within that team. It appears drugs and greed has dismantled them and the Falmer have been picking them off.
We catch a rumor of someone who has been kidnapping girls and digging up the dead for horrible purposes. We put our Chris Hansen hats on and head off to his hide out to take him down and make the city of Dawnstar safe again!
Alduin's Wall mentions a shout that "defeated" Alduin called Dragonrend. Delphine suggests we speak with the Greybeards but they don't know either. They try to stay away from combat shouts. So there is only one place left to turn. Their great leader, Paarthurnax!
We meet Delphine and Esbern at Karthspire which holds the entrance into Sky Haven Temple. Our Dragonborn blood unlocks the temple and Esbern decodes what is written on Alduin's Wall. But in order to learn about a new unknown shout, we must go back to visit the Greybeards!
The city of Dawnstar is plagued with nightmares and people can't sleep! It's suspected to be the Daedric prince Vaermina so we venture to her temple to stop the nightmarends. But things go sideways when there is an interesting artifact up for grabs... and I want it!
The Gildergreen tree at the Temple of Kynareth is dying. The temple's priestess Danica Pure-Spring has tasked us to bring the tree back to life by venturing to the tree's ancestor, the Eldergleam. The task is to take a piece of it but instead the tree blesses us with a sapling!
We continue building Lakeview Manor and we can get staff members! A steward to help build the house and a bard to sing songs.
Delphine has a contact Esbern who is trapped in the Rat Way! Delphine thinks he has information about the dragons and the Thalmor do too. So we battle the Thalmor, attempt to save Esbern, and find out what he knows!
WE'RE BACK IN THE TEMPLE OF DIBELLA! We meet a man in the Markarth Warrens that needs a helping a hand. We attempt to steal for him a statue of Dibella. We also step up our pickpocketing and enchanting game!
We are taking the occasional bonus episode to embark on the Hearthfire DLC, build a house, and finally get everything organized! We have so many items on our person, in Breezehome, Proudspire Manor, and the Dawnstar sanctuary.
Delphine believes that the Thalmor know something about the dragons returning because they have so much to gain from Skyrim being weakened. So our job is to infiltrate the Thalmor Embassy to find out what they know about the dragons! Delphine suspects the Thalmor are bringing the dragons back!
We return a book to our favorite librarian then we meet Delphine to battle a resurrected dragon!
BIG jump scare, took too long on a book puzzle, riding a dragon, and the FINAL BATTLE!
We fight a dragon to get the Bend Will shout and now it's time to go find Miraak!
We find the ancient treasure in a Dwarven ruin then head back to Solstheim to finish our business with the first Dragonborn!
Some treasure hunters got in over their heads and need us to RETURN an artifact they took from a Dwarven ruin!
Alduin was so proud of his priest Vahlok that Alduin made him the Guardian of Miraak
We make a new scholar friend named Tharston and we venture with him into the tomb of Vahlok!
We need to destroy all of Miraak's stones before the Skaal will help us and we run into some Thalmor along the way who have kidnapped a member of the Skaal
Monsters, the likes of which we've never seen
The Black Book took us to Apocrypha! But Miraak quickly sent us away. Turns out that was the wrong Black Book and the Dwemer have the book we need
Miraak is doing something to control people's minds and he's getting this power from somewhere. WHAT IS IT?!
After we've had our fill of human meat, it's time to leave the Skyrim mainland to find out why some Cultists care so much about me being Dragonborn!
We venture to meet the Daedra Namira but we must first do something rotten...
We need to return the Skeleton Key by going where Nightingales were not meant to go!
We visit the Mythic Dawn museum which leads down a path to retrieving a unique Daedric artifact!
We're racing through a Dwemer ruin to stop Mercer and to finish what Gallus started!
We find an incredible Daedric artifact that can act as the ultimate soul gem! But first we need to banish a soul inside of it...
Mercer has been stealing from the Guild so we break into his house to find out what's going on. Then we become NIGHTINGALES!
Women are being killed in Windhelm and I'm doing NOTHING to help the situation!
Calcelmo is a Falmer expert and we steal his work to decode Gallus' journal!
We're locked up in Cidhna Mine! And work with the Forsworn to get out.
Venturing with Mercer into Snow Veil Sanctum stop the Guild's adversary - Karliah!
There is something about Cidhna Mine that is very curious but we leave that for another episode and go ghost hunting where we get a new member of our team!
We gain an ally in the East India... I mean East Empire Trading Company and he gives up the name of the person who has been undermining the Guild!
Sam Guevenne is new drinking buddy ours who gets us into some trouble. Also, he's a daedra, Lydia kills ANOTHER innocent man, and we fight a dragon!
Maven Black-Briar has tasked us to aid in the expansion of her Mead Empire which leads us to a shifty man named Mallus and... the lord of skeevers?
Our Misc. Quests section is stacking and we start knocking it down!
Blackmailing, Racketeering, Extortion, Larceny - we begin our new journey with the Thieves Guild! Goldenglow Estate is moving away from an associate of ours, Maven Black-Briar, and we need to find out why...
We buy the house in Solitude, Become Thane, Gain a new Housecarl, Take down the Black Blood Marauders, and become a VAMPIRE!
Potema, former Queen of Solitude, needs to be stopped before the ritual is complete!
This is a tale of three brothers who took their father's powerful amulet and used it to wreak havoc on the world! The High King of Tamriel had to step in and didn't just lock them away but tried to erase them from history...
Meet Molag Bal! He sends us on a quest from Markarth to save Logrolf which leads on the quest of the Red Eagle. We also visit the Bards' College, Ivarstead, and Karthwasten!
We stumble upon a Dragon Priest while tying up some loose ends!
While going up against another sketchy group that Enthir is dealing with, we come across a love story where a woman is using the bodies of past lovers to build an army to fight the Aldmeri Dominion to avenger her late husband!
This is a busy episode! We defeat Ancano and become the Arch-Mage. Then we help some of our students in their endeavors: J'Zargo, Brelyna, Onmund, Zenthir, and Arniel
A Dragon Priest waits for us as we come venture to get the Staff of Magnus!
We're in Labyrinthian where our magical skills are tested!
We get information from the Synod researchers then something bad happens back at the College!
There are Synod researchers that may know something about the Staff of Magnus so we're off to the Dwemer ruin Mzulft to find them!
The ancient Nords found something mysterious under Saarthal and the Merethic Elves attacked the city to take it for themselves.
We get some information on the orb and meet a mysterious entity called the Augur of Dunlain then Lydia completely out of nowhere attacks Ancano!
Dragon priest, dragon, and BOOKS!!
We find an orb under Saarthal and I'm too dumb to figure out what it is!
We are very quickly accepted into the Mages' College in Winterhold! We venture with our new classmates into the ruins of Saarthal where mysterious events occur...
We did it! We find the forge with our friend Katria and create a unique item from Aetherium!
The Dwemer created a mysterious artifact that has been lost to the ages - and we set out to find it!
In this intermission quest, we help clear Meridia's temple of the necromancer Malkorin. When completed, she awards us with a fantastic weapon - DAWNBREAKER!
We get a hip bone to venture to the Daedric Prince of Madness to convince him to complete his holiday!
We torture some people the find a brother of old! And take his stuff.
We execute a bold political move! Then grant a small favor...
A lot happens! A foiled assassination then our family fights for their lives!
We confront Cicero then continue with the plan to assassinate the Emperor!
We're already covering our tracks by pinning the coming assassination on the Emperor's guards! But our progress is halted by a jester gone mad...
We meet with the Night Mother's contact and are off to the wedding of Vittoria Vici!
The Night Mother speaks to us and we are... the Listener!!!
Before we return to Muiri, we're going to clear this Dwemer ruin!
Our first big contract!
We meet our new family and carry out our first three contracts! But one doesn't go so smooth...
The head of an orphanage in Riften is a horrible woman and we take her out for a child and his friends! But that action has thrown us into something more sinister...
We find the Redguard woman in Whiterun and bring her to justice!
We retrieve the horn from a new friend Delphine then return to the Greybeards for the final word of power in Unrelenting Force!
We meet the Greybeards! And get the 2nd word of shout in Unrelenting Force - Ro (Balance). Then we venture into Ustengrav to retrieve the horn or Juergen Windcaller.
We join Irileth to battle our first dragon! Then a shout from the Greybeards summons us to the top of the Throat of the World.
We have discovered the secret of Bleak Falls Barrow! And got the first word of Unrelenting Force. After completing the quest for our friend in Riverwood, we give the Dragonstone to Farengar in Whiterun. But then... a dragon attacks!
We embark on our quest to get the three words of the Unrelenting Force shout. We pull the ultimate bro move for Faendal, our first follower, then go alert the Jarl of Whiterun that there's a dragon out there! To assist the Jarl, we must venture through the ancient Nordic tomb Bleak Falls Barrow.
Welcome ladies and gentlemen! In this opening episode we get through the beginning of the game and arrive in Riverwood. A goal of this let's play is to keep the story flowing so I will be playing on a lower difficulty and will stick to the questlines. But I will have specific episodes for side quests as we come across them. I hope you enjoy!
En liten tjänst av I'm With Friends. Finns även på engelska.