Welcome to Advent of Computing, the show that talks about the shocking, intriguing, and all too often relevant history of computing. A lot of little things we take for granted today have rich stories behind their creation, in each episode we will learn how older tech has lead to our modern world.
The podcast Advent of Computing is created by Sean Haas. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Have you ever looked at an old computer and seen a weird typewriter thing tacked on? In most cases that's a device called a Flexowriter. It's half electric typewriter, half teleprinter, half tape reader, and all business! This episode we are chronicling the rise, fall, and weird business dealings of the Flexowriter.
In the modern day Windows is a power house, but that wasn't always the case. In this episode we are looking at the fraught development of Windows 1.0. During development it was called vaporware, it was panned in the press, roasted at at least one trade show, and even called... "eclectic". Through it all a vision in lime green would take form.
This episode we are taking a trip back to UNIX world. We're looking at IDRIS, the first clone of UNIX. It was supposed to be highly compatible, but use no code from Bell Labs. IDRIS ran on everything from the Intel 8080 up to the IBM System/370. There was even a version that could run MS-DOS programs. Sound too good to be true? Well, that may be the case.
Selected Sources:
https://archive.org/details/aquartercenturyofunixpeterh.salus_201910/page/n196/mode/1up - A Quarter Century of UNIX
https://github.com/hansake/Whitesmiths-Idris-OS - Co-Idris disk images and executables
In 1970 a little language called BLISS emerged from Carnegie Mellon University. It was a systems language, meant for operating systems and compilers. It was designed, in part, as a response to Dijkstra's famous Go To Considered Harmful paper. It had no data types. It used the most bizzare form of the pointer I've ever seen. And it was a direct competitor to C. Sound interesting, yet?
Selected Sources:
https://bitsavers.computerhistory.org/pdf/dec/decus/pdp10/DECUS-10-118-PartII_BlissReadings_Dec71.pdf - Readings on BLISS
https://www.cs.tufts.edu/~nr/cs257/archive/ronald-brender/bliss.pdf - A History of BLISS
In 1961 Texas Instruments unveiled the Molecular Electronic Computer, aka: Mol-E-Com. It was a machine that fit in the palm of your hand, but had all the power of a much larger computer. This was in an age of hefty machines, which made the achievement all the more marvelous. How was this even possible? It was all thanks to the wonders of molecular electronics, and a boat load of funding from the US Air Force.
Selected Sources:
https://web.archive.org/web/20160304071831/http://corphist.computerhistory.org/corphist/documents/doc-496d289787271.pdf - Invention of the Integrated Circuit, Kilby
https://archive.org/details/DTIC_AD0411614/page/n15/mode/2up - Investigation of Silicon Functional Blocks, TI
https://apps.dtic.mil/sti/tr/pdf/AD0273850.pdf - Silicon Semiconductor Networks, TI
The Z4, completed by Konrad Zuse in 1945, is a computer with a wild story. It was made from scrounged parts, survived years of bombing raids, moved all around Berlin, and eventually took refuge in basements and stables. In this episode we will follow the Z4's early days, and look at how it fits into the larger picture of Zuse's work. Along the way there is looting, rumors, and even... IBM!
Selected Sources:
The Computer, My Life - Konrad Zuse's autobiography
https://web.archive.org/web/20090220012346/http://delivery.acm.org/10.1145/370000/361515/p678-bauer.pdf?key1=361515&key2=3342588511&coll=&dl=acm&CFID=15151515&CFTOKEN=6184618 - Plankalkul, F.L. Bauer and H. Wossner
https://ieeexplore.ieee.org/document/9787324 - Architecture of the Z4, Rojas
In 1933 Konrad Zuse, a German civil engineer, caught the computing bug. It would consume the rest of his life. According Zuse he invented the world's first digital computer during WWII, working in near total isolation within the Third Reich. How true is this claim? Today we are looking at Zuse's early machines, the Z1, Z2, and Z3.
Selected Sources:
The Computer -- My Life, by Konrad Zuse
https://arxiv.org/pdf/1406.1886 - Z1 Architecture paper by Rojas
https://sci-hub.se/10.1109/85.707574 - Z3... Turing Complete? also by Rojas
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Have you ever felt like a computer just refuses to work? Like a machine has a mind of it's own? In 1970 a hard drive at the National Farmers Union Corp. office decided to do just that. That year it started crashing for apparently no reason. It would take 2 years and 56 crashes to sort out the problem. The ultimate solution would leave more questions than answers. Was the hard drive haunted? Or was something else at play?
Selected Sources:
https://archive.org/details/computercrime0000mckn/page/98/mode/2up - Computer Crime
https://archive.org/details/sim_computerworld_1972-08-02_6_31/mode/1up?view=theater - Computer World article
This time we are diving back into the Jargon File to take a look at some hacker folklore. Back in the day hackers at MIT spent their time spying on one another's terminals. That is, until some intrepid programmer found a way to fight back.
Selected Sources:
http://www.catb.org/esr/jargon/html/os-and-jedgar.html - OS and JEDGAR
https://github.com/PDP-10/its - ITS restoration project
In 1962 Food Center Wholesale Grocers Inc installed a new IBM 305 RAMAC. That's when things started to go wrong. The faulty machine seemed to have a mind of it's own, and would spread chaos to grocery stores all around Boston.
Selected Sources:
https://archive.org/details/computerinsecuri0000norm - Computer Insecurity
https://bitsavers.computerhistory.org/magazines/Computers_And_Automation/196805.pdf - Computers and Automation article
https://archive.org/embed/sim_computerworld_january-01-08-1969_3_1 - Computerworld
Programming, as a practice and study, has been steadily evolving for the past 70 or so years. Over the languages have become more sophisticated and user friendly. New tools have been developed that make programming easier and better. But what was that first step? When exactly did programmers start trying to improve their lot in life? It probably all started with assembly language. Well, probably…
Selected Sources:
https://albert.ias.edu/server/api/core/bitstreams/d47626a1-c739-4445-b0d7-cc3ef692d381/content - Coding for ARC
https://sci-hub.se/10.1088/0950-7671/26/12/301 - The EDSAC http://bitsavers.informatik.uni-stuttgart.de/pdf//ibm/periodicals/Applied_Sci_Tech_Newsletter/Appl_Sci_Tech_Newsletter_10_Oct55.pdf - IBM Applied Sci Tech Newsletter
The early history of computer games is messy, weird, and surprising. This episode we are looking at HUTSPIEL, perhaps one of the oldest games ever played on a computer. It's a wargame developed to simulate nuclear conflict... and it's 100% analog. Join us as we find out just what tax dollars were being used for in 1955.
Selected Sources:
https://archive.org/details/hutspiel-a-theater-war-game - The HUTSPIEL paper
I'm finally back to my usual programming! This time we are taking one of my patent pending rambles through a topics. Today's victim: the humble type-in program. Along the way we will see how traditions formed around early type-in software, and how the practice shifted over time. Was this just a handy way to distribute code? Was this just an educational trick? The answers are more complex than you may first imagine.
Selected Sources:
https://s3data.computerhistory.org/pdp-1/DEC.pdp_1.1964.102650371.pdf - LISP for the PDP-1
https://archive.org/details/DigiBarnPeoplesComputerCompanyVol1No1Oct1972 - PCC Issue #1
https://archive.org/details/Whattodoafteryouhitreturn - What To Do After You Hit Return
LIVE from VCF West 2024, my talk on edge notched cards!
Since this is a live recording from an auditorium the audio is a little boomy, so be warned. Actually, I'm pretty sure this is the same space that CHM uses for some of their oral histories.
What I have today is just the audio component. VCF will be posting a full video eventually, which I'll be sure to pass around.
I've gotten busy preparing for VCF West, so this time you get a short one!
In this byte-sized episode we are looking at a short and strange story: that time a plane struck a software company, and the company turned around and used the crash in their own ads.
Have you ever formed a bad first impression? Way back when I formed a hasty impression of this language called TRAC. It's been called a proto-esoteric language, and for good reason. It's outlandish, complex, and confounding. But, after the urging of some listeners, I've decided to give TRAC a second look. What I've found is, perhaps, more confusing than I ever imagined. This episode we are looking at the wild history of TRAC, how it actually pioneered some good ideas, and why it feels so alien.
Selected Sources:
https://dl.acm.org/doi/pdf/10.1145/800197.806048 - 1965 TRAC paper
https://github.com/gmilmei/trac64 - TRAC64 processor in "modern" C
https://dl.acm.org/doi/pdf/10.1145/365230.365270 - 1966 TRAC paper, with more code!
In 1984 SCO released PC XENIX, a port of UNIX that ran on an IBM PC. To understand why that's such a technical feat, and how we even got here, we have to go back to the late 1970s. In this episode we are taking a look at how Microsoft got into the UNIX game, and how they repeatedly struggled to make micro-UNIX work for them. Along the way we run into vaporware, conspiracy, and the expected missing sources!
This episode I'm opening up my research vault to present some interesting pre-digital technology. Back before computers us humans used to write everything down on paper. Over time that lead to some organizational issues. By 1890 punch cards show up to solve one aspect of this problem, but that technology had it's limitations. We will be looking at other paper-based approaches to data management, as I slowly try and explain a realization I've come to about the early history of hypertext.
I'm currently out traveling. Due to my poor planning I managed to score back to back trips, for both business and leisure. While I'm not able to get an episode out on time, I do have a replacement!
In 2023 I was invited to speak at the Intelligent Speech conference. So, today, I present the audio of that talk. The topic is, of course, the wild path of the Intel 8086's creation and rise to power!
If you prefer to watch, here's the video of the same talk:
In 1959 the world bore witness to a new type of computer: the PDP-1. It was the first interactive computer to really make a dent in the market. Some say it was the first minicomputer: a totally new class of machine. But where did this computer come from, and what made it so different from the rest of the digital pack?
Selected sources:
https://americanhistory.si.edu/comphist/olsen.html - Smithsonian interview with Ken Olsen
https://archive.computerhistory.org/resources/access/text/2019/03/102785079-05-01-acc.pdf - Computing in the Middle Ages
https://archive.org/details/bitsavers_decBooksBeng_37322315 - Computer Egnineerling, Bell et al.
I've been feeling like rambling, so it's time for a classic ramble. This time we are looking at the origins of books about computers. More specifically, computer books targeted at a general audience. Along the way we stumble into the first public disclosure of digital computers, the first intentionally unimportant machine, and wild speculation about the future of mechanical brains.
No sources listed this time, because I want the journey to be a surprise!
This is a hefty one. I usually try to keep things as accessible as possible, but this time we have to get a little more technical than usual. We are picking up in 1964, with the first proposals for a new version of ALGOL. From there we sail through the fraught waters of ALGOL X, Y, W, and finally 68. Along the way we see how a language evolves over time, and how people and politics mesh with technical issues.
Selected Sources:
https://dl.acm.org/doi/pdf/10.5555/1061112.1061118 - Successes and Failures of the ALGOL Effort
https://sci-hub.se/10.1109/MAHC.2010.8 - Cold War Origins of IFIP
https://archive.computerhistory.org/resources/text/algol/algol_bulletin/ - The ALGOL Bulletin
ALGOL is one of those topics that's haunted the show for a while. It comes up any time we talk about programming languages, and with good reason. Many of the features and ideas found in modern languages have their roots in ALGOL. Despite that influence, ALGOL itself remains somewhat obscure. It never reached the highs of a C or LISP.
In this series we are going to look at ALGOL from 1958 all up to 1968, keeping a careful eye on how the language evolved, how it's problems were addressed, and how new problems were introduced.
Selected Sources:
https://www.softwarepreservation.org/projects/ALGOL/paper/Backus-Syntax_and_Semantics_of_Proposed_IAL.pdf - Backus, 1958 IAL report
https://algol60.org/reports/algol60_rr.pdf - ALGOL 1960 Report
https://dl.acm.org/doi/pdf/10.5555/1060960.1060966 - Cleaning Up Algol
Originally presented at VCF SoCal in February of 2024.
The cryotron, a superconductive switch, almost revolutionized computing. It's one of those fascinating near misses. In this episode we are talking about the history of the cryotron, how the NSA and supercomputing factors into the mix, and the current state of research into the topic. Did the NSA actually construct a supercomputer that ran in a vat of liquid helium? The answer is... maybe?
Video of this talk:
In this episode I sit down and talk with Micki and Steve about VCF SoCal, a new Vintage Computer Festival! The event is taking place in Orange, California on Febuary 16th and 17th. VCFs are a wonderful time, and a great opportunity to meet up with other retro enthusiasts.
The weekend will be filled with exhibits and speakers, including myself! I will be in attendence, and talking about some super cool technology. Stick around until the end of the interview for the full details.
More information on VCF SoCal can be found at: https://www.vcfsocal.com/
I will admit, the title here is a bit of click bait. In the early 1950s a researcher named Nils Aall Barricelli started in on a bold project. His goal was to simulate evolution on a computer and, in doing so, create a perfect lab to study evolutionary processes. What he found was astonishing. Given a simple rule set these interesting patterns emerged. He called them symbioorganisms. Despite being simple numeric constructs, they exhibited many properties of living things. Did Barricelli create a digital form of life?
Selected Sources:
https://sci-hub.se/10.1007/BF01556771 - Numerical Testing of Evolution Theories. Please, just read this paper and be amazed!
This episode is simply a reading of the Story of Mel. I opened last episode with an excerpt, but didn't feel right leaving it at that. So, I present, the Story of Mel as written by Ed Nather and preserved in the Jargon file.
I'm wrapping up my dive into Prolog with... Prolog itself! This episode I'm actually covering the development of Prolog, using all the natural language processing lore we covered last time. Along the way we will see how Prolog developed from a set of tools, and how those tools were generalized into a useful language.
Selected Sources:
http://alain.colmerauer.free.fr/alcol/ArchivesPublications/PrologHistory/19november92.pdf - The Birth of Prolog
https://archive.org/details/introductiontoma0000hutc/mode/1up?q=%22q-systems%22&view=theater - An Introduction to Machine Translation
I don't usually cover video games. When I do, you know it's for a weird reason. This episode we are looking at the Atari VCS 2600, it's strange hardware, and how it fits into the larger story of the rise of microprocessors. These new tiny chips were already changing the world, but they brought along their own problems.
Selected source:
https://spectrum.ieee.org/atari-2600 - Inventing the Atari 2600
https://archive.computerhistory.org/resources/access/text/2012/09/102658257-05-01-acc.pdf - Al Alcorn Oral History
https://www.digitpress.com/library/interviews/interview_bob_whitehead.html - Bob Whitehead Interview
This episode we pick back up where we left off. We are looking at the roots of the Mundaneum, the applications of the Universal Decimal Code, and how it call connects to hypertext.
Selected Sources:
https://web.archive.org/web/20051227184732/http://people.lis.uiuc.edu/~wrayward/otlet/xanadu.htm - Visions of Xanadu
https://www.ideals.illinois.edu/items/4184 -- Selected Essays of Paul Otlet
Back in episode 90 I made a passing reference to the Cyclops, the first consumer digital camera. It's this masterstroke of hackery that uses a RAM chip as a makeshift image sensor. In this episode I'm coming back around to the Cyclops and taking a look at the origins of digital imaging in general.
Selected Sources:
https://www.youtube.com/watch?v=1gmSeVfmZHw - Terry Walker CHM lecture
https://sci-hub.ru/10.1109/6.591664 - The origins of the PN junction
https://sci-hub.ru/10.1364/AO.11.000522 - The silicon vidicon photometer
Ada is a fascinating language with a fascinating history. It was initially developed as part of a Department of Defence project. The plan was to create a standardized language for everyone inside the DoD. The results, well, they may just surprise you.
Selected Sources:
http://archive.adaic.com/pol-hist/history/holwg-93/holwg-93.htm - Ada at the HOLWG
https://dl.acm.org/doi/pdf/10.1145/956653.956654 - Rationale for the Design of Ada
http://iment.com/maida/computer/requirements/strawman.htm - Strawman
Advent of Computing has finally reached 100 episodes! Today we are taking a break from the usual content to discuss the show, it's arc, and some of the mysteries I have yet to solve.
This time we are looking at a somewhat obscure machine: the Canon Cat. Designed by Jef Raskin, the Cat is sometimes called the spiritual successor to the Macintosh. That's a nice little epitaph, but doesn't fully explain the tangled mess of things between Raskin, Jobs, Apple, and the Mac. Today we will try to untangle some of that mess as we examine a fascinating little computer that could have changed the world.
Selected Sources:
http://www.canoncat.net/ -- Everything about the Cat
https://archive.org/details/Apple_Mac_Selected_Papers_1980/ -- Raskin's Macintosh memos
https://www.digibarn.com/friends/jef-raskin/writings/millions.html -- Computers by the Millions
We've approach the beast itself: SQL. Or, as it used to be known, SEQUEL. In this episode we will discuss how early navigational databases failed, and how we were able to move past them into a relational future. It's a fascinating tale about how careful research and planning can lead to much better tools.
Selected sources:
https://www.seas.upenn.edu/~zives/03f/cis550/codd.pdf -- Dr. Codd on relational databases
https://web.archive.org/web/20070926212100/http://www.almaden.ibm.com/cs/people/chamberlin/sequel-1974.pdf -- The first SEQUEL paper
https://people.eecs.berkeley.edu/~brewer/cs262/SystemR.pdf -- A History and Evaluation of System R
I've fallen into a bit of a data rabbit hole, and you get to join me. In this episode I'm starting my journey to understand where databases came from, and how they started to evolve. This will serve as a foundation for next episode, when we will dive into one of the most popular databases from the 1970s: SQL. Along the way we wrestle with GE, the realities of the Apollo Program, and try to figure out what a database really is.
Selected Sources:
https://sci-hub.se/10.1109/MAHC.2009.110 - A history of IDS
https://archive.org/details/TNM_Integrated_Data_Store_introduction_-_General__20171014_0141 - Learn IDS for yourself!
https://archive.org/details/bitsavers_ibm360imsRGuide1969_8480205/page/n6/mode/2up - Educational guide to IBM's IMS
So far I've strayed away from hypermedia in my larger hypertext coverage. This episode helps to fix that. Today we are looking at Aspen Movie Map, a project from 1978 that created a virtual Aspen, Colorado. Why would you want to digitize an entire city? Why did DARPA fund a trip to Aspen? And how does this link up with hypermedia? All this and more will be answered.
Digital animation has really become an artform in and of itself. In the current epoch these animations play out on fancy bitmapped displays, but it's origins are far more visceral. Or maybe we should say far more hacky. This episode we are diving in to BEFLIX: an early animation toolchain from Bell Labs that produced computer films on physical rolls of film.
Selected Sources:
https://dl.acm.org/doi/10.1145/363958.363993 - Paper on Zajac animation
https://jimboulton.medium.com/studies-in-perception-a-restoration-story-241cd8c75ab1 - Recreation of Studies in Perception I
https://dl.acm.org/doi/10.1145/1464122.1464130 - BEFLIX Paper
https://techchannel.att.com/playvideo/2012/09/10/AT&T-Archives-Computer-Technique-Production-Animated-Movies - BEFLIX animation about BEFLIX
What is a computer? A miserable pile of electrons!
But... not necessarily. I have yet to find a fully satisfying definition for "computer" that encompasses the full grandeur of calculating machines. This episode we are further complicating that quest by adding fluid based computers to the mix. We will be looking at 3 machines that crunched numbers using nothing but fluids and tubes. There's actually a rich tradition of fluidics to talk about.
Selected sources:
https://archive.org/details/electronicbrains0000hall/page/186/mode/2up - Electronic Brains chapter on MONIAC
https://archive.org/details/ACFELANALYTICALSTUDIESOFFREEZINGANDTHAWINGSOILS1953/LUKYANOV%20-%20Hydraulic%20Apparatus%20for%20Engineering%20Computations%20%281955%29/ - Translated paper on the water integrator
https://www.gwern.net/docs/cs/computable/1964-gluskin.pdf - FLODAC!
The Standards Eastern Automatic Computer was built by the National Bureau of Standards in 1948. It started crunching numbers in 1950 and stayed in constant operation until... 1964! This early machine, festooned with vacuum tubes, lived well past the first transistorized computers. So what exactly is SEAC doing so far into the semiconductor future?
Selected Sources:
https://archive.org/details/circularofbureau551unse/page/n7/mode/2up - Circular 551
https://sci-hub.se/10.1109/85.238389 - EDVAC Draft Report
https://sci-hub.se/10.1145/1457720.1457763 - Imaging with SEAC
In this episode I talk with Aaron Reed, author of 50 Years of Text Games. We discuss the history of computer games, interactive fiction, business "gaming", and why we all love Adventure.
You can find Aaron's work here:
http://aaronareed.net/
This episode I face my greatest fears: computer bugs. We are going to dive into the origin of the term, and examine the origins of debugging. The simple fact is that as soon as computers hit the scene we start finding bugs. Debugging follows very soon after. That part's not too surprising, it's the specifics that get interesting. Modern debugging methods we still use today were first developed on ENIAC, a machine that's anything but modern.
Today we are talking about computers in space! 1964 saw the launch of Gemini I, the first spacecraft to carry an onboard computer. The aptly named Gemini Guidance Computer was responsible for guidance, navigation, and safe reentry. Built by IBM it weighed in at a tiny 59 pounds. For 1960's technology there just isn't any comparison to make, it was an amazingly small machine. What secrets does it hold? Did IBM crack some secret code to build such a tiny computer?
https://www.ibiblio.org/apollo/Gemini.html - Overview of the Gemini Guidance Computer
https://history.nasa.gov/computers/ch1-1.html - Official NASA History
https://www.ibiblio.org/apollo/Documents/GeminiProgrammingManual.pdf - How the thing was programmed
It's here! My celebratory question and answer episode! Contains ramblings on my checkered past, why computer history is important, and why FOIA is so cool.
COBOL! Just its name can strike terror in the hearts of programmers. This language is old, it follows its own strange syntax, and somehow still runs the world of finance and government. But is COBOL really as bad as it's made out to be? Today we are talking a look at the languages origins and how it's become isolated from early every other programming language in common use. Perhaps most importantly for me, we will see is Grace Hopper should really be blamed for unleashing this beast onto mainframes.
Selected Sources:
https://archive.org/details/historyofprogram0000hist - History of Programming Languages, contains Sammet's account of CODASYL
https://archive.org/details/bitsavers_codasylCOB_6843924/ - COBOL 60 Manual
https://sci-hub.do/10.1016/0066-4138%2860%2990042-2 - FLOW-MATIC/MATH-MATIC usage paper
ALOHANET was a wireless networking project started at the University of Hawaii in 1968. Initially, it had relatively little to do with ARPANET. But that relative isolation didn't last for long. As the two networks matured and connected together we start to see the first vision of a modern Internet. That alone is interesting, but what brings this story to the next level is the protocol developed for ALOHANET. Ya see, in this wireless network data delivery wasn't guaranteed. Everyone user shared a single radio channel, and terminals could talk over each other. So how did ALOHANET even function?
Selected sources used in this episode:
https://archive.org/details/DTIC_AD0707853 - The initial 1970 ALOHANET report
https://archive.org/details/jresv86n6p591_A1b/page/n3/mode/2up - Summary paper by Kuo, contains a map of ALOHANET
https://sci-hub.do/10.1145/1499949.1499983 - Khan's 1973 PRNET paperhttps://www.eng.hawaii.edu/wp-content/uploads/2020/06/abramson1985-Development-of-the-ALOHANET.pdf - 1985 wrap-up of ALOHANET, by Abramson
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This episode we take a look at the earliest days of computing, and one of the earliest forms of computer memory. Mercury delay lines, originally developed in the early 40s for use in radar, are perhaps one of the strangest technologies I've even encountered. Made primarily from liquid mercury and quartz crystals these devices store digital data as a recirculating acoustic wave. They can only be sequentially accessed. Operations are temperature dependent. And, well, the can also be dangerous to human health. So how did mercury find it's way into some of the first computers?
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Where did educational games come from? According to some, the practice of using games in classrooms started in the early 60s with the appearance of the Sumerian Game. However, the story is more complicated than that. This episode we dive into the Sumerian Game, some of the earliest educational games, and the bizarre legacy of a lost piece of software.
Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and bonus content: https://www.patreon.com/adventofcomputing
The TI TMS9900 is a fascinating microprocessor. It was the first 16-bit microprocessor on the market, it has a unique architecture that makes it well suited to multitasking, and it was on IBM's shortlist to power the PC. Today we are looking at this strange chip, and the TI minicomputers that predated it's design. Along the way we will construct a theoretical TI-powered PC, and see how home computing could have changed if IBM took a slightly different path.
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Project Xanadu, started in 1960, is perhaps the oldest hypertext system. It's creator, Ted Nelson, coined the term hypertext just to describe Xanadu. But it's not just a tool for linking data. Nelson's vision of hypertext is a lot more complicated than what we see in the modern world wide web. In his view, hypertext is a means to reshape the human experience. Today we are starting a dive into the strange connection between hypertext, networking, and digital utopianism.
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Even after nearly 50 years C remains a force in the programming world. Anytime you brows the web, or even log into a computer, C is somewhere in the background. This episode I wrap up my series on C by looking at it's early development and spread. We will get into the 1st and 2nd C compilers ever written, and take a look at how a banned book lead to generations of avid C programmers.
Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and bonus content: https://www.patreon.com/adventofcomputing
C is easily one of the most influential programming languages in the world, and it's also one of the most popular languages in the world. Even after close to 50 years it remains in widespread and sustained use. In this series we are going to look at how C was developed, how it spread, and why it remains so relevant. To do that we need to start with background, and look at what exactly influenced C. This episode we are diving into some more ALGOL, CPL, BCPL, and eventually B.
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One of the great things about the modern Internet is the wide range of services and content available on it. You have news, email, games, even podcasts. And in each category you have a wide range of choices. This wide diversity makes the Internet so compelling and fun to explore. But what happens when you take away that freedom of choice? What would a network look like if there was only one news site, or one place to get eamil? Look no further than THE SOURCE. Formed in 1979 and marketed as the information utility for the information age, THE SOURCE looked remarkably like the Internet in a more closed-off format. The key word here is: looked.
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The Intel 8086 may be the most important processor ever made. It's descendants are central to modern computing, while retaining an absurd level of backwards compatibility. For such an important chip it had an unexpected beginning. The 8086 was meant as a stopgap measure while Intel worked on bigger and better projects. This episode we are looking at how Intel was trying to modernize, how the 8086 fit into that larger plan, and it's pre-IBM life.
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Saga II was a program developed in 1960 that automatically wrote screenplays for TV westerns. Outwardly it looks like artificial intelligence, but that's not entirely accurate. Saga has much more in common with CNC software than AI. This episode we take a look at how the same technology that automated manufacturing found it's way into digital westerns, and how numerically controlled mills are remarkably similar to stage plays.
Clips drawn from The Thinking Machine: https://techtv.mit.edu/videos/10268-the-thinking-machine-1961---mit-centennial-film
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Sometimes an idea is so good it keeps showing up. Electronic ping-pong games are one of those ideas. The game was independently invented at least twice, in 1958 and then in 1966. But, here's the thing, PONG didn't come around until the 70s. What were theses earlier tennis games? Did Atari steel the idea for their first hit? Today we go on an analog journey to find some answers.
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Lars Brinkhoff has been spearheading the effort to keep the incompatible Timesharing System alive. Today we sit down to talk about the overall ITS restoration project, software preservation, and how emulation can help save the past.
You can find the full restoration project at github: https://github.com/PDP-10/its
And follow Lars on twitter: @larsbrinkhoff
Modern operating systems adhere to a pretty rigid formula. They all have users with password-protected accounts and secure files. They all have restrictions to keep programs from breaking stuff. That design has been common for a long time, but that doesn't make it the best solution. In the late 60s ITS, the Incompatible Timesharing System, was developed as a more exciting alternative. ITS was built for hackers to play, there were no passwords, any anyone who could find ITS was welcome to log in.
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BASIC is a strange language. During the early days of home computing it was everywhere you looked, pretty much every microcomputer in the 70s and early 80s ran BASIC. For a time it filled a niche almost perfectly, it was a useable language that anyone could learn. That didn't happen by accident. Today we are looking at the development of BASIC, how two mathematicians started a quest to expose more students to computers, and how their creation got away from them.
In 1946 John Eckert and John Mauchly left the Moore School, patented ENIAC, and founded a company. One of those discussions would have consequences that wouldn't be resolved until 1973. Today we close out our series on ENIAC with a look at the legal battle it spawned, and how it put ownership over the rights to basic digital technology on trial. Along the way we talk legal gobbledygook, conspiracy, and take a look at some of the earliest electronic computers.
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Completed in 1945, ENIAC was one of the first electronic digital computers. The machine was archaic, but highly influential. But it wasn't a totally new take on computing. Today we are taking a look at the slow birth of ENIAC, how analog computers started to fall apart, and how earlier ideas transitioned into the digital future.
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This episode is not about the IBM PC. In 1981 the Personal Computer would change the world. Really, it's hard to talk about home computing without diving into it. But I've always had an issue with the traditional story. The PC didn't come out of left field, IBM had actually been trying to make a home computer for years. In 1981 those efforts would pay off, but the PC wasn't revolutionary hardware for Big Blue, it was evolutionary. So today we are looking at that run up with SCAMP, the 5100, and the Datamaster.
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It's time to round out spook month with a return to one of last year's topics: the computer virus. Malicious code traveling over networks is actually a relatively new phenomenon, early viruses were much different. In this episode we examine ANIMAL and Elk Cloner, two early viruses that were meant as practical jokes and spread by hapless computer users. Along the way we will see cases of parallel evolution, name calling, and find out if there is any one origin to the word "virus".
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Spam emails are a fact of modern life. Who hasn't been sent annoying and sometimes cryptic messages from unidentified addresses? To understand where spam comes from we need to look at the origins of email itself. Email has had a long and strange history, so too have some of it's most dubious uses.
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We've all played the Oregon Trail, but what do you know about it's origins? First developed as a mainframe program all the way back in 1971, the Oregon Trail was intended as an educational game first and foremost. In fact, it traces its linage to some of the first efforts to get computers into the classroom. Today we are following the trail back to it's source and seeing how the proper environment was built to create this classic game.
You can play the 1975 version here: https://archive.org/details/OregonTrailMainframe
Like the show? Then why not head over and support me on Patreon. Perks include early access to future episodes, and stickers: https://www.patreon.com/adventofcomputingThe creation of FORTRAN and early compilers set the stage to change computing forever. However, they were just the start of a much longer process. Just like a spoken language, programming languages have morphed and changed over time. Today we are looking at an interesting case of this slow evolution. JOVIAL was developed during the Cold War for use in the US Military, and it's been in constant small-scale use ever since. It's story gives us a wonderful insight into how programming language change over time, and why some stick around while others die out.
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Is there a more iconic duo than the IBM PC and MS-DOS? Microsoft's Disk Operating System would be the final success that turned the company into what we know today. But here's a dirty little secret: DOS didn't start out at Microsoft. So how did Gates and Allen get hold of a winning program? Today we look at how Tim Paterson, an engineer at a long forgotten company, created the first x86 computer and the original version of DOS.
Important dates:
1979 - Tim Paterson builds first 8086 Computer
1980 - Microsoft licenses DOS from Seattle Computer Products
1981 - DOS ships with the IBM PC
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The IBM PC and MS-DOS, the iconic duo of the early 80s. The two are so interconnected that it's hard to mention one without the other. But in 1980 DOS wasn't IBM's first choice for their soon-to-be flagship hardware. IBM had wanted to license Gary Kildall's CP/M, but in a strange series of events the deal fell through. Legend states that Kildall lost the contract b was too busy flying his private plane to talk business with IBM, but is that true? Today we look at the development of CP/M, why it was a big deal, and why the PC ultimately shipped with Microsoft software.
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A lot of the technology we associate with the modern day started on anachronistic machines. I'm not talking about mainframes, I'm talking older. Today we are looking at George Julius's Automatic Totalisator, an analog computer used to manage betting at horse tracks around the world. These were massively complex machines, some networked over 200 input terminals, and they did it all mechanically.
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Important Dates:
1913: Premier Tote installed in Auckland
In 1974 Intel released the 8080 processor, a chip long in the making. It was the first microprocessor that had the right combination of power and price to make personal computers viable. But that same year a small group of employees defected and formed their own company called Zilog. Among this group were Masatoshi Shima and Federico Faggin, two of the principal architects behind the 8080 as well as Intel's other processors. Zilog would go on to release a better chip, the Z80, that blew Intel out of the water. Today we continue our Intel series with a look into this twisting story.
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Important Dates:
1974: Intel 8080 hits shelves
1976: Zilog Z80 goes on sale
I recently got the chance to sit down and talk with Microsoft alumni Brad Chase. He was the product manager for Microsoft Works on the Macintosh, DOS 5, DOS 6, and the marketing lead for Windows 95 as well as much more. We talk about the Apple-Microsoft relationship, the groundbreaking launch of Windows 95, and what it takes to sell software.
Editing for this episode was handled by Franck, you can follow him on instagram: www.instagram.com/frc.audio/
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Portable computing is now totally ubiquitous. There's a good chance you are listening to this episode on a tiny portable computer right now. But where did it all come from? As it turns out the first portable computer was designed all the way back in 1972. This machine, the DynaBook, only ever existed on paper. Despite that handicap, in the coming years it would inspire a huge shift in both personal and portable computing.
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Important dates in this episode:
1972: DynaBook designed by Alan Kay
1976: NoteTaker project starts
1982: GRiD Compass released
In this episode we finish up our look at the birth of the transistor. But to do that we have to go back to 1880, the crystal radio detector, and examine the development of semiconductor devices. Once created the transistor would change not just how computers worked, but change how they could be used. That change didn't happen over night, and it would take even longer for the transistor to move from theory to reality.
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Important dates in this episode:
1939: Russel Ohl Discovers P-N Junction 1947: Point Contact Transistor Invented at Bell Labs 1954: TRADIC, First Transistorized Computer, Built
The transistor changed the world. It made small, complex, and cheap computing possible. But it wasn't the first attempt to crack the case. There is a long and strange lineage of similar devices leading up to the transistor. In this episode we take a look at two of those devices. First the vacuum tube, one of the first components that made computing possible. Then the cryotron, the first device purpose built for computers.
You can find the full audio of Atanasoff's talk here: https://www.youtube.com/watch?v=Yxrcp1QSPvw
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Important dates in this episode:
1880: Thomas Edison Rediscovers Thermionic Emission 1904: Ambrose Fleming Invents the Vacuum Tube 1906: Lee de Forest Patents the Audion Triode Tube 1937: George Stibitz Creates First Binary Adding Circuit from Spare Relays 1938: John Atanasoff Visits a 'Honkey-Tonk' 1941: ABC, First Vacuum Tube Calculator, is Completed 1953: Cryotron Invented by Dudley Allen Buck
In the current day Linux is the most widely used UNIX-like operating system. It's rise to prominence has been an amazing success story. From it's humble beginnings Linux has grown to power everything from super computers to car stereos. But it's not the first UNIX clone. A much earlier system existed, called Coherent. And as it turns out both Linux and Coherent share a lot of similarities. The biggest difference being that Coherent was closed source.
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Important dates in this episode:
1973: AT&T UNIX V4 Goes Public 1949: DOJ Sues AT&T Over Antitrust Violations 1975: AT&T UNIX V6 Released 1977: First Version of BSD Circulates 1977: XYBASIC Released by Mark Williams Company 1980: Coherent Released for PDP/11 1983: Coherent Comes to the IBM PC/XT 1995: Mark Williams Company Closes
In this byte sized episode I take a look at a pack in that came with the first Macintosh. Along side Apple stickers, manuals, and the computer itself there was a single cassette tape labeled "A Guided Tour of the Macintosh". The purpose? It's a strange addition to the Mac's packing, but a great example of Apple's attention to detail and ingenuity.
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Important dates in this episode:
1984: A Guided Tour of the Macintosh Released
Every day we are inundated with digital audio: phone calls, music, even this podcast. Digitized sound has become so ubiquitous that it often fades into the background. What makes this all possible is a technology called Pulse Code Modulation, or PCM. This isn't new technology, its roots trace all the way back to 1937. So how exactly did digital audio come into being well before the first digital computers?
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Important dates in this episode:
1937: PCM Developed by Alec Reeves 1941: Germany Cracks A-3 Code 1943: Bell Labs Develops SIGSALY(aka The Green Hornet) 1957: First PCM Synthesizer, MUSIC I, Programmed by Max Mathews
It's easy to think of Apple and Microsoft as bitter rivals, but that's not always the case. The two companies have a very complicated relationship, and a very long history. This connection goes all the way back to the 1970s and a product called Applesoft BASIC. It would become stock software on nearly every Apple II computer ever sold, it kept Apple competitive in the early home computer market, and it may have saved Microsoft from bankruptcy.
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Important dates in this episode:
1997: Bill Gates saves Apple from Bankruptcy 1976: Apple I hits shelves, Integer BASIC soon follows 1977: Apple II Released 1978: AppleSoft BASIC Ships
The 1980s were a turbulent and fast-moving decade for the video game industry. There were huge success stories, rapid advancements in technology, and the North American Video Game Crash. Caught up in all of this was an ambitious machine called the Vectrex. In an era dominated by pixelated graphics the Vectrex brought higher resolution vector images and early 3D to market. But ultimately it would be swept away during the market's crash. Today we are taking a dive into the development of the Vectrex, what made it different, and how it survives into the modern day.
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The widespread use of the internet has shaped our world, it's hard do imagine the modern day without it. One of the biggest featured would have to be the hyperlink. But despite the modern net feeling so new, links actually date back as far as the 1930s and the creation of the Memex: a machine that was never built but would influence coming generations of dreamers.
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Important dates in this episode:
1927: Differential Analyzer Built at MIT 1938: Rapid Selector Built by Vannevar Bush 1945: As We May Think Published
The floppy disk is one of the most iconic pieces of technology. While not in use in the modern day there was a period of 40 years where the floppy disk was synonymous with data storage. Today we pick up where we finished in the last episode, with the rise and fall of the 5 1/4 inch disk. We will be looking at the creation and spread of the 3 1/2 inch floppy disk. How did Sony, a non-player in the computer market, create this run away success? And how did Apple contribute to it's rise?
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Important dates in this episode:
1980: Sony Invents Microfloppy Disk 1983: Apple Builds Prototype MAC with 3 1/2 Inch Floppy
The floppy disk was a ubiquitous technology for nearly 40 years. From mainframes to home computers, the plastic disk was everywhere. And in the decades it was around there were very few changes made to how it fundamentally worked. So how did it get so popular? What made the floppy disk so flexible? And how did it finally fall out of favor? In this episode we will look at the technology's early days.
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Important dates in this episode:
1971: 8 Inch Floppy Disk(Minnow) Created at IBM 1976: Shugart Invents 5 1/4 Inch Floppy Disk
Our modern world is full of software, it's what makes everything tick. The sheer amount of code that goes into something like keeping the internet running is staggering. Programming isn't the easiest profession, but there was a time when it was much much harder. It took a huge shift in thinking, and some impressive feats of software development, to make complicated programming possible. And that shift started in the 1950s.
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Important dates in this episode:
1951: Grace Hopper Creates A-0 Compiler 1954: John Backus Starts FORTRAN Project at IBM 1957: First FORTARN Compiler Ships
Many video games today make use of randomized content, some more than others. It may seem like an obvious feature, but it turns out that procedural generation didn't really catch on in video games until the 1980 release of Rogue. The game itself never saw much commercial success, but was wildly popular among UNIX users. In this episode we look at Rogue, how it was created, and the legacy that we still see today.
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Important dates in this episode:
1980: Rogue Written for PDP/11 1984: Rogue Ported to PC, Macintosh, Atari ST
It's time to continue our deep dive into the legacy of Intel's processors. This episode we will be looking at the 8008, the second microprocessor produced by Intel and the progenitor of the x86 family. Along the way we will see how an innovative terminal from 1969 inspired the chip, how Intel lost a contract, and discuss some of the first personal computes.
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Important dates in this episode:
1969: CTC Develops First 'Glass-Teletype' Terminal 1972: 8008 CPU Released by Intel
In this mini episode we will look at the Y2K bug, and some of the recipes it spawned. That's right, we are talking about Y2K cookbooks!
You can find all more Y2K compliant food here: https://web.archive.org/web/19991012032855/http://y2kkitchen.com/
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Important dates in this episode:
1999: Y2K Kitchen Hits Shelves
In the conclusion to our discussion of PLATO we look at the final incarnation of the system: PLATO IV. How did an educational machine turn into one of the earliest online communities? What was it like to use PLATO at it's height? Along the way we will look at the software, hardware, and video games that made PLATO so special.
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Important dates in this episode:
1964: Plasma Display Patented 1972: PLATO IV Launches at University of Illinois 1973: Empire, First MMO, Developed for PLATO IV
In the 1960s a small project started at the University of Illinois. This project, called PLATO, would go on to pioneer a truly impressive amount of new technology, including the first plasma screen, MMO video games, and time-sharing. However, PLATO remains relatively unknown today.
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Important dates in this episode:
1952: ILLIAC Becomes Operational 1960: PLATO I Developed 1961: PLATO II Developed 1969: PLATO III Developed
The computer mouse is a ubiquitous device, it's also one of the least changed devices we use with a computer. The mice we use today have only seen small incremental improvements since the first mouse was developed. So how did such a long lasting design take shape, and how did it travel the decades up to now?
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Important dates in this episode:
1961: First Mouse Developed at Engelbart's ARC Lab 1972: Xerox Develops Rollerball Mouse for Alto 1979: Apple LISA Mouse Designed
In this mini-episode we look at a strange event in Microsoft's early history and their first case of piracy. Along the way you will learn about the best advetrizing campaign in history: the MITS MOBILE Computer Caravan!
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Important dates in this episode:
1976: 'Open Letter to Hobbyists' Written by Bill Gates
In 1086 William the Conqueror commissioned a survey of England that would come to be known as the Domesday Book. 900 years later the BBC would create a similar survey, called the Domesday Project. This new survey spanned two LaserDiscs holding over a gigabyte of data and 200,000 images, most of which were collected by students. It presets an amazing time capsule of the UK in 1986. Also contained within the disks were 3D virtual walks of the country side, and an entire computer generated gallery. So how did such strange technology come together to commemorate a 900 year old manuscript?
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Important dates in this episode:
1986: BBC Domesday Project Released
Intel is one of the dominant forces in the computer industry today, they may be most well known for their line of microprocessors. These chips have powered computers going back to the early days of microcomputers. How did Intel become so entrenched in the field? Well, it all started with the 4004 CPU, the first "one-chip" computer.
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Important dates in this episode:
1971: Intel 4004 Released
Colossal Cave Adventure is one of the most influential video games of all time. Originally written for the DEC PDP-10 mainframe in 1975 the game has not only spread to just about any computer out there, but it has inspired the entire adventure/RPG genera. In this episode we are going to look at how Adventure got it's start, how it evolved into a full game, and how it came to be a lunch title for the IBM PC.
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Important dates in this episode:
1975: Colossal Cave Adventure Developed
Computer viruses today pose a very real threat. However, it turns out that their origins are actually very non-threatening. Today, we are going to look at some of the first viruses. We will see how they developed from technical writing, to pulp sci-fi, to traveling code.
I talk about The Scarred Man by Gregory Benford in this episode, you can read the full short story here: http://www.gregorybenford.com/extra/the-scarred-man-returns/
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Important dates in this episode:
1949: John Von Neumann Writes 'Theory and Organization of Complex Automata' 1969: 'The Scarred Man' Written by Gregory Benford, Coined Term 'Virus' 1971: Creeper Virus Unleashed
Today I am joined by Julien Mailland and Kevon Driscoll, co-authors of Minitel: Welcome to the Internet and proprietors of the Minitel Research Lab(minitel.us). We talk about their book, how they first started working on Minitel terminals, and the ongoing work to preserve Minitel.
Today we are dipping back into the deep and complex history of the proto-internet. We are going to be looking at Minitel, a France-Wide-Web that was built in the 1980s as a way to help the country stay relevant in the digital age.
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Important dates in this episode:
1980: Minitel Program Networks France
Today we are going to be traveling back to the late 1970s to take a look at the early days of the home computer. And specifically how Microsoft found a foothold at just the right time and place. And for Bill Gates and Paul Allen that would come in the form of BASIC.
Along the way we will cover the Altair 8800, vaporware, and how Bill Gates violated Harvard student conduct.
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Important dates in this episode:
1974: Altari 8800 Released 1975: Microsoft BASIC Released
It really seems like in the last decade video games have gone from a somewhat niche hobby to a widespread part of our culture. Nowadays, there are a multitude of ways to get out gaming fix. Consoles, handheld game systems, and even smartphones make video games more accessible than ever. But when and how exactly did video games start to creep into the modern consciousness?
In this episode we look at some of the earliest video games and how they came to be.
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Important dates in this episode:
1962: Spacewar! Developed
In this mini-episode we look at the Jargon File, an early primary source about hacker culture.
The most recent version of the file lives here: http://catb.org/jargon/html/
If you want more of my voice, I was also recently on the What Do You Do With That podcast talking about restoring an IBM PS/2 Model 25. You can find all their episodes here: https://wdydwt.blubrry.net/
In this episode we are going to explore the ARPANET. This is a companion to the last episode, which covered contemporary Soviet attempts to create an early internet.
Like with last time, today we are still in the Cold War era. Now, this won't be a point by point comparison of Soviet to US networks. They are totally different beasts. Instead, what I want to do is look at how ARPANET was developed, what influenced it, and how it would kick start the creation of the internet.
Often times people assume the US is the homeland of the internet. Funded by the US Department of Defence, the first attempts at a large-scale network were started during the height of the Cold War, and a large part of it's design was redundancy and robust-ness. Some of the researchers were quite frank about it's purpose: to create a network that could survive an upcoming nuclear war. This military-hardened infrastructure was known as ARPANET.
But that's only part of the story, and the US wasn't the first to the party. The fact is, the internet was born during the Cold War. This was an era that saw huge advancements in science, both for better and for worse. The space race put humans on the moon, and the nuclear arms race put humans dangerously close to annihilation. So it should be no surprise that America's counterpart in this age, the Soviet Union, was working towards their own proto-internet.
The Raspberry Pi had been a huge success at its stated goals, and continues to be. But, this isn't the first time a British company would design and develop a computer as an accessible platform for learning programming. In fact, if you've read much about the Pi then you've probably seen people calling it a "BBC Micro 2".
So what was the BBC Micro? What did the BBC have to do with creating a new computer? And how is any of this connected to the 21st century version?
Today I want to share the story from a slice of a somewhat forgotten age: BBC's involvement with Acorn Computers and how they worked together to educate a generation of programmers. Along the way we will see how a small UK company created an impressive series of computers who's legacy may not be known in the States, but has had a surprising impact on the world.
Special thanks to Neil from Retro Man Cave for sharing his memories of the BBC Micro. You can find him on YouTube here: https://www.youtube.com/channel/UCLEoyoOKZK0idGqSc6Pi23w
Today, I want to share with you the story of the first PC clones and how they cemented the rise of the x86 chipset.
Most of this story takes place between 1981 and 1984, but I think it's fair to say that these 3 years are some of the most influential for the PC's rise to domination. So lets start the story with a discussion of the IBM PC, how it was special, and then examine how reverse engineering it lead to the current x86 monoculture we see today.
In this byte-sized episode we look at edge-notched cards. A punch card adjacent technology with a strange connection to the early internet.
What are the origins of our modern day text-to-speech systems? In this episode we will dive into the rich history of electronic talking machines. Along the way I will tell you the story of the vocoder, the first singing computer, and a little about the father of modern synthesized speech.
Now, as the name suggests this is the second part of a series on the history of UNIX. Part 1 mainly covers the background leading up to UNIX. If you haven't listened to it yet, I strongly suggest you go do that now. A lot of what was covered in part 1 provides needed context for our discussion today.
Just as a quick recap, last time I told you about CTSS and Multics, two of the earliest time-sharing operating systems. Today, we are going to be picking up where we left off: Bell Labs just left Project MAC and decided to start their own time-sharing project. What they didn't realize was that this new project, called UNIX, would soon outshine all of its predecessors. But when this all started, in 1969 on a spare mainframe at Bell Labs, there was no hint at it's amazing future.
In this mini-episode we talk about Space Travel, an obscure video game from 1969.
Many people have never even heard of Unix, an operating system first released in the early 1970s. But that doesn't change the fact that all of the internet, and nearly every computer or smart device you interact with is based on some variant of Unix. So, how was such an important project created, and how did it revolutionize computing?
Today we will dive into the story leading up to Unix: time-sharing computers in the 1960s. This is really just the background for part 2 where we will discuss the creation and rise of Unix itself. However, the history of early multi-user computers is itself deeply interesting and impactful on the evolution of computing.
The original Apple Macintosh, later rebranded the Macintosh 128k, is inarguably one of the most recognizable vintage computers. Even it's design has become iconic: a single 3 ½ inch floppy drive and 9 inch black-and-white CRT built into one small rounded beige box. Even on its release in 1984 it was heralded as a visionary and groundbreaking machine that could even rival the success of the IBM PC. Today, we are going to look at the enduring legacy of the Macintosh and answer the questions: what did Apple invent and what did they borrow, and are all interfaces that follow clones of the Macintosh.
A lot of newer technology doesn't expressly say it's going to "revolutionize the human experience", but sometimes, that line may actually be closer to the truth than you would expect. Today, I am going to tell you about a time when that was very much the case. Today we go back to 1968 to look at Doug Engelbart's "The Mother of all Demos"
You can watch the entite archve of the demo here: http://www.dougengelbart.org/content/view/209/448/
Today, I want to share with you a technology that shambles among us as a corpse that refuses to die. That is, of course, the punch card. In this episode, we will be talking about the storied history and influence from beyond the grave of the punch card.
En liten tjänst av I'm With Friends. Finns även på engelska.