83 avsnitt • Längd: 40 min • Månadsvis
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80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.
The podcast 80 Level Podcast is created by Nick Grant. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.
Check out Project Pegasus and improve your Houdini skills: https://www.sidefx.com/pegasus/
Read the article on 80.lv: https://80.lv/articles/ian-smith-on-becoming-an-artist-houdini-s-new-project-pegasus/
Ian’s socials:
https://www.artstation.com/iansmithartist
https://www.youtube.com/@iansmithartist/videos
https://twitter.com/iansmithartist
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Designated digital chef Patrick Foley (PATRICK_4D) takes us to his kitchen. He shares interesting facts about a unique niche in digital art - photorealistic food renders, and delves into the importance of lighting, texture, and why choosing a specialty can supercharge your career. Patrick also discusses how he builds his brand with social media and its impact on attracting big clients. You better not watch it hungry cause this guy cooks!
More from Patrick:
https://www.instagram.com/patrick_4d/?hl=en
https://www.tiktok.com/@patrick_4d?lang=en
https://www.patrick4d.com/
Get industry-ready 3D assets designed by Patrick 4D:
https://p4d.store/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Trent Claus, VFX supervisor from Lola Visual Effects joined our podcast. Learn about the complex process of creating realistic aging effects for characters in major films: from the challenges of preserving actors' unique features to the intricacies of the facial anatomy. Trent shares fascinating insights into the evolution of VFX and how AI is shaping its future, as well as behind-the-scenes stories from top-tier movie projects, including Marvel Cinematic Universe.
Check out Lola Visual Effects projects: https://lolavfx.com/
The episode was recorded at VIEW Conference 2023: https://www.viewconference.it/
Episode cover image copyright: © 2019 Marvel
Other images used in the episode:
© The Walt Disney Company
© Warner Bros. Discovery, Inc.
© Sony Pictures Entertainment Inc.
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Scott Eaton, multi-disciplinary artist & creative technologist, joins 80 Level Podcast. We discuss machine learning, its impact on human creativity, and the limitations & potentials of AI-generated content in gamedev. Scott shares his thoughts on future changes and possibilities for artists in the gaming world and tries to find a balance between art and technology.
The episode was recorded at the VIEW Conference 2023: https://www.viewconference.it/
Scott’s website:https://www.scott-eaton.com/
Scott’s Twitter/X: https://twitter.com/_ScottEaton_
Check out Scott's online courses (Winter session starts in January): https://www.scott-eaton.com/courses
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Join 80 Level Podcast for a deep dive into game design with Jamie Smith, Principal Game Designer at People Can Fly. We discuss the core principles that make open world games stand out. Jamie shares how to design captivating gameplay mechanics, maintain player engagement, and balance form and function. If you're a game developer or simply fascinated by the world of video games, this episode uncovers the creative and technical aspects that drive the industry forward.
More about Jamie: https://linktr.ee/smithstock
Some examples in the video used by Jamie
Yakuza
https://www.youtube.com/watch?v=CKiFfCE949s
https://www.youtube.com/watch?v=k71rZSh0ipM
Fallout: New Vegas Map
http://www.gamemapscout.com/falloutnewvegas_interactive.html
The player starts at Goodsprings (to the left of the map), meaning they can only go up, right, or down
Elden Ring
https://mapgenie.io/elden-ring/maps/the-lands-between
Super Mario
https://www.youtube.com/watch?v=pLl7lbbpjig
Destiny 2
https://www.youtube.com/watch?v=LLpD4KH6kwI
Follow 80 LEVEL on social media:
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We are looking for digital artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
William Faucher, 3D Generalist & Unreal Engine Mentor joined 80 Level Podcast. We discuss all-things Unreal Engine and the best ways to master it. William talks about his career journey & YouTube experience, and gives valuable advice for aspiring 3D artists on honing skills, choosing the right software, and understanding the evolving gamedev landscape.
Watch William’s tutorials: https://www.youtube.com/c/williamfaucher
Check out the EasyFog tool for UE: https://www.unrealengine.com/marketplace/en-US/product/easyfog
William’s Instagram: https://www.instagram.com/williamfaucher.vfx/
William’s Twitter: https://twitter.com/WillFaucherVFX
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Nick Seavert, Founder & CEO of JangaFX Software joined 80 Level Podcast. Explore the art and science of visual effects in game development and learn how Nick turned his love for games into building software aimed at empowering game artists and making VFX easier. Stay tuned for an inside look at JangaFX's future plans, where they're venturing into real-time terrain and environment generation, promising to revolutionize game development.
Janga VFX website: https://jangafx.com/
Janga VFX tutorials on YouTube: https://www.youtube.com/@jangafx/videos
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Join us for another episode of 80 Level Podcast. Anna Kozlova, CEO at Room 8 Group, shares her expertise on why outsourcing can be a game-changer, how to retain top talent, and the potential impact of AI on game development. Find out how studios handle workloads and strike a balance between creativity and efficiency.
Room 8 website: https://room8studio.com/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Dive into the world of 3D modeling and video game development as we chat with Josh Gambrell from Blender Bros. Discover how he went from a beginner to an expert in Blender and how you can too. Learn how AI is shaking things up in the industry and how to embrace these changes for success.
Check out Josh’s tutorials on YouTube: https://www.youtube.com/@JoshGambrell/featured
More online courses by Blender Bros: https://www.blenderbros.com/
Artstation: https://www.artstation.com/blenderbros
Instagram: http://instagram.com/blenderbros3d
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Join us for an exciting peek behind the scenes of Japan's gamedev world with Ben Roach, ex-Level Designer at FromSoftware and now Founder of Upsurge Studios. Ben talks about his experience working on the Elden Ring. We also delve into the magic of Japanese game design, discuss the role of cultural influences, and reveal the secrets that make Japanese game development unique.
Official Upsurge Website: https://www.upsurgestudios.com/
Artstation: https://www.artstation.com/upsurge_studios
Twitter/X: https://twitter.com/StudiosUpsurge
Revisit Ben’s Dark Souls tutorial on 80 Level: https://80.lv/articles/dark-souls-3-in-ue4-production-interview/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Jasmine Katatikarn, 3D Lighting Artist and CEO of the Academy of Animated Art joined 80 Level. Jasmine talks about learning lighting art, technologies, software, and storytelling through light in movies & games. She delves into the job opportunities for artists: what companies are looking for, and how to overcome the stigmatization of art careers among older generations. We also discuss the difference between animation and VFX and the dynamic interplay between human creativity and AI-powered tools.
Check out the Academy of Animated Art if you want to learn lightning: https://academyofanimatedart.com/
Instagram: https://www.instagram.com/academyofanimatedart/
Jasmine’s review and critique of students' works: https://www.youtube.com/watch?v=_6a5ibb24LY
Jasmine’s socials:
Linkedin: https://www.linkedin.com/in/jasmine-katatikarn/
Instagram (personal): https://www.instagram.com/jazzkatat/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Elliot Callighan (CEO and Composer at Unlock Audio) and Krzysztof Chodkiewiczd (Sound Designer and Music Producer at TSHASK) joined 80 Level podcast. Discover why sound design is a crucial element in gaming, enhancing immersion and gameplay satisfaction. Gain insights into the process of creating unique sounds, overcoming challenges, and tailoring audio to elevate your games to new heights.
Unlock Audio: https://www.unlockaudio.com/
TSHASK: https://www.tshask.com/
Sound examples used in the podcast:
Sewing a Musical Patchwork: The Music of 'Sackboy: A Big Adventure': https://www.youtube.com/watch?v=e9J9A7EwFpc&t=1722s
Returnal: https://www.youtube.com/watch?v=jV4XwWEBLEA&t=122s
Halo sound design: https://www.youtube.com/watch?v=2Wgx4E_21D4&t=395s
Cuphead: https://www.youtube.com/watch?v=pnEv-WgfjpA
Elite Dangerous: https://www.youtube.com/watch?v=M5GiG-AqAXY
INSIDE: https://www.youtube.com/watch?v=qd4w_XFFOsk
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
In this podcast episode, we join Ethan Stearns (Head of Publishing at Atari) and Ana Ribeiro (Creator of Pixel Ripped), as they delve into the world of VR gaming and their exciting collaboration on Pixel Ripped. Discover the behind-the-scenes insights into Pixel Ripped development, Atari’s partnership with VR creators, and their vision for bringing retro nostalgia into the modern gaming landscape. Gain a deeper understanding of the challenges and opportunities of VR distribution, and explore the future of VR gaming.
Learn more about Atari’s collaboration with Pixel Ripped: https://atari.com/products/pixel-ripped-1978
Check out Pixel Ripped on STEAM, OCULUS and PSVR: https://pixelripped.com/
Follow 80 LEVEL on social media:
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We are looking for more artists!
https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
In this podcast, Tyler Sigman and Chris Bourassa, Сo-founders of Red Hook Studios, talk about their experience building the sequel to the popular Darkest Dungeon game, and the success behind it. Guests dive into the process of creating DD2, communicating with team members and players, navigating the challenges of crowdfunding & early access, and maintaining financial sustainability to turn another dream game into reality.
DD2 on Steam: https://store.steampowered.com/app/1940340/Darkest_Dungeon_II/
DD website: https://www.darkestdungeon.com/
Check out Darkest Dungeon on socials
Twitter: https://twitter.com/DarkestDungeon
Discord: https://www.discord.gg/darkestdungeon/
Instagram: https://instagram.com/redhookstudios
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80 Level talked with Alx Preston, Founder and Director of Heart Machine studio (does “Hyper Light Breaker” ring any bells?). Alx talks about games, shares his experience running an indie game studio, and offers insights on community-building efforts, staying true to the core values, and the practical nature of entrepreneurship. He also gives practical advice to developers who are planning to start their own company.
Hyper Light Breaker on Steam: https://store.steampowered.com/app/1534840/Hyper_Light_Breaker/
Check out Heart Machine website: https://www.heartmachine.com/
You can also find @HeartMachineHQ on IG, TW, TikTok for more info!
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80 Level talked with Masaru Ohnogi and Dax Berg, Co-founder and VP at Thirdverse studio. We dive into the development of their latest VR shooter game X8 and talk about engines, mechanics, interactivity, and design. Masaru and Dax also share their insights on the future of the VR game market and what developers should focus on to make a game successful.
Get early access to X8
Steam: https://store.steampowered.com/app/1763510/X8/
Meta App Lab: https://www.oculus.com/experiences/quest/4518172508241377/
Learn more about Thirdverse: https://www.thirdverse.io/en/
Follow 80 LEVEL on social media:
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https://www.instagram.com/eighty_level/
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
In this podcast, 80 Level talked with Iacopo Antonelli, Senior Technical Artist at Rockstar Games. We discuss the role of technical artists in game design, the challenges and opportunities facing the industry, and the impact of cutting-edge technologies like AI and virtual reality. Iacopo also shares valuable advice for aspiring game developers and emphasizes the importance of staying adaptable and continuously learning.
Check out Iacopo’s works: https://www.artstation.com/iacopoantonelli
Procedural Northern Lights by Iacopo: https://unrealengine.com/marketplace/en-US/product/procedural-northern-lights
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Follow 80 LEVEL on social media:
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https://www.instagram.com/eighty_level/
https://twitter.com/80Level
We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
In this podcast, 80LV talked with Eve Crevoshay, Executive Director at Take This (mental health advocacy organization with a focus on the game industry and community). Eve delves into the complex issue of mental health in the gaming industry and provides valuable insights for both employers and employees. She explores the importance of self-care practices, work-life separation, and setting clear boundaries in the workplace.
Check out Take This website to learn more: https://www.takethis.org/
Another good news for our UK audience. Mental health charity Safe in Our World has partnered with BAFTA to host the UK's first-ever Games Industry Mental Health Summit. The event aims to promote mental health awareness in the gaming industry and discuss practical solutions for supporting employees' well-being. It will feature keynote speakers, panel discussions, and workshops, with the goal of creating a safe and inclusive environment for everyone in the gaming community. This summit is open to everyone in the games industry regardless of your experience level. The Games Industry Mental Health Summit will take place on May 22, 2023, at BAFTA's headquarters in London.
Learn more and book your tickets here: https://safeinourworld.org/news/safe-in-our-world-partners-with-bafta-to-host-uks-first-ever-games-industry-mental-health-summit/
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: https://xsolla.com/
Follow 80 LEVEL on social media:
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https://twitter.com/80Level
We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
On the GDC 2023 80LV had a chance to chat with Stephen Kick and Larry Kuperman from Nightdive Studios which specializes in remastering old classic video games. Steven and Larry discuss the upcoming release of System Shock game and take us behind the scenes of the Nightdive Studios. They talk about why it makes sense to remake the old games and spill the tea on the business side of things.
Pre-order System Shock
Steam: https://store.steampowered.com/app/482400/System_Shock/
GOG: https://www.gog.com/en/game/system_shock
Epic Games Store: https://store.epicgames.com/en-US/p/system-shock
Check out other Nightdive’s games: https://www.nightdivestudios.com/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80LV had a talk with creative technologist Lauren Cason and multi-media artist Ehren Natay. Lauren and Ehren share their insights on various aspects of Augmented Reality and how it could transform the way we experience the world around us: from the available tools to the future outlook of technology. Guests also discuss the idea of the metaverse and how AR might connect with it and share some details about their newest project Ojos Diferentes.
OJOS DIFERENTES AR PROJECT
8 New Mexican Indigenous, Norteño, and Chicana Artists reinterpreted monuments, tourist sites, and hidden historic locations throughout Santa Fe using Snap AR. Ojos Diferentes brings contemporary local art, rigorously researched history, and engaging discourse on topics such as tourism, colonization, manifest destiny, resilience, and conservation to anyone walking through downtown.
Learn more about Ojos Diferentes: https://www.ojosdiferentes.com/
Check out Lauren’s website: https://www.laurencason.com/
Check out Ehren’s website: http://www.ehrenkeenatay.com/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80LV talked with Ran Manolov (Visual Effects Supervisor, Sculptor & Character Art Director), who worked on such projects as Diablo II, Love Death + Robots and many more. Ran shares his journey from being a classically trained artist to the digital realm and provides insights into the art industry. He also discusses the impact of technology on creativity, and the importance of developing skills & staying curious.
Check out Ran’s portfolio: https://www.ranmanolov.art/
Learn from the tutorials: https://www.patreon.com/ranmanolov
Other social media: https://taplink.cc/ranmanolov
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80LV talked with Vadim Kraevoy, Head of Room 8 Studio. Vadim discusses how the company adapted to the new post-pandemic work style and the importance of flexibility and organizational structure in a complex, changing environment. He also offers insights into the current state of the gaming industry and predicts trends that may shape its future, specifically the potential impact of AI.
Visit Room 8 Studio website: https://room8studio.com/
Check out the portfolio: https://room8studio.com/portfolio/
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
On the new podcast episode, 80LV talked to Matthew Board (developer, artist, Unreal authorized instructor partner for Epic Games). We discuss how evolving technologies, myriad tools, and students’ backgrounds turn gamedev courses creation & teaching into a real puzzle. Matthew also shared an insight, uncovering the most lucrative skills and specialties in the modern market that everybody should look into!
Sign up for Unreal Engine Gamedev Program: https://www.vertexschool.com/game-development-program
Learn more about Vertex School: https://www.vertexschool.com/
Sign up for Game Artist Program: https://www.vertexschool.com/game-arts-program
Follow 80 LEVEL on social media:
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We are looking for more artists!
Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
80LV talked with Jacob Claussen, Lead Environment Artist at Fall Damage & Environment Art Teacher at Vertex School. Jacob and Kirill make predictions on how new technologies will change development workflows in 2023, discuss the best ways to learn gamedev, and what crucial skills every environment artist should have. Jacob also explains the phenomena of Sweden’s game industry and how a relatively small country became a hub for many great studios.
Learn more about Vertex School: https://www.vertexschool.com/
Sign up for Game Artist Program: https://www.vertexschool.com/game-arts-program
Sign up for Unreal Engine Gamedev Program: https://www.vertexschool.com/game-development-program
Check out Jacob’s works: https://www.artstation.com/jacobclaussen
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Laura Gallagher and Kirill Tokarev discuss how to use your artistic value as a way to stand out in the age of AI tools, the current state of the game industry, and the importance of keeping track of your emotional and physical state as a developer. Laura has 13 years of experience in gamedev: she was Lead Character Artist on games like Deus Ex and Horizon. She’s also creating courses and YT tutorials on character art, helping 3D artists improve their skills.
Check out Laura’s tutorials on Outgang YT channel: https://www.youtube.com/@outgang
Visit Outgang website and browse classes: https://outgang.studio/
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Greg Teegarden, Emmy-nominated VFX Artist from Digital Domain takes us behind the scene of producing high-quality visual effects for DC’s Black Adam and other big-budget movies. Greg also talks about the future of VFX and the place of AI & real-time rendering tools in it.
Greg Teegarden is a Digital Effects Supervisor for Black Adam movie
Visit Digital Domain’s website: https://digitaldomain.com/
Check out other Greg’s works: https://www.imdb.com/name/nm0853811/?ref_=fn_al_nm_0
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The founder of Synodic Arc Michael Pulis talked about his experience working on mixed reality titles and the future of the metaverse.
Check out Synodic Arc’s new Mixed Reality game Zombies Noir: https://www.oculus.com/experiences/quest/4745920782133500/
Visit Synodic Arc website: https://synodicarc.com/
Michael Pulis a Lead Programmer and Founder at Synodic Arc
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Together with Jason Keyser from VFX Apprentice we've talked about stylized VFX production and the importance of learning visual effects for game developers these days. We’ve also dived into Jason’s experience at Riot Games and he shared what is it like to work for a big studio.
Check out VFX Apprentice website and learn from professionals: https://www.vfxapprentice.com/
Check out VFX Apprentice YouTube channel: https://www.youtube.com/@VFX_Apprentice/featured
Jason Keyser is a Founder & CEO of VFX Apprentice
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Simon Racioppa, one of the screenwriters and executive producers behind Emmy-Nominated animated anthology, The Boys Presents: Diabolical, talked with 80 Level about scriptwriting, making it in Hollywood, and building your career in this tough business we call show.
Watch a full trailer of The Boys Presents: Diabolical on YouTube:
https://www.youtube.com/watch?v=LO8mSkbppE4&ab_channel=PrimeVideo
Stream The Boys Presents: Diabolical on Amazon Prime:
https://www.amazon.com/Boys-Presents-Diabolical-Season/dp/B09KKHYXMN
Check out other Simon’s projects: https://www.imdb.com/name/nm1115022/
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Melissa Lee, President of Massive Black (one of the leading art outsourcing studios) has joined the 80 Level Podcast. We’ve talked about the creative challenges, the changes visual art in video games has undergone throughout the years, and its influence on the game’s perception.
Massive Black Website: https://massiveblack.com/
Melissa Lee is a President at Massive Black
LinkedIn: https://www.linkedin.com/in/melissalee3/
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Kip Katsarelis from Magic Fuel Games talked about his career journey from being an Executive Producer on SimCity at Electronic Arts to building his own games with a smaller team of dedicated developers. We also talked about hiring, retaining, and growing talent.
Magic Fuel Games Website: https://www.magicfuelgames.com/
Kip Katsarelis is a Chief Product Officer at Magic Fuel Games
LinkedIn: https://www.linkedin.com/in/kip-katsarelis-2039363/
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Former CD Projekt Art Manager Len de Gracia talked about her experience working in big-budget games. We discussed work in Europe, the outsourcing market, and the challenges of game production, and shared some advice for artists on what they can improve to land a great job.
Len de Gracia is an Associate Art Director at Build A Rocket Boy
LinkedIn: https://www.linkedin.com/in/lendegracia/
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We've talked with the CEO of Plask AI Junho Lee about changing traditional animation workflows with modern neural network solutions. Plask is an all-in-one browser-based AI motion capture tool and animation editor.
Plask Website: https://plask.ai/
Try Plask for free: https://80lv.pro/plasktrial
Junho Lee is the Founder & CEO of Plask
LinkedIn: https://www.linkedin.com/in/junho-lee-a20419162/
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Animator, and department coordinator at SAE Creative Media Institute, Reza Sarkamari talked with 80 Level about his work on YouTube, discussed ways to engage with students, and shared some advice for beginners, who want to make games and film.
Reza Sarkamari is an Animation Department Coordinator at SAE Institute Australia
SARKAMARI YouTube Channel: https://www.youtube.com/c/Sarkamari
Twitter: @Sarkamari1
LinkedIn: https://www.linkedin.com/in/sarkamari/
SAE Institute Website: https://sae.edu.au/
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Xsolla's Slava Lukyanenka talked about his experienceing crafting big blockbusters in Poland and helping smaller indie teams find their way in today's saturated market.
Slava Lukyanenka is a Director of Products at Xsolla
(Formerly - Senior Producer at CD Projekt Red)
LinkedIn: https://www.linkedin.com/in/viachaslaulukyanenka/
Xsolla Website: https://xsolla.pro/main
Xsolla Funding Club: https://xsolla.pro/fc
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Physical game sales are still going strong. Together with Limited Run Games Marketing Director Alena Alambeigi we've discussed the need for owning your own copy in the game community and talked about modern ways of game distribution.
Limited Run Games Website: https://limitedrungames.com/
Alena Alambeigi is the Marketing Director of Limited Run Games
LinkedIn: https://www.linkedin.com/in/alena-alambeigi-5a42a378/
Twitter: https://twitter.com/thatonegirltv
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Perception leaders Danny Gonzalez and Jeremy Lasky share how the company creates visions of the future for some of the world's biggest film studios. We've talked about their work with Marvel, production, design, inspiration, and also projects, where sci-fi film know-how helps improve real-world businesses.
Perception Website: https://www.experienceperception.com/
Film Case Studies: https://www.experienceperception.com/filmwork.html
Perception YouTube channel: https://www.youtube.com/user/Perceptionnyc/featured
Danny Gonzalez is the Co-Founder of Perception
LinkedIn: https://www.linkedin.com/in/danny-gonzalez-9090522/
Jeremy Lasky is the Co-Founder of Perception
LinkedIn: https://www.linkedin.com/in/jeremylasky/
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Sharkmob London Managing Director James Dobrowski and Art Director Benjamin Penrose talked about games made in Great Britain and shared their thoughts on helping people grow in their new studio.
Sharkmob Website: https://www.sharkmob.com/
Sharkmob Job Openings: https://career.sharkmob.com/
James Dobrowski is the Managing Director of Sharkmob London
LinkedIn: https://www.linkedin.com/in/james-dobrowski-57b03311/
Benjamin Penrose is the Art Director at Sharkmob London
LinkedIn: https://www.linkedin.com/in/benjaminpenrose/
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Beyond-FX CEO Keith Guerrette joined 80 Level Round Table to discuss the studio's apprenticeship program. We also talked about VFX in games, the power of community, and the amazing stuff happening with RealtimeVFX forums.
Beyond-FX Website: https://www.beyond-fx.com/
Apprenticeship program: https://www.beyond-fx.com/apprenticeship-program
Real-Time VFX Forum: https://realtimevfx.com/
Keith Guerrette is CEO & Studio Head at Beyond-FX
LinkedIn: https://www.linkedin.com/in/keithguerrette/
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In the new episode of 80 Level Round Table, the CEO of Feardemic Scott Millard joined Kirill Tokarev to tell us why the company decided to focus on publishing horror games, explain why people choose to develop horrors, speak about the advantages of having a publisher for your projects, and share some important piece of advice to aspiring Game Developers.
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Scott Millard is the CEO of Feardemic
LinkedIn: https://www.linkedin.com/today/author/scottmillard1
Feardemic Website: https://www.feardemic-games.com/
Feardemic Facebook: http://facebook.com/feardemic
Feardemic Twitter: https://twitter.com/feardemic
Feardemic Instagram: https://www.instagram.com/feardemic/
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The CEO of Ichigoichie Games David Ventura has joined 80 Level Round Table to tell us about the peculiarities of Japanese game development and compare them to European and American gamedev, explain why he moved to Sweden, and speak about Ichigoichie’s games and hiring practices.
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David Ventura is the CEO of Ichigoichie Games
LinkedIn: https://se.linkedin.com/in/dgventura
Ichigoichie Games Website: https://ichigoichie.org/
Ichigoichie Games Facebook: https://www.facebook.com/ichigoichieGames/
Ichigoichie Games Twitter: https://twitter.com/Ichigoichie_Inc
Ichigoichie Games Instagram: https://www.instagram.com/ichigoichieGames/
Check out the demo for the Backbeat game on Steam: https://store.steampowered.com/app/1585730/Backbeat/?utm_source=80lvpodcast
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Lead Designer at Techland Tymon Smektala has joined Kirill Tokarev at 80 Level Round Table to tell us about the life and culture of the studio, discuss the tools Techlannd uses to create massive open-world environments, and share some behind-the-scenes information about the studio’s recently-released Dying Light 2 Stay Human.
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Tymon Smektala is the Lead Designer at Techland
LinkedIn: https://www.linkedin.com/in/tymon-smektala-4205534/
Twitter: https://twitter.com/smektalatm
Techland Website: https://techland.net/
Techland Facebook: https://www.facebook.com/TechlandGames/
Techland Twitter: https://twitter.com/techlandgames
Techland Instagram: https://www.instagram.com/techlandgames/
Dying Light 2 Stay Human Website: https://dl2.dyinglightgame.com/
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80 Level Round Table returns in a new and improved live format! This time, Postcard Game Studio’s CEO and Game Director Ray Almaden, Lead Environment Artist Martin Teichmann, and Environment Artist Peter Wano have joined Kirill Tokarev to tell about the company’s culture and recruitment process, discuss the role of Environment Art in game development, talk about the studio’s upcoming RPG, and share their stories of getting into gamedev.
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Ray Almaden is the CEO and Game Director at Postcard Game Studio
LinkedIn: https://www.linkedin.com/in/ralmaden/
Martin Teichmann is the Lead Environment Artist at Postcard Game Studio
LinkedIn: https://www.linkedin.com/in/martinteichmann/
Peter Wano is a 3D Environment Artist at Postcard Game Studio
LinkedIn: https://www.linkedin.com/in/peter-wano/
Postcard Game Studio Website: https://postcardgamestudio.com/
Postcard Game Studio LinkedIn: https://www.linkedin.com/company/postcard-game-studio
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Project Lead responsible for Bohemia Interactive’s Enfusion Engine Pavel Šafář has joined Kirill Tokarev at 80 Level Round Table to discuss the development process behind the engine, explain how the company has managed to stay relevant for so long, and share some thoughts regarding the future of game engines.
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Pavel Šafář is a Project Lead at Bohemia Interactive
LinkedIn: https://cz.linkedin.com/in/safarp
Twitter: https://twitter.com/safarpavel
Bohemia Interactive Website: https://www.bohemia.net/
Bohemia Interactive Facebook: https://www.facebook.com/BohemiaInteractive
Bohemia Interactive Twitter: https://twitter.com/bohemiainteract
Bohemia Interactive YouTube: https://www.youtube.com/user/BohemiaInteract
Bohemia Interactive LinkedIn: https://www.linkedin.com/company/1107730
Enfusion Engine Website: https://enfusionengine.com/
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Andrew Teo, the CEO and Founder of Forust Studio, a game development studio based in Malaysia, has joined 80 Level Round Table to tell us about the development process behind their game The Company Man and discuss effective marketing strategies, indie developers can use to promote their games.
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Andrew Teo is the CEO and Founder of Forust Studio
LinkedIn: https://my.linkedin.com/in/andrew-teo-a82776117
Twitter: https://twitter.com/teodernator
Forust Studio Website: https://companymangame.com/
Forust Studio Facebook: https://www.facebook.com/foruststudio/
Forust Studio Twitter: https://twitter.com/ForustStudio
The Company Man on Steam: https://store.steampowered.com/app/1263350/The_Company_Man/
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The Co-Founder of iLogos Game Studios Alexander Goldybin and the company's CBDO and Board Member Svitlanka Sergiichuk Romaniuk have joined 80 Level Round Table to discuss outsourcing in the mobile game industry, iLogos' views on competition, and the future of blockchain technologies in mobile games.
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Alexander Goldybin is the Co-Founder of iLogos Game Studios
LinkedIn: https://www.linkedin.com/in/goldybin/
Facebook: https://www.facebook.com/goldybin
Svitlanka Sergiichuk Romaniuk is iLogos' CBDO and Board Member
LinkedIn: https://www.linkedin.com/in/svitlanaromaniuk/
Facebook: https://www.facebook.com/svitlanka.romaniuk
iLogos Website: https://www.ilogos.biz/
iLogos Facebook: https://www.facebook.com/iLogosGames/
iLogos Twitter: https://twitter.com/iLogosEurope
iLogos LinkedIn: https://www.linkedin.com/company/ilogos/
iLogos Instagram: https://www.instagram.com/ilogos_games/
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The COO at ÜberStrategist Gareth Williams has joined 80 Level Round Table to talk about effective PR strategies the company uses to promote the games, explain the difference between marketing and PR, and discuss how the PR industry has changed over the past years. UberStrategist is a boutique video game PR agency that specializes in positive publicity, effective promotion, and high-value partnerships for interactive entertainment clients worldwide and works with major publishers, indie devs, technology companies, and non-profits.
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Gareth Williams is the COO at ÜberStrategist
LinkedIn: https://uk.linkedin.com/in/garethbwilliams
Twitter: https://twitter.com/shakacarnage
ÜberStrategist Website: https://uberstrategist.com/
ÜberStrategist Facebook: https://www.facebook.com/UberStrategist/
ÜberStrategist Twitter: https://twitter.com/uberstrategist
ÜberStrategist LinkedIn: https://ca.linkedin.com/company/uberstrategist
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The Co-Founder of Capsule Studio Stéphane Montel and Facial Capture Supervisor from DI4D Lewis Telfer have joined Kirill Tokarev at 80 Level Round Table to discuss the production process behind a trailer for Farming Simulator 22 and shed some light on the creation of digital humans.
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Stéphane Montel is the Co-Founder of Capsule Studio
LinkedIn: https://www.linkedin.com/in/stephanemontel/
Capsule Studio Website: http://capsule.studio/
Lewis Telfer is a Facial Capture Supervisor at DI4D
LinkedIn: https://uk.linkedin.com/in/lewis-telfer-08b155a7
DI4D Website: https://di4d.com/
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The Founder of Zoic Studios Andrew Orloff has joined the 80 Level Round Table to discuss Zoic's history in the VFX industry, talk about movies and series Zoic has made visual effects for, and discuss the company's plans regarding Virtual Production.
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Andrew Orloff is the Founder of Zoic Studios
LinkedIn: https://www.linkedin.com/in/andreworloff
Zoic Studios Website: https://www.zoicstudios.com/
Zoic Studios Twitter: https://twitter.com/zoicstudios
Zoic Studios Instagram: https://www.instagram.com/zoicstudios/
Zoic Studios LinkedIn: https://www.linkedin.com/company/zoic-studios
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A Canadian 3D character artist, illustrator, and ZBrush Live representative Alina Ivanchenko has talked about the nuances of being a character artist for videogames, discussed some of her most memorable projects, including making characters for Ori and the Will of the Wisps, and explained how to overcome the challenges character artists face.
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Alina Ivanchenko is a 3D Character Artist
LinkedIn: https://www.linkedin.com/pub/alina-ivanchenko/46/263/967/en
ArtStation: https://www.artstation.com/foxfrombox
Facebook: https://www.facebook.com/alina.ivanchenko.5
Instagram: https://www.instagram.com/fox.from.box.art/
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Kevuru Games' Oksana Khachko has joined Kirill Tokarev on 80 Level Round Table to tell us about the studio's work, discuss some of their memorable projects, and thoroughly explain the nuances of collaboration with Lucasfilm while making Star Wars: Tales from the Galaxy's Edge – a virtual reality adventure game originally released for the Oculus Quest systems.
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Oksana Khachko is the Project Manager Team Lead at Kevuru Games
LinkedIn: https://www.linkedin.com/in/oksana-khachko-622438146/
Kevuru Games Website: https://kevurugames.com/
PreviewLabs Twitter: https://twitter.com/KevuruGames/
PreviewLabs Behance: https://www.behance.net/kevuru-games
PreviewLabs Facebook: https://www.facebook.com/KevuruGames/
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The Founder of PreviewLabs Bernard François has joined the 80 Level Round Table to discuss PreviewLabs, a company specialized in rapid prototyping with game technology, and explain how they turn game developers' visions into playable prototypes.
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Bernard François is the Founder of PreviewLabs
Twitter: https://twitter.com/brnrd_frncs
LinkedIn: https://www.linkedin.com/in/bernardfrancois/
PreviewLabs Website: https://previewlabs.com/
PreviewLabs Twitter: https://twitter.com/PreviewLabs
PreviewLabs YouTube: https://www.youtube.com/user/PreviewLabs
PreviewLabs Facebook: https://www.facebook.com/PreviewLabs/
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A Game Developer and Artist Stephan Hövelbrinks has joined the 80 Level Round Table to discuss Death Trash, a recently released indie game, and shared some thoughts on being a Solo Developer. Death Trash is a game that features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay, and player freedom. You can create your own character and explore a handcrafted world.
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Stephan Hövelbrinks is a Solo Developer at Crafting Legends
Twitter: https://twitter.com/talecrafter
Facebook: https://www.facebook.com/talecrafter
Instagram: https://www.instagram.com/talecrafter/
Death Trash Website: http://www.deathtrash.com/
Death Trash Steam Page: https://store.steampowered.com/app/941460/Death_Trash/
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Maximilian Rea, Game Director of Black Matter, joined Kirill Tokarev to discuss Hell Let Loose, the studio's recently released game. Hell Let Loose is a hardcore World War Two first-person shooter with epic battles of 100 players with infantry, tanks, artillery, a dynamically shifting front line, and a unique resource-based RTS-inspired meta-game. The game is developed on Unreal Engine 4.
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Maximilian Rea is the Director of the developer studio Black Matter
LinkedIn: https://www.linkedin.com/in/maximilian-rea-1745095a
Hell Let Loose on Steam: https://store.steampowered.com/app/686810/Hell_Let_Loose/
Official Website: https://www.hellletloose.com/
Black Matter Website: https://www.blackmatterstudio.com/
Black Matter Twitter: https://twitter.com/hell_let_loose
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Improbable is a British technology company, dedicated to solving the challenges of building virtual worlds. Lincoln Wallen, the team’s CTO, joined our Round Table show to discuss their new focus, Improbable Multiplayer Services, and how their team can help create new universes. Wallen, former CTO of DreamWorks Animation and EA Mobile, has originally joined Improbable as Chief Technology Officer in 2019.
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Lincoln Wallen is CTO at Improbable
LinkedIn https://www.linkedin.com/in/lincolnwallen/
Improbable https://www.improbable.io/
Twitter https://twitter.com/Improbableio
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Troy Dunniway is an award-winning Game Designer and Executive with over 25 years of game development experience at major companies like Microsoft, EA, Ubisoft, Insomniac, Disney, and Samsung. He has shipped 100+ titles on almost every platform and genre.
Troy designed or oversaw bestselling games like Rainbow Six Vegas, Munch’s Oddysee, Mercenaries, Age of Empires 3, Command and Conquer 3, Roller Coaster Tycoon Mobile, and more.
The designer joined us for the new Round Table episode to discuss what being a game designer means and talk about a game design course at CG Spectrum online school.
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Troy Dunniway is an award-winning Game Designer and the current Department Head of Game Design at CG Spectrum online school
80 Level Interview https://80.lv/articles/teaching-game-design-with-troy-dunniway/
Mentor Page https://www.cgspectrum.com/mentors/troy-dunniway
CG Spectrum https://www.cgspectrum.com/
LinkedIn https://www.linkedin.com/in/tdunniway/
Troy's Stream Playlist https://www.youtube.com/playlist?list=PLwlTW6zhautj1LngreEjUldIVKfodIlVu
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Anjin Anhut, Game Director on Minute of Islands, joined Kirill Tokarev to discuss Studio Fizbin’s latest captivating game and talk about how the team came up with its concept. Minute of Islands is a beautiful story that offers players to explore strange and wonderful islands and dark labyrinths, plus solve different satisfying puzzles. It has one of the best art decisions in recent years so we had to dive deeper and find out what’s inside.
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Anjin Anhut is Game Director on Minute of Islands
LinkedIn: https://linkedin.com/in/anjin-anhut-63523a33
Minute of Islands on Steam: https://store.steampowered.com/app/1049710/Minute_of_Islands/
Official Website: https://minute-of-islands.com/
Studio Fizbin Website: http://studio-fizbin.de/
Studio Fizbin Twitter: https://twitter.com/studiofizbin
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Dmitry Kornilov, CEO and Co-Founder at FFFACE, joined Kirill Tokarev to discuss virtual influencers and how they help different markets today. FFFACE is a Ukraine-based team of creators, CGI artists, java-script, and Unity engineers, that operates in Eastern/Western Europe, North America, and Central Asia regions. Apart from digital products production, they develop immersive offline activities and products in collaboration with fashion brands and artists.
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Dmitry Kornilov is CEO and Co-Founder at FFFACE.ME
FFFACE website https://ffface.me/en_about
LinkedIn https://www.linkedin.com/in/dmitrikornilov/
Instagram https://www.instagram.com/full_future/
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Yuliya Krasheninnikova a.k.a. Yuka Soemy has joined the Round Table to discuss the artistic journey, how various mediums affect one's art style, and told us about the upcoming project by MY.GAMES. Yuliya Krasheninnikova is an Art Director working on Blast Brigade, overseeing the game from the artistic point of view.
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Yuliya Krasheninnikova is the Art Director at MY.GAMES
LinkedIn: https://www.linkedin.com/in/soemy-yuka/?originalSubdomain
ArtStation: https://www.artstation.com/soemy
Instagram: https://www.instagram.com/soemy_yuka/
YouTube: https://www.youtube.com/channel/UCIIm6EdrEREVYxcl1nAVbTQ
Tumblr: https://soemy-yuka.tumblr.com/
VK: https://vk.com/soemy_art
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Albert Zhiltsov, Nick Filatov, Andrey Shumakov, and Vladimir Atamanov from 1C Game Studios, a Russian Developer Studio, have joined the Round Table to discuss their upcoming game Caliber. Caliber is an online multiplayer third-person shooter. The gameplay is based on tactical cooperation between players who play as four operators belonging to different roles. Each operator has a unique set of abilities, weapons, and special tools.
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Follow the 1C Game Studios team to learn more about the game:
Albert Zhiltsov, Chief Producer at 1C Game Studios: https://www.facebook.com/im.loft
Nick Filatov, Lead Game Designer at 1C Game Studios: https://ru.linkedin.com/in/v3dm1ch
Andrey Shumakov, Lead Game Designer at 1C Game Studios: https://ru.linkedin.com/in/andreyshumakov
Vladimir Atamanov, Lead Developer at 1C Game Studios: https://ru.linkedin.com/in/rokannon
Official Website: https://playcaliber.com/en/
Official Twitter: https://twitter.com/caliber_game
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Kristofer Eng and Andreas Wickman are the masterminds behind Elias Software, a company that recently released a completely new sound FX engine that revolutionizes the workflow for game composers. The duo joined us for a new episode of Round Table to talk about their company, discuss what is adaptive music and how it can be used for games.
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Kristofer Eng is CEO & Co-founder at Elias Software
Andreas Wickman is CTO at Elias Software
Elias Software https://eliassoftware.com/
Twitter https://twitter.com/eliassoftware
YouTube https://www.youtube.com/c/Eliassoftware/featured
Kristofer Eng on LinkedIn https://linkedin.com/in/kristofer-eng-78a14454
Andreas Wickman on LinkedIn https://linkedin.com/in/andreas-wickman-1bb53710
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Bill Fishkin, the CEO of Theia Interactive, the company that has created award-winning visualizations for companies such as Nvidia, HP, Mohawk Group, Toll Brothers, Suffolk Construction, and Epic Games, has joined the Round Table to discuss the company, their production process, how they use XR to help various industries and more. Bill is a digital strategist with 20+ years of experience and has worked with a myriad of clients from The Carlyle Group to Caesars Entertainment.
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Bill Fishkin is the Founder and CEO at Theia Interactive
LinkedIn: https://www.linkedin.com/in/billfishkin
Twitter: https://twitter.com/billfishkin
Instagram: https://www.instagram.com/billfishkin/
Theia Interactive Website: https://theia.io/
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Skyforge Project Lead Dmitry Lisichkin joined the Round Table podcast to discuss the experience of porting Skyforge for Nintendo Switch. The developer discussed technical limitations, monetization aspects, new audience, and more. Dmitry has been working on Skyforge since 2012. He started as a QA lead for game mechanics, then led a team of game mechanics developers, and their team worked on everything related to core gameplay: classes, monsters, and bosses. They were engaged in both the design and implementation of mechanics, as well as visualization and UX. Later, he became the head of the entire development, which is what he still does.
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Dmitry Lisichkin is Skyforge Project Lead:
LinkedIn: https://www.linkedin.com/in/dmitry-lisichkin-9a1194166/
80 Level Interview https://80.lv/articles/skyforge-porting-a-game-to-nintendo-switch/
MY.GAMES Website https://my.games/en
Skyforge for Switch https://www.nintendo.ru/-/-Nintendo-Switch/Skyforge-1906676.html
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A talented 3D artist from Ukraine Ilya Chernobrov joined Kirill Tokarev to discuss his path and how he switched from finance to game 3D art, talked about stages of his career, and shared advice on how aspiring artists can get into the industry.
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Ilya Chernobrov is a 3D Artist from Kyiv, Ukraine
80 Level Interview https://80.lv/articles/designing-a-german-swimming-car-in-unreal-engine/
ArtStation https://www.artstation.com/chil
LinkedIn https://www.linkedin.com/in/%D0%B8%D0%BB%D1%8C%D1%8F-%D1%87-aa8b7544/
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Joe Garth, the creator of Brushify.io and UE4 Artist, is the latest guest of our episodic show called Round Table. Following the recent announcement of Unreal Engine 5, we’ve decided to invite the artist to talk about Epic’s engine and how it will affect the industry.
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Joe Garth is the creator of Brushify.io and UE4 Artist
Twitter - https://twitter.com/joegarth
YouTube - https://www.youtube.com/channel/UCS4q2Nx8eZ0hAU-tDfP3b8w
Brushify - https://www.brushify.io/
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Marcin Jaśkiewicz, CEO, co-founder at Simteract, joined the latest episode of Round Table to discuss his team’s projects. Simteract is a developer of premium indie simulation games with a background in creating professional simulations. Marcin discussed his company, talked about different generators they built, and shared some insights on the business side of things.
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Marcin Jaśkiewicz, CEO, co-founder at Simteract
LinkedIn - https://www.linkedin.com/in/marcinjaskiewicz/
Simteract website - https://simteract.com/
Simteract LinkedIn - https://www.linkedin.com/company/simteract/
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Piotr Uzarowicz from Arcturus is the latest guest of our podcast with Kirill Tokarev. The company develops HoloSuite, a capture agnostic platform that amplifies, edits, and finesses volumetric captures to fit artistic and production goals. We talked about volumetric videos, how they can be used, and discussed whether the new format will replace good old 2D videos.
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Victor Perez, a Spanish film director, producer, screenwriter, and visual effects artist with more than 20 years of combined experience, is the latest guest of our podcast with Kirill Tokarev. Some of the films Perez worked on include Christopher Nolan's ‘The Dark Knight Rises’, ‘Rogue One: A Star Wars Story’, ‘Harry Potter and the Deathly Hallows’, and more. Our guest talked about his job and the challenges of working on films, discussing how his workflow evolved over years. The artist also talked about working with Nuke and photogrammetry, plus shared some great cases from his career.
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Lori Plager, Executive Director, Sales & Consumer Products at Sony Pictures Television, joined our editor-in-chief Kirill Tokarev to talk about licensing and how it works these days. What are the main benefits of working with licenses? What are the main challenges? The specialist answered these and many other questions providing a thorough introduction to the complex topic.
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Scott Denton, a Freelance Artist how has experience working with numerous companies, joined us for a new episode of 80 Level Round Table to discuss his career, getting a job today, launching new studios, and more. The artist talked about whether the market is overpopulated today and shared insights into working on different projects.
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Shil Bose, 3D Artist at Ubisoft Toronto, joined our editor-in-chief Kirill Tokarev on the new episode of 80 Level Round Table to discuss his education, applying for internships, and finding time for personal projects. The artist also talked about working at a big company, tools they use, shared thoughts on popular 3D tools, and more.
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Slava Smirnov and Gleb Sterkin from Capture joined the new episode of 80 Level Round Table to talk about deep learning and how new technologies affect game development. We discuss ML and the ways it can be used for game development. Slava and Gleb also shared insights into modern animation pipelines, discussed motion capture, different solutions, and more.
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Digital Artist Gordon Neill joined us for a new episode of 80 Level Round Table to discuss switching to 3D, talk about his career, chat about the industry in general, and more.
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Principal material artist Josh Lynch and Associate Art Director at Ubisoft Toronto Billy Matjiunis joined us for a new episode of 80 Level Round Table to talk about education in the 3D art and game industry.
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Spiridon Giannakis joined us for a new episode of Round Table to talk about his career and publishing art books. Spiridon has years of experience working with artists and creating art publications. He has worked with a range of clients including Even Mehl Amundsen, Andrew Mar, James Martin, Jesper Ejsing, Alex Konstad, and many more.
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Aaron Sims and Tyler Winther from ASC joined us for a new episode of Round Table to talk about their company, designing new worlds, sketching ideas, and more. The team specializes in concept design, rapid prototyping, pre-visualization, and visual effects, creating unforgettable creatures, worlds, and visual storytelling with the help of an approach they call 'Sketch to Screen'.
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We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Jasmin Habezai-Fekri, a long-time friend of 80 Level, took some time to chat with our editor-in-chief, Kirill Tokarev, about her career, education, and more. The artist discussed her projects, learning Unreal Engine, self-studying, launching a 3D career, and where to go after the university.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
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We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Ares Dragonis joined us on the new episode of 80 Level Round Table to talk about his project THE SHORE that started as an environment and then evolved into a full game. The developer told us about his Lovecraftian story, its success, and how he managed to get so many people interested.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
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We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Video game and technology entrepreneur with over 15 years of experience, Vlad Panchenko, joined us for a new episode of the Round Table show to discuss user-generated content in games and how their company, DMarket, changes the way players and content creators interact with each other. Vlad’s company is focused on building the future of the in-game items industry that covers the needs of 2.4 billion gamers worldwide, and the team's goal is to build a world without borders through gaming.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
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We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Josh Hope and Jaime Martinez from Mimaki USA joined us for a new episode of 80 Level Round Table to talk about 3D printing and how this industry works. The duo talked about the things that define the quality of prints, solutions available, software needed, setting up different maps for prints, and more.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
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We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Dries Deryckere, a Coordinator at DAE Howest, joined us for a new episode of 80 Level Round Table to talk about his work, aspects of 3D education, choosing tools to study, and share tips on how to land a job in the industry.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
https://www.facebook.com/LevelEighty/
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We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
James Jacobs, CEO of Ziva Dynamics, joined Kirill Tokarev, our editor-in-chief, for a new episode of 80 Level Round Table to chat about their company, talk tech startups, and discuss the team’s products for creating realistic interactive characters.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
https://www.facebook.com/LevelEighty/
https://www.instagram.com/80.lv
https://twitter.com/80Level
We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
Join us for our new Round Table series where we’ll be discussing different topics. The first episode is dedicated to COVID-19.
Harid Taskin and Maxime Rigole joined our hosts, Kirill Tokarev and Arti Sergeev to talk about the way Coronavirus influenced their work-life balance, changed the industry, and more.
Visit our website 80.lv and stay tuned!
Follow 80 Level on social media
https://www.facebook.com/LevelEighty/
https://www.instagram.com/80.lv
https://twitter.com/80Level
We are looking for more artists!
Join 80 LEVEL RFP for free https://80lv.pro/rfp-rt
Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.
This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023
En liten tjänst av I'm With Friends. Finns även på engelska.