"It's crucial that we let people make different kinds of (game) experiences and that they are are applauded for it, and not harassed."
Show notes:Game definition by Salen and Zimmermann Not a manifesto Mountain on Steam Tale of Tales Proteus Depression Quest Dear Esther Gone Home Source Engine #welovegames "Don't be fooled, this is a war on indie devs."
Live from the gamescom show floor, on conference wi-fi and little sleep.
This episode is sponsored by Where Is My Heart ? a kaleidoscopic puzzler available on Steam and PlayStation network
Show notes:European Innovative Games Showcase GDC Europe Indie MEGABOOTH gamescom PAX Rough Guide Cologne A Light in Chorous #1reasontobe Brenda Romero Leigh Alexander Pippin Medienland NRW Nordic Game Indie Night The Tomorrow Children Gamescom Trailer Below Gamescom Trailer The Isle: Creating a Space Worth Exploring Volume Magic 2015 Core Set Sprak
We talk about Open Source in games, game development and the web. Our longest (and maybe best) episode yet.
Show notes:The Depth Jam Box2D Phaser Freeciv Cocos2D openFrameworks Unity Asset Store Shader Forge Grimm Relay Sprak SoundControl RubyGems Bower Homebrew The Haskell Cabal Ogre Blender Maya LT SDL SteamOS Gorilla Audio Flixel FlashPunk HaxeFlixel Please finish your game Processing Polycode presskit() id Software on Github Canabalt source The Battle for Wesnoth
We talk about the history of No More Sweden and how to design a game jam.
This episode is sponsored by Game Oven ? Games That Make You Sweat?.
Show notes:No More Sweden Meetup Martin Jonasson Overbooking Collaboratory STPLN Stockholm Makerspace GSP Makerspace Petri Purho Jens Bergensten Nifflas Notch Nordic Game Jam Resonate Game Design Workshop
We discuss what Game Design books are worth your time.
This episode is sponsored by Die Gute Fabrik. Try Sportsfriends, a compendium of 4 award-winning local multiplayer games, now out for PlayStation 3 and 4.
Show notes:Rules of Play Characteristics of Games Half-Real A Theory of Fun for Game Design What Video Games Have to Teach Us About Learning and Literacy Everything Bad is Good for You Malcom Gladwell Reality is Broken Homo Ludens Flow: The Psychology of Optimal Experience flOW Understanding Comics Reinventing Comics Making Comics The Art of Game Design Game Design Workshop: A Playcentric Approach to Creating Innovative Games The Future Was Here Deluxe Paint Racing the Beam The Theory and Practice of Gamesmanship or The Art of Winning Games Without Actually Cheating Playing to Win
The complete guide on how to win the IGF. (Compatible with the year 2009 only.)
Want to know much much time you spend on your projects?
Show notes:Norrland Drop Coffee IGF 2009 Finalists & Winners Lost Garden Eric Zimmermann Blueberry Garden Kometen Braid World of Goo Shot Shot Shoot Clairvoyance Spirits Future Unfolding N Rules of Play Panda Park Understanding Games Mr. Bounce Tracks Antichamber: An Overnight Success, Seven Years in the Making Gish Super Meat Boy Binding of Isacc
In this first episode we talk about growing up with computers.
This episode is sponsored by Promoter. Automatically track press mentions of your games. Signup or extend your existing plan and get 10% off.
Show notes:Game of Life AMOS Professional Paradroid 90 Klik & Play Delphi Jakob Nielsen Milkstone Arq Backblaze