This week Charles Cecil, the mastermind behind classics Beneath a Steel Sky and the Broken Sword series, joins Seoirse, and after some slight fanboyism from seoirse, he then talks about how their partnership with Apple came about, his design philosophy regarding puzzles and story in video games and why it took him 26 years to make Beyond a Steel Sky. All that and much more!
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Beyond a Steel Sky Steam Apple Arcade
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