Yes, you could make the argument that every game is a negotiation game if you try hard enough, but for a lot of games it's more integral to the design. We look at games that we think integrate negotiation mechanics especially well, and ask how much is too much (or too little) when it comes to negotiation. Before we compromise, we talk about Septima, and Kremlin.
02:12 - Septima 18:09 - Kremlin 34:26 - Negotiation as a mechanic 35:51 - Catan 38:01 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant 43:23 - Inis 45:45 - Rising Sun 47:31 - Between Two Cities 49:22 - Dune 50:28 - Spartacus: A Game of Blood and Treachery 52:48 - Diplomacy
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