Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day.
Timecodes:
02:00 - Darwin's Journey 13:44 - Aleph Null 21:07 - Rome in a Day 30:09 - Innovation vs. Convention 33:14 - Root 36:02 - Teotihuacan: City of Gods 36:02 - Tekhenu: Obelisk of the Sun 36:17 - Tiletum 38:17 - Tower of Babel 42:04 - Oath: Chronicles of Empire and Exile 42:31 - Horseless Carriage 42:49 - Atiwa 44:04 - Inis 45:14 - The Castles of Burgundy
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