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Broken Silicon

89. Cloud Gaming, Dev Crunch, High-Frequency Trading | Low Latency Developer

113 min • 24 februari 2021
Going fast, not wide. Tom interviews a Coding Developer who focuses on reducing latency for financial servers. They discuss everything from cloud gaming, console SSDs, game dev crunch, and Alder Lake vs Zen 4. [SPONSOR: https://www.cdkoffers.com/] 25% software discount code: brokensilicon 3% discount code for everything: dieshrink Win10 pro oem key 13$: https://bit.ly/2Wdfghh Win10 Home oem key 11$: https://bit.ly/3dsbSFi Win10 pro oem key FOR 2PC 20$: https://bit.ly/36DFHAB Office 2019 key 29$: https://bit.ly/2WdfBAz Win10 pro oem+Office 2019 41$: https://bit.ly/3ea83Vo 0:00 What is a “Low Latency Developer”? 7:57 Guest’s Background in PC Gaming 14:58 What got you into Coding? What made you focus on latency? 19:39 What does a low latency developer do for Financial Trading? 25:05 What is the current bottleneck for long distance latency? 32:10 How much more can you improve latency in Game Streaming? 39:50 Fixing the “Crunch” issue in Game Dev, and Coding in general 43:50 The Difference between coding for finance & coding for games 1:00:45 Are clockspeeds or core count more important for trading? 1:07:57 Is latency in DDR5 a problem? Are devs excited about PCIE 6? 1:12:14 Are financial Servers considering AMD? 1:17:27 Custom ASICs, Samsung AI HBM, Direct Storage API v Console 1:37:04 Should AM5 have 4-channel mem? big.LITTLE Benefits in ADL https://news.samsung.com/global/samsung-develops-industrys-first-high-bandwidth-memory-with-ai-processing-power https://www.nvidia.com/en-us/geforce/news/reflex-low-latency-platform/ https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout
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