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The AIAS Game Maker's Notebook

The AIAS Game Maker's Notebook

A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)

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Narrative Designer Meghna Jayanth talks Thirsty Suitors

Adam Orth chats with narrative designer Meghna Jayanth. Together they discuss Meghna's childhood moving around the world and how those experiences shaped her views; the unique aspects of writing for games; the habits, development woes, and finances of live service games; and how Thirsty Suitors takes players through an authentic and emotional journey.

Watch this episode on our YouTube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2024-02-12
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Composer Duo Ninja Tracks talk Forza Motorsport and Music Publishing

Austin Wintory chats with the composing team collectively known as Ninja Tracks, Kaveh Cohen and Michael Nielsen. Together they discussed how they first met and what drove them to create a composing partnership; how they've worked together across various video games, TV shows, and films; and why they decided to add music publishing to their repertoire.

If you enjoyed this episode, please consider leaving us a rating and review.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

 

2024-02-05
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Creating an Aura of Spookiness in Dredge

Trent Kusters chats with Alex Ritchie and Joel Mason of Black Salt Games, developers of the indie hit, Dredge. Together they discuss their game development journeys; the original ideas around Dredge and what the early prototypes looked like in terms of art and design; balancing difficulty and consequence in the various zones; and how they introduced an aura of spookiness throughout the game.

If you enjoyed this episode, please consider leaving us a rating and review.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2024-01-29
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GoldenEye, Banjo-Kazooie and more with Composer Grant Kirkhope

Austin Wintory chats with legendary composer Grant Kirkhope. Together they discuss his long career composing some of the most iconic music in gaming with titles and series such as GoldenEye 007, Banjo-Kazooie, Donkey Kong, World of Warcraft, and Mario + Rabbids.

Watch this episode on our Youtube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2024-01-22
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Painting, Fine Art and Games with Composer Cris Velasco

Austin Wintory chats with award-winning Composer Cris Velasco. Together they discuss his long and illustrious career working on some of the biggest franchises in gaming including Mass Effect, God of War, Darksiders, and Borderlands; and his love of painting and fine art and the ways his two passions inform each other. Watch this episode on our Youtube channel.

If you enjoyed this episode, please consider leaving us a rating and review.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2024-01-16
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Building Final Fantasy XVI and XIV with Producer Naoki Yoshida

Shuhei Yoshida chats with FINAL FANTASY XVI Producer Naoki Yoshida. Together they discuss his career and what led to him helping relaunch FINAL FANTASY XIV and eventually producing the newest entry in the series; the key decisions they made with FINAL FANTASY XVI with their approach to story and gameplay; how they navigated the pandemic and how it impacted development; and his thoughts on what young game developers looking to break into the industry can do to prepare themselves. The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our YouTube channel. If you enjoyed this episode, please consider leaving us a rating and review.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2024-01-11
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Sea of Stars Director Thierry Boulanger

Trent Kusters chats with Sabotage Studio President and Creative Director, Thierry Boulanger. Together they discuss his journey into games including the early influences that led him towards development; founding Sabotage Studio and the design pillars they follow; key lessons they learned creating The Messenger that they implemented in Sea of Stars; and playing within the limits of retro games while creating modern experiences.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-12-18
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Merging Audio and Gameplay in Cocoon with Jakob Schmid

Austin Wintory chats with Jakob Schmid, Co-Founder, Audio Director, and Music Director of Geometric Interactive. Together they discuss Geometric's debut title Cocoon including the way the audio works together with the gameplay to help players solve the games many puzzles; how his background in programming led to the generative systems that create the Cocoon's music; and his long relationship with Jeppe Carlsen who he worked with prior on the critically acclaimed Inside

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-12-11
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Senior Creative Director Bryan Intihar Talks Marvel's Spider-Man 2

Ted Price chats with his colleague and Senior Creative Director at Insomniac GamesBryan Intihar. Together they discuss Marvel's Spider-Man 2 including the important pillars that guided development; motivating teams to go beyond what they believe they're capable of; letting experts be experts; identifying the next generation of leaders; the importance of story and characters; and what he hopes players take away from their experience.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

This episode is sponsored by the Tech Academy, which offers cost-effective and self-paced online coding boot camps. Learn more at learncodinganywhere.com/GameMakersPodcast.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-12-04
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Blasphemous II with The Game Kitchen's Enrique Cabeza & David Erosa

Trent Kusters chats with Enrique Cabeza and David Erosa from The Game Kitchen. Together they discuss their hit series Blasphemous including how they designed the game around the art direction; their studio history and transitioning from work for hire projects to their own original IP; having a successful first original game and deciding to scrap it all and start from scratch for the sequel; and how they're using Blasphemous as a vehicle to share their local culture to the world.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-11-27
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From Darksiders to Remnant II with David Adams & Ben Gabbard

Trent Kusters chats with Ben Gabbard & David Adams of Remnant series developer Gunfire Games. Together they discuss their careers including their early work at Vigil Games on the Darksiders series; founding Gunfire Games and their early projects with Oculus; their early ideas for the Remnant series including key pillars; learning to be strategic given development restraints; and how Remnant II is a culmination of everything they learned from their previous projects.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-11-20
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Super Evil Megacorp's Kristian Segerstrale

Adam Orth chats with CEO of Super Evil MegacorpKristian Segerstrale. Together they discuss Kristian's career and how he found himself on the cusp of several emerging platforms; his journey to becoming the CEO of Super Evil Megacorp and what they're doing to transform the studio; his ideas around best practices and methodologies for remote-first game development; and his efforts around climate change and what the games industry can do to become a positive force for change.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-11-13
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Double Fine's Kevin Johnson Shares His Game Dev Journey

Chris Charla chats with Director of Development for Double Fine ProductionsKevin Johnson. Together they discuss his intriguing journey within and outside of the games industry; teaching students the game production process from beginning to end; getting a life changing break at Double Fine; managing multiple projects and teams; and the impact of filming a documentary while developing a game. 

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-11-06
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Creative Director Sam Lake Talks Alan Wake 2 and Live Action Film in Games

Ted Price chats with Sam Lake, the Creative Director behind Remedy's recent release, Alan Wake II. Together they discuss crafting the world of the Alan Wake; what they learned from their past releases like Max Payne and Control; the nuances of writing for video games; the benefits and challenges of using live action film in games; and a brief detour into the world of Scandinavian horror.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-10-30
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Naughty Dog's Arne Meyer Talks Community and Game Dev Culture

Chris Charla chats with Naughty Dog's Head of Culture and Communications, Arne Meyer. Together they discuss his early life playing games and getting his first break in PR working on the launch of the original Xbox; how his own personal work in fanzines led to his idea for grassroot ambassadorships inside the gaming community; his start at Naughty Dog around the launch of Uncharted 2: Among Thieves; and the complexities and processes of managing a development studio's internal culture. 

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-10-23
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Creating Galactic Ripple Effects in EVE Online with CCP's Hilmar Veigar Pétursson

Ted Price chats with Hilmar Veigar Pétursson, CEO of CCP Games the makers of Eve Online. Together they reflect on 20 years of Eve Online; they discuss the social and economic forces that have developed inside Eve's virtual universe; the crucial partnership between CCP Games and the players; how seemingly small decisions can have galactic ripples throughout the Eve universe; and exciting news about the newest addition to the Eve universe, Eve Vanguard.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-10-17
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Judas, Writing and Narrative in Games with Bioshock Creator Ken Levine

Adam Orth chats with Ken Levine, the legendary creator behind the Bioshock series and the upcoming Judas. Together they discuss Ken's journey into game writing; using art as a healthy outlet for processing uncomfortable subjects; dealing with the pressure of following up the first Bioshock game due to its massive success and popularity; how to tackle complex narratives and concepts aimed at general audiences; his thoughts on AI; and how to avoid falling into the trap of arrogance.

If you enjoyed this episode, please consider leaving us a rating and review: https://apple.co/3rF0EtC

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

Watch this episode on our Youtube channel: https://www.youtube.com/@OfficialAIAS

2023-10-09
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Starfield with Bethesda's Todd Howard

Ted Price chats with Todd Howard about Bethesda's much anticipated spacefaring RPG, Starfield. Together they discuss the early ideas that led to Starfield and what the first year of development looked like; how they go about designing multiple complex game systems; how their extensive experience in open world RPGs helped them prioritize goals and milestones; building lore for an expansive original IP; and how player creativity has far exceeded their expectations.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-09-25
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Exploring Humanity with Enhance's Mark MacDonald

Adam Orth chats with SVP of Production at EnhanceMark MacDonald. Together they discuss Enhance's recently released game Humanity, including the origin of the surreal puzzle-action experience; how Mark and Tetsuya Miziguchi met experimental artist Yugo Nakamura, the game's designer; abstract narratives and how COVID influence their own story during development; and why they decided to leave the fate of humanity up to a Shiba Inu.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-09-18
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Creating Complex Conversation Systems in Oxenfree II: Lost Signals

Strange Scaffold's Xalavier Nelson Jr. chats with Adam Hines & Sean Krankel from Night School Studio. Together they discuss releasing their latest game, Oxenfree II: Lost Signals; how new tools are improving the development process; trying to stay unpredictable as a studio; identifying core principles during development; and writing authentic worlds and characters while working with the complex conversation system present in Oxenfree. Be sure to check out Xalavier and Strange Scaffold's newest game El Paso, Elsewhere on Steam.

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2023-09-11
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Making Dave the Diver Endearing with Jaeho Hwang and Nolan King

Adam Orth chats with Jaeho Hwang and Nolan King from MINTROCKET Games, the studio behind the hit sushi restaurant/deep sea exploration RPG, Dave the Diver. Together they discuss where the idea behind such a unique mishmash began inlcuding various influences inside and outside of games; forming the development team and pitching the game to the publisher; balancing all the gameplay systems including making diving fun and challenging; and how they went about creating an endearing and relatable main character in Dave. 

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-09-04
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Final Fantasy XVI Actor Ben Starr

Austin Wintory chats with actor Ben Starr, who played the lead role of Clive Rosfield in the latest entry to the Final Fantasy series, Final Fantasy XVI. Together they discuss how he started acting and his early love of video games; his thought process behind when getting into character and bringing the writing to life; the psychological toll of performance art; and the difficult but freeing process of acting for video games.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-08-28
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BattleBit Remastered with Max "Larry" Fink

Adam Orth chats with Max "Larry" Fink, one of the 3 developers behind the smash hit online shooter, BattleBit Remastered. Together they discuss the history of BattleBit Remastered's development; how the team uses community feedback; being in the eye of the storm with the massive attention their game has garnered; and the unique design choices that help BattleBit Remastered stand out.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-08-21
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Actor Laura Bailey Talks About Her Career and Stray Gods

Austin Wintory chats with actor Laura Bailey about her iconic work in games and animation. Together they discuss her early career and catching her first big break; her work in animation that led to a prolific career in video games; her process for getting into character; being a part of the highly popular Critical Role; and working together alongside the all-star cast of the recently released Stray Gods

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-08-14
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Re-release: Ratchet & Clank: Rift Apart Creative Director, Marcus Smith

We're back with one of our past episodes with Ratchet & Clank: Rift Apart Creative Director, Marcus Smith! 

Ted Price chats with his long-time colleague at Insomniac Games, Marcus Smith. Together they discuss their history at Insomniac Games; his experiences on the Resistance series and Sunset Overdrive; his thoughts on being a creative director; how to build consensus and foster collaboration on big projects; and the challenges the team faced on the newest entry in the Ratchet & Clank series.

Marcus Smith is a Creative Director at Insomniac Games, with his most recent title being this year's PlayStation 5 hit, Ratchet & Clank: Rift Apart. Previously he worked on several of Insomniac's best known titles including Marvel's Spider-Man, the Resistance series, and Sunset Overdrive

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-07-31
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Re-release: Marvel?s Spider-Man Creative Director, Bryan Intihar

We're on a break from new content this week, but check out one of our past episodes with Bryan Intihar, Creative Director at Insomniac Games for Marvel?s Spider-Man!

Originally released in April 19, 2019, Bryan joins host Ted Price of Insomniac Games live on the D.I.C.E. Summit stage to talk about his journey from journalist to game developer, the challenges of working on an existing IP, and his perspective on what it takes to be a successful creative director. 

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-07-24
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Creating More Star Wars Music than John Williams with Composer Gordy Haab

Austin Wintory chats with longtime Star Wars franchise composer Gordy Haab. Together they discuss how Gordy found himself scoring more music for the space epic than even John Williams; creating music new music for an established franchise with your own voice and avoiding imitation; the complex approval process when working on Star Wars titles; and the fundamental differences between composing for video games and other types of media.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-07-17
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Creating a Rhythm-Action Game with Hi-Fi Rush Director John Johanas

Digital Eclipse LA's Adam Orth chats with John Johanas, the Game Director for the recently released rhythm-action game, Hi-Fi Rush. Together they discuss John's journey into development and how he landed himself in Japan and working with legendary game creator Shinji Mikami at Tango Gameworks; transitioning from design to leading his first full game project on The Evil Within 2; the personal weight of directing a sequel to a high profile game and earning your team's trust; how John's background in music lead to the creation of Hi-Fi Rush; and how the team balanced art, combat, and level design to guide players through the music enhanced gameplay. 

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-07-03
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From Metal Gear to Star Wars Jedi: Survivor with Composer Stephen Barton

Austin Wintory chats with Composer Stephen Barton. Together they discuss his career inside and outside of games including his early work as part of the Metal Gear franchise; working with Infinity Ward on the Call of Duty: Modern Warfare franchise; and his recent projects with Respawn Entertainment on the Titanfall games, Apex Legends, and the Star Wars Jedi series including the recently released Star Wars Jedi: Survivor

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-06-26
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Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

Trent Kusters chats with Sarah Northway and Colin Northway from Northway Games. Together they discuss both of their early careers and the path they eventually took which led them to develop games together; early projects including the Fantastic Contraption series and Rebuild; how their releases always seem to be at the zeitgeist of cultural and technological shifts in gaming; traveling the world while developing games; and the development of their latest hit, I Was a Teenage Exocolonist.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-06-19
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Diablo IV Game Director Joe Shely

Ted Price chats with Diablo IV Game Director, Joe Shely. Together they discuss the challenge of meeting expectations for such a beloved franchise; key decisions around classes, balance, and skill trees; their goals behind the end game; and how to design memorable bosses.

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-06-12
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Creating the "Gamiest Game" in Neon White with Ben Esposito

Trent Kusters chats with Ben Esposito, Game Director behind the Annapurna Interactive published Neon White. Together they discuss what sparked his interest in game development; his work at The Unfinished Swan and What Remains of Edith Finch developer Giant Sparrow; the long development journey of his previous game Donut County; and how he followed that up by creating the "gamiest game" he could think of in Neon White

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-06-05
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From Blizzard to Vox Machina with Composer Neal Acree

Austin Wintory chats with award-winning composer Neal Acree, who has created music for several of Blizzard's most well known franchises including Warcraft, Diablo, and Overwatch. Together they discuss his career inside and outside of games; how he first started working with Blizzard; the differences between composing music for an existing universe and creating for a completely new IP; and his work on Critical Role's The Legend of Vox Machina.

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-05-29
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Procedural Music Composition with Composer Chance Thomas

Austin Wintory chats with veteran composer Chance Thomas. Together they discuss his 20+ year career across video games, television, and flim and what ultimately led him to recently announce his retirement. They cap off their discussion exploring his final and most ambitious work, the procedural score for Ubisoft's The Settlers: New Allies.

Check out Chance's memoir here: https://hugesoundrecords.com/memoir

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-05-22
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Shiny Shoe's Mark Cooke talks Monster Train and Inkbound

Trent Kusters chats with Shiny Shoe Co-Founder and CEO Mark Cooke. Together they discuss his journey in game development starting off as an intern at LucasArts; founding Shiny Shoe and the evolution of the studio; the conception and development of Monster Train; and their upcoming early access title Inkbound.

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-05-08
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The Last Spell with Ishtar Games' Benjamin Coquelle and Bruno Laverny

Trent Kusters chats with Benjamin Coquelle (Project Manager and Game Designer) and Bruno Laverny (Marketing Director) from Ishtar Games. Together they discuss the journey that led each of them to Ishtar Games; the development of The Last Spell; the features they felt were crucial to showcase to funding partners and potential customers; communicating with your community during early access; and their next game, Lakeburg Legacies.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-04-24
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Real World Inspirations in Tchia with Awaceb's Phil Crifo

Trent Kusters chats with Phil Crifo, the Creative Director behind the recently released tropical open-world adventure game, Tchia. Together they discuss his path into game development; meeting his development partner and releasing their first game to little fanfare; finding the courage and inspiration to start the next project; and how his home island of New Caledonia became the inspiration and setting of Tchia.

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-04-17
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The History of Dwarf Fortress with Zach and Tarn Adams - Part 2

Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 2 of an extended interview where they discuss the 20 year journey in creating the aforementioned title including the early inspirations that led them to learn programming; the games they developed before Dwarf Fortress; crucial creative and community milestones; working together with Kitfox Games on the updated version for Steam; and their favorite stories from their ever growing community.

Listen to the full episode here or watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-04-03
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The History of Dwarf Fortress with Zach and Tarn Adams - Part 1

Trent Kusters chats with Tarn Adams and Zach Adams, brothers who together created Dwarf Fortress. This is part 1 of a 2 part extended interview where they discuss the 20 year journey in creating the aforementioned title including the early inspirations that led them to learn programming; the games they developed before Dwarf Fortress; crucial creative and community milestones; working together with Kitfox Games on the updated version for Steam; and their favorite stories from their ever growing community.

Listen to the full episode here or watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

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2023-03-27
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Music, Actors, and the Sound of Rats in A Plague Tale: Requiem

Austin Wintory chats with Aurélien Piters (Audio Director) and Maxime Touchon (Sound Designer). Together they discuss developing the audio design behind Asobo Studio's A Plague Tale: Requiem including their influences; the process of casting the actors; what they learned from the previous entries; working together with composer Olivier Deriviere and the music team in creating the right mood; and what it takes to create the unsettling sound of a mischief of rats. 

Listen to the full episode here or watch on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2023-03-20
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Korean Game Development with Pearl Abyss America CEO, Jeonghee "JJ" Jin

Min Kim from Bonfire Studios chats with Jeonghee "JJ" Jin, the CEO of Pearl Abyss America. Together they discuss how Korea's unique culture and environment has helped shape it's games industry; how Korean game companies are growing and evolving based on years of global expansion; and building experiencing for an ever growing global audience. 

Listen to the full episode here or watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2023-03-13
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Assassin's Creed Valhalla: Dawn of Ragnarök Composer Stephanie Economou

Austin Wintory chats with composer Stephanie Economou, who recently won the first ever Grammy for video game music for her work on Assassin's Creed Valhalla: Dawn of Ragnarök. Together they discuss her career in film and television; the differences between composing for traditional media versus games; the learning curve that comes with game development; and how Ubisoft allowed her to experiment with black metal and folk music on Dawn of Ragnarök's soundtrack.

Listen to the full episode here or watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2023-03-06
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Directing God of War Ragnarök with Eric Williams of Santa Monica Studio

God of War Ragnarök and many other great titles from 2022 are nominated at the 26th Annual #DICEAwards! Tune in to see the winners in every category on February 23rd at 8pm PT on IGN

Ted Price chats with Eric Williams, the game director behind Santa Monica Studio's smash hit, God of War Ragnarök. Together they discuss being handed the mantle to a storied franchise; his leadership philosophy in guiding the team towards shared goals; the first steps they took when developing a such a highly anticipated sequel; and the key decisions they made when designing the combat, quests, and character development.

Listen to the full episode here or watch this episode on our Youtube channel. 

God of War Ragnarok and many other great titles from 2022 are nominated at the 26th Annual DICE Awards. Tune in to see the winners in each category LIVE on February 23rd at 8pm PT on IGN.com. For the full list of nominees, visit interactive.org.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

 

2023-02-20
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Opus and Taiwanese Game Development with Sigono's Scott Chen

Trent Kusters chats with Scott Chen of the Taiwanese independent studio Sigono. Together they discuss the early influences that led him to Carnegie Mellon where he met his Sigono Co-Founder, Brian Lee; their earlier titles and the lessons learned in narrative and scope that led to the Opus series; and the challenges and opportunities of the Taiwanese development scene.

Listen to the full episode here or watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2023-02-06
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IMMORTALITY Composer Nainita Desai

Austin Wintory chats with composer and Emmy winner Nainita Desai. Together they discuss her early life in music and musical heroes; the process and challenges of composing for games versus television or film; her recent work with Sam Barlow on IMMORTALITY and Telling Lies; and the touchstones they developed for creating music for such unique games.

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

2023-01-30
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A NieR Retrospective with YOKO TARO, Yosuke Saito, and Keiichi Okabe

The audio version of this interview is entirely in Japanese. To watch the subtitled version, please visit our Youtube channel.

Shuhei Yoshida chats with YOKO TARO, Yosuke Saito, and Keiichi Okabe about their work in the NieR series. Together they discuss the early development of the NieR series and its connections to the Drakengard series; the early development of NieR: Automata and critical decisions regarding the gameplay, story, and music; deciding to release a new version of NieR: Replicant for overseas fans; and their thoughts on current development both inside and outside of Japan

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

 

 

2023-01-23
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From Hearthstone to MARVEL SNAP with Second Dinner's Ben Brode

Trent Kusters chats with Ben Brode, Co-Founder and Chief Development Officer at Second Dinner whose debut title MARVEL SNAP has been recently nominated for multiple D.I.C.E. Awards. Together they discuss his early inspirations in board games; his career at Blizzard Entertainment and work on Hearthstone; the road that led him to start his own studio and landing the MARVEL license for their first game; and key decisions they made with MARVEL SNAP to keep players engaged. 

Watch this episode on our Youtube channel.

The Game Maker's Notebook is sponsored by Xsolla. To learn more, go to xsolla.pro/AOIAAS.

 

2023-01-16
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"Development Under Siege" with tinyBuild's Alex Nichiporchik

Trent Kusters and tinyBuild CEO Alex Nichiporchik revisit Alex's presentation from D.I.C.E. Barcelona 2022 where he discussed "Development Under Siege," the efforts tinyBuild went through to evacuate their development staff leading up to and during the invasion of Ukraine by Russian forces. tinyBuild had over 180 developers across both Ukraine and Russia, and Alex details the mass mobilization efforts they undertook to get their employees to safety and the challenges they faced along the way. 

Listen to the full episode here or watch on our Youtube channel.

This episode is sponsored by FusionAuth. For more information, go to FusionAuth.io/game.

2022-12-19
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Pitching a 16th-Century Murder Mystery Game with Obsidian's Josh Sawyer

Trent Kusters chats with Josh Sawyer, the Game Director behind Obsidian Entertainment's Pentiment. Together they discuss his long career in game development from his start at legendary studio Black Isle to his current work on projects like Fallout: New Vegas and the Pillars of Eternity series; how he successfully pitched a narrative-focused 16th-century murder mystery; how a small team created an experience full of historical detail and references; and how to have fun with fonts.

Watch this episode on our Youtube channel.

2022-12-12
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Creating Escape Room Video Games with Wyatt Bushnell and Mike Salyh

Trent Kusters chats with Mike Salyh and Wyatt Bushnell, Co-Founders of Coin Crew Games. Together they discuss their debut title, Escape Academy; how both of their game development journies began; developing for location-based games and the lessons learned from the arcade; and transferring the real-life escape room experience into a video game while also building a unifying narrative.

Listen to the full episode here or watch this episode on our Youtube channel.

This episode is sponsored by CleanSpeak. For more information, visit CleanSpeak.com/gaming.

2022-12-05
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