Because making board games is hard, it's not enough just to have some solid mechanics - the best games have a production that coheres with the design. We look at some examples of games where production considerations (or lack thereof) have helped or hurt how they play. Before we executively produce, we talk about The King is Dead: Second Edition, Equinox, and Enchanted Plumes.
01:48 - The King is Dead: Second Edition 10:15 - Colossal Arena 10:15 - Equinox 22:06 - Enchanted Plumes 32:40 - Production and design 34:33 - Bunny Kingdom 35:35 - Smartphone Inc. 36:40 - A Study in Emerald (Second Edition) 37:50 - Railroad Ink 42:30 - Nidavellir 44:45 - Mountain Goats 46:26 - Red Rising 47:58 - Scythe
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