A Game Tools Engineer from Obsidian joins to discuss Next Gen Hardware and Game Engines.
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0:00 What got Taylor into game development?
8:01 What does a “Senior Tools Engineer” do at Obsidian Entertainment?
13:22 How are Open World games actually made? How do you even start them?
22:05 What is a "Game engine," and why did Frostbite hurt Bioware?
29:15 Why Studios use Old Game Engines for so long - what's the advantage?
44:23 Are developers able to optimize for Ray Tracing effectively yet?
56:00 When is Ray Tracing worth it? When is 4K worth it? What's the best combination?
1:05:46 Unreal Engine 5 Matrix Demo - What impressed us? What needs work?
1:11:30 Optimizing for AMD v Nvidia v PS5 v XBOX Series X – how important are TFLOPS?
1:20:45 Why isn't dynamic resolution used more in PC Games?
1:25:11 Why do shooters this fall feel half finished? Did COVID hurt 2021’s releases?
1:32:36 Halo Infinite vs Battlefield 2042 - Making Good Launch Decisions
1:42:05 Microsoft Buying Obsidian & Bethesda, Game Pass vs Profits
1:51:32 Advice for aspiring game developers
2:17:57 What would you want in a next gen XBOX Series X or PlayStation 6?
https://www.linkedin.com/in/taylor-hadden-01a09827
Check out Taylor’s Twitter and Tangent Notes: https://mobile.twitter.com/cptn_chillpill
https://youtu.be/gr9TORbHA2M
https://screenrant.com/battlefield-2042-originally-battle-royale-game-report/
https://youtu.be/mCxHcvtpfAk
https://www.techpowerup.com/gpu-specs/geforce-rtx-3090.c3622
https://www.techpowerup.com/gpu-specs/radeon-rx-6900-xt.c3481
https://www.unrealengine.com/en-US/blog/introducing-the-matrix-awakens-an-unreal-engine-5-experience