It seems intuitive that adding additional people will increase your speed in making a great game. However, staffing up is more nuanced than that. If you add people to a system where there are underlying operational and/or cultural issues all you’re doing is adding weight to a cart that’s already in the mud. So how do you staff video game development efficiently?
Honestly, it’s complicated. A lot of the aspects of whether a person is needed or a good fit are intangible, and can only be felt and understood by paying attention, which is a huge missing piece in most staffing plans and hiring processes.
This podcast will show you how to use your judgment as a leader to identify key data points and make effective decisions around staffing.
Topics discussed in this episode:
- The importance of deliberately constructing a team
- Why hiring more people does not equate to more productivity
- How big should your team be?
- Importance of leaders understanding their team’s workflows
- How you identify your worst bottlenecks
- Management overhead when it comes to staffing
- Incentivizing not working on unnecessary aspects of the project
- When hiring more people is appropriate
- Understanding the human intangibles as being critical to staffing
- Summary of four points to keep in mind when thinking of hiring
For more tips on how to staff your dev team, email us at [email protected] to set up a free 90 minute call!
For more episodes head to the Building Better Games Podlink.
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