This is a podcast where your friends Cameron Kunzelman and Michael Lutz read books about games and discuss them chapter-by-chapter. We’re exploring the big world of game studies, and we want you to come along!
You can find Cameron on Twitter @ckunzelman, and you can find Michael @warrenisdead.
The podcast Game Studies Study Buddies is created by Ranged Touch. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
We talk about Aaron Trammell’s Repairing Play. It is open access on The MIT Press’s website: https://direct.mit.edu/books/oa-monograph/5530/Repairing-PlayA-Black-Phenomenology
Note: Did one last final check — Riven did eventually release for the Sega Saturn.
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We talk about Fredric Jameson’s “Postmodernism, or The Cultural Logic of Late Capitalism” which was originally published in New Left Review in 1984.
Note: Checked one more time — Riven did eventually release for the Sega Saturn.
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We talk about Douglas Guerra’s Slantwise Moves: Games, Literature, and Social Invention in Nineteenth-Century America.
Note: Checked again — Riven did eventually release for the Sega Saturn.
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We talk about Noah Wardrip-Fruin’s How Pac-Man Eats.
Note: Still confirming that Riven eventually released for the Sega Saturn.
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We talk about Cyan’s Myst.
Note: Riven did eventually come out for the Sega Saturn.
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We talk about Dan Pinchbeck’s Doom: Scarydarkfast.
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We talk about Bernard De Koven’s The Well-Played Game.
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We talk about Lindsay Brandon Hunter’s Playing Real: Mimesis, Media, and Mischief.
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We talk about Jaroslav Švelch’s Player vs Monster.
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We talk about Carlos Gabriel Kelly González’s Ready Player Juan.
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We talk about Mizuko Ito’s Engineering Play: A Cultural History of Children’s Software.
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We talk about Josef Nguyen’s 2021 book The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy.
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We talk about Marsha Kinder’s 1991 classic Playing With Power.
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We talk about Marie-Laure Ryan’s 2001 book Narrative As Virtual Reality.
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We talk about Adrian Hon’s You’ve Been Played: How Corporations, Governments, and Schools Use Games To Control Us All.
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Chris Hunt created the theme song for this show.
We talk about C. Thi Nguyen’s Games: Agency As Art
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We talk about Bettina Bódi’s Videogames and Agency.
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We talk about 2012’s Indie Game: The Movie.
Ryerson piece referenced: https://web.archive.org/web/20120718043913/http://midnightresistance.co.uk/articles/indie-game-movie-review
Ryerson podcast referenced: https://podcasts.apple.com/us/podcast/10a-white-collar-mario-from-the-future/id1475437756?i=1000524299956
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We’re joined by TreaAndrea Russworm, Jesse Ramirez, and Gerry Canavan to talk about The Last of Us game and television show.
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We discuss David Sudnow’s 1983 classic Pilgrim in the Microworld.
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We discuss Katherine Isbister’s How Games Move Us: Emotion By Design.
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We discuss Rachel Lee Rubin’s 2012 book Well Met: Renaissance Faires and the American Counterculture.
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We discuss James Paul Gee’s 2003 book What Video Games Have to Teach Us About Learning and Literacy.
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We discuss Souvik Mukherjee’s 2015 book Video Games and Storytelling.
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We discuss 2019’s Marx at the Arcade by Jamie Woodcock.
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We discuss 1978’s The Grasshopper, a book on the philosophy of games.
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We discuss 2006’s Game Cultures, an early and formative book of game studies by Dovey and Kennedy.
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We discuss Stuart Hall’s Cultural Studies 1983, published in 2016.
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We discuss Gary Alan Fine’s foundational book Shared Fantasy: Role Playing Games as Social Worlds from 1983.
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We discuss William J. White’s Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012.
Austin Walker joins us in this episode.
We discuss Jon Peterson’s The Elusive Shift: How Role Playing Games Forged Their Identity.
We discuss Anne-Marie Schleiner’s The Player’s Power To Change the Game – Ludic Mutation.
We discuss Rebecca Cassidy’s Vicious Games: Capitalism and Gambling.
We discuss Natasha Dow Schüll’s Addiction By Design: Machine Gambling in Las Vegas.
We discuss Michael Saler’s As If: Modern Enchantment and the Literary Prehistory of Virtual Reality.
We discuss Seth Giddings’ Gameworlds: Virtual Media and Children’s Everyday Play.
We discuss Jacques Ranciere’s The Ignorant Schoolmaster.
We talk about Patrick Crogan’s Gameplay Mode: War, Simulation, and Technoculture.
We talk about T.L. Taylor’s Play Between Worlds.
We talk about Mary Ann Buckles’ 1985 dissertation Interactive Fiction: The Computer Storygame “Adventure.”
You can read the dissertation by clicking this link.
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We talk about Lev Manovich’s The Language of New Media.
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We talk about Christopher Patterson’s Open World Empire.
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We discuss Colin Milburn’s Mondo Nano.
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We discuss the second edition of Brenda Laurel’s Computers as Theatre.
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We discuss Tara Fickle’s 2019 book The Race Card.
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We discuss Lisa Nakamura’s 2002 book Cybertypes.
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We discuss Timothy J. Welsh’s Mixed Realism.
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We discuss Kishonna Gray’s Intersectional Tech.
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We discuss McKenzie Wark’s Gamer Theory.
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We discuss Jon Bailes’ Ideology and the Virtual City and learn a thing or two about psychoanalysis and Marxism.
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We discuss Gordon Calleja’s In-Game and learn a little bit about immersion.
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We discuss Soraya Murray’s On Video Games.
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We discuss Susan Laxton’s Surrealism at Play.
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We discuss Mihaly Csikszentmihalyi’s Flow: The Psychology of Optimal Experience.
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We discuss Alenda Chang’s Playing Nature.
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We discuss Celia Pearce’s Communities of Play.
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We watched The King of Kong to learn about the antics of Steve Wiebe and Billy Mitchell.
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We read Carly Kocurek’s excellent Coin-Operated Americans to learn about arcades and masculinity.
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We delve deep into Henry Jenkins’ essay “Game Design as Narrative Architecture,” a classic in the game studies field.
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We delve deep into James S. Hans’ The Play of the World, a little-known text about the philosophy of play from 1981.
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We check out Espen Aarseth’s classic Cybertext.
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We discuss Chris Paul’s Wordplay.
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We discuss C.L.R. James’s Beyond a Boundary.
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Chris Hunt created the theme song for this show.
We discuss Johan Huizinga’s Homo Ludens.
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We discuss Aubrey Anable’s Playing With Feelings.
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We discuss Alexander Galloway’s Gaming.
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We discuss some beach reads, and do a short episode on Amanda Phillips’ essay “Shooting to Kill: Headshots, Twitch, Reflexes, and the Mechropolitics of Video Games,” which was published in Games & Culture in 2018.
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We discuss Games of Empire by Nick Dyer-Witheford and Greig de Peuter, a book that discusses games, capitalism, and new forms of labor that constitute a little something called Empire. There might be some room for resistance as well.
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We discuss Gina Bloom’s Gaming the Stage, a book about the relationship between games and theater in the early modern era.
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This is the seventh episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
We’ve been “holiday busy,” so this is an end-of-year wrapup show while we prepare for the next book!
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This is the sixth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Kyra D. Gaunt’s The Games Black Girls Play, a book about the ethnomusicology of music games in African American culture in the 20th and 21st century.
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This is the fifth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Roger Caillois’s Man, Play and Games, a book that is critical in the history of game studies.
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This is the fourth episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Astrid Ensslin’s 2014 Literary Gaming, a book that argues for the existence of the literary-ludic spectrum and the mappability of games between those two poles. Do we agree? Listen and find out!
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This is the third episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Janet Murray’s Hamlet On The Holodeck, a classic book in the game studies canon. It argues that procedural media fundamentally changes the stakes of how narrative functions. It was originally published in 1997, and so the question remains: what does it offer us now? We investigate.
Here is a link to a post with some information about some of the references we made in this episode.
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This is the second episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Shira Chess’s Ready Player Two, a book that argues for the concept of the “designed identity” of the target audience of casual games. We have a great time talking about the book, designed identity as a method, and actor-network theory. The book has some great insights, and we really dig into how it works.
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This is the first episode of Game Studies Study Buddies, a podcast where your two co-hosts read through works of academic game studies and talk about it. If you’re interested in that, you might like this show!
This episode is about Jesper Juul’s 2005 book Half Real, a formative book for the study of games. We talk about the whole book!
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En liten tjänst av I'm With Friends. Finns även på engelska.