In the 2nd play session of our homebrew D&D campaign, Into The Weirs, our intrepid adventurers discover that their new mansion, like any good fixer-upper, comes with ghostly sounds, a pirate invasion, and a kobold in a parrot costume. And we're not supposed to talk about what lies beneath the house, right? RIGHT?!Miss our earlier podcast kicking off the campaign? You can find it on our playlist: https://soundcloud.com/blizzardwatch/sets/tavern-watch-plays-weirs
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