What defines cheating in games? Is it exploiting existing bugs, using automation or macro tools? What about installing third-party mods that unlock special features in the game?
Building Better Games is joined by game developer and anti-cheat expert, Paul Chamberlain, on this episode to discuss cheating and creating an anti-cheat strategy. Cheating is inevitable, but there ARE ways to mitigate its effects and keep competitive integrity in games.
Paul outlines the importance of understanding your game, measuring vulnerable systems to find patterns, and the role of operations teams in combating scammers and investigating cheaters. He also goes over multiple examples from real games, including League of Legends and Fortnite.
Tune in to hear Paul’s advice for dealing with cheating in game development!
Topics discussed in this episode:
Why people cheat
How to reduce cheating
What defines cheating
Why you need to understand your product
Real examples of cheating solutions
How players view the volume of cheating
Paul’s advice to address cheating
Watch Dan Olsen's video, "Why It's Rude To Suck At Warcraft,” from his YouTube Channel, Folding Ideas: https://www.youtube.com/watch?v=BKP1I7IocYU
Paul Chamberlain's Twitter: https://twitter.com/arkemNew Avalon Studios Twitter: https://twitter.com/NewAvalonGames
Omega Strikers from Odyssey Interactive just released, and you can check it out here: https://www.odysseyinteractive.gg/omegastrikers
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This episode was produced by Podcast Boutique http://www.podcastboutique.com
Content Producer: Ben Chadfield