We're joined by Richard Simpson of We're Not Wizards, who is definitely not a magician, Victorian or otherwise, to talk about the line between game design and production. Should production values be an integral part of the discussion of a game's merits, or should we learn to separate the two? Before we get productive, we talk about Doughnut Dash, Cities, Azul: Stained Glass of Sintra, and L.L.A.M.A.
07:25 - Doughnut Dash 17:10 - Cities 21:37 - Azul: Stained Glass of Sintra 31:01 - L.L.A.M.A 35:25 - The Power of Production 35:34 - The Quacks of Quedlinburg 41:35 - The Last of Us Part II 47:15 - GKR: Heavy Hitters 49:24 - Cthulhu Wars 53:33 - Warhammer 40k 55:03 - Castles of Burgundy 55:29 - Container 56:10 - Tang Garden 58:09 - Krazy Wordz 59:23 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant Check out We're Not Wizards at: https://werenotwizards.podbean.com
Check out Kellen on We're Not Wizards Here: https://werenotwizards.podbean.com/e/boardgamebarrage/
Check out Neilan on We're Not Wizards Here: https://werenotwizards.podbean.com/e/neilan/
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