Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that we usually don't love, and the games that turned us around on them. Before we see things in a new light, we talk about CloudAge, Mariposas, and Faiyum.
03:04 - CloudAge 12:37 - Mariposas 18:01 - Faiyum 28:27 - Games that rescued a mechanism 28:40 - Performative Clues 29:05 - Time's Up 31:29 - On a Scale of One to T-Rex 32:19 - Action Points 32:52 - Flash Point: Fire Rescue 34:00 - Blood Rage 37:18 - Hidden Movement 37:18 - Nuns on the Run 37:45 - Specter Ops 38:35 - Scotland Yard 42:16 - Card Drafting 42:25 - Agricola 42:46 - 7 Wonders 43:53 - Paper Tales 44:25 - Inis 47:22 - Player Elimination 47:22 - Werewolf 47:40 - Shadow Hunters 48:09 - Secret Hitler 49:15 - Blood on the Clocktower 50:50 - "The Dice Game" 52:00 - For the King (and Me) 52:41 - Ra: The Dice Game Join the discussion at: https://boardgamebarrage.com/discord
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