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CISO Tradecraft®

#65 - Shall We Play A Game?

44 min • 14 februari 2022

Gamification is a superpower that CISOs can use to change the culture of an organization.  On this episode of CISO Tradecraft we discuss how to use gamification concepts as a CISO. 

What’s in a Game?

  • Objective
  • Rules
  • Challenge/Competition
  • Randomness or unpredictability
  • Designed for fun and sometimes learning

What Makes a Game Fun?

  • Challenge requires reasonable level of difficulty
  • Fantasy compelling setting for game action; temporary suspension of reality
  • Curiosity random events so that play is not completely deterministic
  • Control learners are confronted with choices

What’s in a Learning Game?

  • Active participation
  • Immediate feedback
  • Dynamic interaction
  • Competition
  • Novelty
  • Goal direction

5 Gamification Concepts

  1. Leaderboards
  2. Badges & Achievements
  3. Levels & Progression
  4. Unlockables
  5. Virtual Economy

4 Player Types

  1. Killers are players motivated by leader boards and ranks.  These players focus on winning and peer to peer competition. Their focus is on acting on other players.
  2. Achievers are players motivated by achievements and points.  These players focus on achieving present goals quickly and completely.  Their focus is on acting on the world.  
  3. Socializers are players motivated by friends lists, chat, and news feeds.  These players focus on socializing and developing a network of friends. Their focus is on interacting with players
  4. Explorers are players motivated by hidden content and levels.  These players focus on exploring and discovering the unknown.  Their focus is on interacting with the world.

References:

https://www.chaostheorygames.com/blog/serious-games-guide-everything-you-need-to-know-in-2021 

https://www.chaostheorygames.com/blog/what-is-gamification-2020-definition

https://directivecommunication.net/the-ultimate-guide-to-work-gamification/

https://yukaichou.com/gamificationnews/4-dominant-applications-of-gamification/

https://medium.com/@chow0531/actionable-gamification-fbe27f6cb2d6

https://www.capgemini.com/2020/06/gamification/

https://insights.lytho.com/translation-fails-advertising

http://timboileau.wordpress.com 

https://www.amazon.com/dp/1451611064/?coliid=I2J1XHCOBD5476&colid=2CQEH5MGKB5YX&psc=1&ref_=lv_ov_lig_dp_it 

Infographic:

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