A little prune, a little embellish, a nip, a tuck, and a flourish, and we can get this thing just how we like it. We're looking at all the little things that we'd like to see more of, all the things we'd like to see less of in the world of board games. Before we giveth and taketh away, we talk about First in Flight, Tramways, and Wandering Towers.
Timecodes:
02:39 - First in Flight 11:57 - Tramways 23:32 - Wandering Towers 31:50 - What we want more and less of in games 33:13 - More middleweight 35:18 - More emergence 36:50 - Stationfall 37:13 - Troyes 37:13 - Glory to Rome 37:13 - Innovation 38:13 - Archipelago 39:03 - Sidereal Confluence: Trading and Negotiation in the Elysian Quadrant 40:02 - More rough edges 41:57 - Cosmic Frog 44:11 - More Saga 44:11 - Dead Reckoning 46:24 - Oath: Chronicles of Empire and Exile 46:36 - More community conventions 47:49 - More games with less rules 49:09 - Less trick takers 51:05 - Less board games 53:35 - Less dour color palettes 54:54 - Eschaton 55:13 - 3 Ring Circus 56:02 - The Guild of Merchant Explorers 56:27 - Less generic themes 57:37 - Less individual player boards 58:44 - Less multiplayer solitare 1:00:23 - Less content creators working for publishers
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