Objectivity is a nice goal, but what does it mean for board game criticism? Are there elements of board game design that we can have factual conversations about, without invoking our personal biases? We debate this in the only way we know how. Before we start shouting, we talk about Hyperspace, Gùgōng, and Wingspan. 02:30 - Hyperspace 08:52 - Gùgōng 14:43 - ZhanGuo 17:35 - Last Will 18:06 - Wingspan 21:37 - Innovation 26:26 - Critical Objectivity 26:58 - Nemesis 28:01 - Zombicide 32:01 - Heroes of Land, Air & Sea 43:04 - Monopoly 43:55 - Formula D 44:42 - Magical Athlete 46:18 - Diplomacy