One of the things we love to do, especially if we're playing a game for the first time, is analyse it while we're playing. We're sure this totally isn't annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer's thought process was, and wondering "why is that like that?" Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.
03:28 - Divinity Derby 11:54 - Hab & Gut 13:22 - Mexica 19:06 - Strasbourg 24:35 - Taj Mahal 30:38 - Why is that mechanic like that? 33:28 - Risk 33:39 - Kemet 34:58 - Scythe 38:57 - Circadians: Chaos Order 39:57 - Tinner's Trail 41:22 - Ankh: Gods of Egypt 42:58 - Rocketmen 45:09 - The Oracle of Delphi
Check out our wiki at: https://boardgamebarrage.com/wiki
Join the discussion at: https://boardgamebarrage.com/discord
Join our Facebook group at: https://boardgamebarrage.com/facebook
Get a Board Game Barrage T-shirt at: https://boardgamebarrage.com/store