The first podcast for C++ developers, by C++ developers!
The podcast CppCast is created by Phil Nash & Timur Doumler. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
CppCon 2024 keynotes on YouTube (via CppCon site):
Coros - task-based parallelism library built on C++20 Coroutines
final
and noexcept
keywords, how to interpret his results, and the project that inspired him to do so in the first place.
noexcept
Can (Sometimes) Help (or Hurt) Performance” - Ben Summertonfinal
Keyword" - Benjamin Summerton
is
and as
- Herb SutterWhy it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Why it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Why it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Why it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Why it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Why it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Why it is important to apply static analysis for open libraries that you add to your project
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Read the article "Checking the GCC 10 Compiler with PVS-Studio" covering 10 heroically found errors despite the great number of macros in the GCC code.
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Read the article "Checking the GCC 10 Compiler with PVS-Studio" covering 10 heroically found errors despite the great number of macros in the GCC code.
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Read the article "Checking the GCC 10 Compiler with PVS-Studio" covering 10 heroically found errors despite the great number of macros in the GCC code.
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Read the article "Checking the GCC 10 Compiler with PVS-Studio" covering 10 heroically found errors despite the great number of macros in the GCC code.
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Read the article "Zero, one, two, Freddy's coming for you" about a typical pattern of typos related to the usage of numbers 0, 1, 2
Use code JetBrainsForCppCast during checkout at JetBrains.com for a 25% discount
Matthew Butler is a security researcher who has been using C++ professionally since 1990. He has spent the past three decades as a systems architect and software engineer developing systems for network security, law enforcement and national defense. He primarily works in signals intelligence and security on platforms ranging from embedded micro-controllers to FPGAs to large-scale, real-time platforms.
He is on the staff of both CppCon and C++Now as well as a member of the C++ Standards Committee. He spends most of his time in EWG, SG12 (Undefined Behavior and Vulnerabilities), SG14 (Low Latency) and, now, SG21 (Contracts). He is also a member of WG23 (Programming Language Vulnerabilities).
He prefers the role of predator when dealing with hackers and lives in the Rocky Mountains with his wife and daughter.
Clare is an independent consultant, helping teams streamline their work with legacy and hard-to-test C++ and Qt code.
She has worked in software development for over 30 years, and in C++ for 20 years.
Since 2017, she has used her spare time to work remotely with Llewellyn Falco on ApprovalTests.cpp, to radically simplify testing of legacy code. She has enjoyed this so much that she recently went independent, to focus even more on helping others to work more easily with legacy code. Clare was until recently a Principal Scientific Software Engineer at Cambridge Crystallographic Data Centre. She is the original author of their popular 3D crystal structure visualisation program Mercury.
Botond Ballo is a software engineer at Mozilla, where he has been working on the Firefox web browser's rendering engine for 6 years. He's been attending C++ standards meetings for about the same time, and blogging about them to keep the C++ user community informed about standardization progress. In the committee, his interests include general language evolution, reflection, and tooling. Botond likes to hack on IDEs and other developer tools in his spare time. Offline, you might spot him climbing rocks or reading fantasy novels.
Tom Honermann is a software engineer at Synopsys where he has been working on the Coverity static analyzer for the past 8 years. His first C++ standard committee meeting was Lenexa in 2015. He currently chairs the SG16 text and Unicode study group and participates in the SG2 modules, SG13 HMI/IO, and SG15 tooling study groups. His contributions to C++20 include the new char8_t builtin type. A C++ minion with 20 years professional experience. Husband and father of two awesome boys.
Tyler Ang-Wanek has been developing software professionally for the past 3.5 years. He works as a senior developer at Axosoft, on the GitKraken team. His work primarily shifts among developing native node modules for use in GitKraken, architectural work for code and APIs around GitKraken, and developing new features for GitKraken. He is the creator of the node module Node Sentinel File Watcher (NSFW), a native file watcher written for GitKraken that has made its way into Atom and VSCode. One of his major accomplishments includes taking leadership of the open source native node module NodeGit. After much hard work on the NodeGit repo and within the community, Tyler joined the leadership group for LibGit2.
Robert Maynard is a principal engineer at Kitware and spends most of his time as a primary developer of VTK-m. VTK-m is a HPC toolkit of scientific visualization algorithms for highly concurrent processor and accelerator architectures. It uses a fine-grained concurrency model for data analysis and visualization algorithms allowing for seamless execution on GPU's or many-core CPUs.
When not working on VTK-m, Robert is either; writing CMake code, teaching CMake, or working to improve CMake.
Ivan Čukić is the author of "Functional Programming in C++" published by Manning.
He is one of the core developers of KDE, the largest free/libre open source C++ project.
He is also teaching modern C++ techniques and functional programming at the Faculty of Mathematics in Belgrade and has been using C++ for more than 20 years. He has been researching functional programming in C++ before and during his PhD studies, and uses the techniques in real-world projects.
Corentin Jabot is a freelancer developer and member of the French National Body and the C++ committee where he participates in the tooling, Unicode and library evolution working groups. He has been doing C++ for about 10 years and currently works with Mobsya, a swiss non-profit making educational robots for kids.
Michal is 34 years old and started programming when he was 11. C (and C++ soon after) became his favorite language soon afterwards. After quitting University after 2 years he was a regular programmer in a company for 4 years. He then started his own computer game project, which he's been working on for 7 years already. The game is much more successful than anticipated (with more than 1.7 million sales) while still in early access. We are close to finishing the game and deciding what to do next.
Michael Park is a software engineer at Facebook, working on the C++ libraries and standards team. His focus for C++ is to introduce pattern matching to facilitate better code.
Herb Sutter is an author, chair of the ISO C++ committee, and a systems languages architect at Microsoft.
David ("Daveed") Vandevoorde is a Belgian computer scientist who lives near Princeton, NJ, USA. He is vice-president of engineering at the Edison Design Group (EDG), where he contributes primarily to the implementation of their C++ compiler front end. He is an active member of the C++ standardization committee where he is primarily active in the core language evolution work. His recent work in that context has primarily been about extending the capabilities of “constexpr evaluation”. Daveed is also one of the five members of the committee’s “direction group”. He is the primary author of the well-regarded “C++ Templates: A Complete Guide” (now available in its second edition).
Alex is a Software Engineer who is working at PTScientists GmbH, a German aerospace startup that is planning to land a spacecraft on the Moon. After work, he is organizing LLVM Social in Berlin and researching the topic of mutation testing. He is generally interested in developer tools, low-level development, and software hardening.
David Sankel is a Software Engineering Manager/TL at Bloomberg and an active member of the C++ Standardization Committee. His experience spans microservice architectures, CAD/CAM, computer graphics, visual programming languages, web applications, computer vision, and cryptography. He is a frequent speaker at C++ conferences and specializes in large-scale software engineering and advanced C++ topics. David’s interests include dependently typed languages, semantic domains, EDSLs, and functional reactive programming. He is the project editor of the C++ Reflection TS, a member of the Boost steering committee, and an author of serveral C++ proposals including pattern matching and language variants.
Fred Tingaud is a Principal Software Engineer at Murex where he maintains the C++ UI and front-end APIs. He is also the creator of quick-bench.com, co-organizer of CPPP conference, co-host of Paris C++ Meetup and an organizer of #include . His interests range from code efficiency and readability to UI ergonomics.
Computer Science Engineer, PhD, Associate professor at University Paris Saclay, Joël Falcou is the creator and president of C++FrUG, C++ Meetup host and an International speaker. Joel has been actively participating in the C++ international community with more than 7 years of international talks at BoostCon, C++Now, C++Russia, C++Con and Meeting-C++. He is also a member of the C++Now and CppCon Program Committee. He is a member of the French National Body of the ISO Standard Committee for C++ since 2014.
Victor Zverovich is a software engineer at Facebook working on the Thrift RPC framework. Before joining Facebook in 2016, he worked for several years on modeling systems for mathematical optimization. He is an active contributor to open-source projects, an author of the {fmt} library and the ISO proposal P0645 to add a new formatting facility to C++.
Guy Davidson is the Principal Coding Manager of Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations, and to SG13, the HMI study group. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.
Marcus is currently the main software developer of Boden. He has a strong background in C++ graphics and UI development. He worked with Qt for more than 10 years on audio software and embedded projects.
Tobias is currently working as a software developer and product manager on Boden. He’s passionate about start-ups and entrepreneurship. Tobias also has a background as CTO in audio software, cloud technology, and web development.
Gal is currently working as a Security Researcher. Her passion is Reverse Engineering with a particular interest in C++ code. In her spare time, when not delving into low-level research, she designs and sews her own clothes and loves to play the Clarinet.
Marian Luparu is the Lead Program Manager of the C++ team responsible for the C++ experience in Visual Studio, VS Code as well as Vcpkg.
Sy Brand is Microsoft’s C++ Developer Advocate. Their background is in compilers and debuggers for embedded accelerators, but they’re also interested in generic library design, metaprogramming, functional-style C++, undefined behaviour, and making our communities more welcoming and inclusive.
Tara Raj is the Program Manager for the C++ experience in Visual Studio Code and Vcpkg. She is interested in developer tools and Linux.
Bob Brown is the engineering manager for C++ experiences in Visual Studio and Visual Studio Code.
Kirk stumbled into an internship at Microsoft in the 90s that turned into contracting and eventually employment at Microsoft. At Microsoft Kirk sometimes pushed the compiler to its knees in the pursuit of libraries that prevent common errors. In 2013 Kirk joined Microsoft Open Technologies Inc to work on open source. Kirk began investing heavily in rxcpp in the belief that it is a better abstraction for async than the primitives commonly used. Now Kirk works at Facebook with Eric Niebler and Lewis Baker to build async range concepts and algorithms (with coroutines) into the c++ std library.
Peter Bindels is a C++ software engineer who prides himself on writing code that is easy to use, easy to work with and well-readable to anybody familiar with the language. Since the last time he's been on CppCast he presented at multiple conferences about build tooling and simple code. In combining both, he created the build tool Evoke from cpp-dependencies and other smaller projects, leading to a simple to use build system presented at CppCon 2018. Earlier this year he presented its companion 2D Graphics library for absolute called Pixel at CppOnSea. He's active in both standards development as well as helping out with various things at conferences.
John Regehr is a professor at the University of Utah where he's been on the faculty since 2003. He likes to work on compilers and software correctness, but used to work on real-time and embedded systems. When he has free time he likes to go hiking in the desert with his kids.
Edaqa Mortoray grew up programming. From interface design to scientific simulations, including video games and development products, he's coded a bit of everything. He's got a successful programming blog and is the author of the book "What is Programming?"
Eric is as Software Engineer at Google working on Abseil and other core libraries. He is also a maintainer of libc++ and active member of the standards committee. In addition to writing C++ libraries, Eric enjoys hacking on Clang. Most recently Eric has been interested in using tooling to make C++ code healthier.
Christopher is a Staff Software Engineer on the ComputeCpp Runtime for Codeplay Software and a co-founding member of SG20. He is passionate about teaching people how to write programs using idiomatic C++, and also advocates for developers to consider adopting algorithms and ranges. When not thinking about C++, Chris is often playing games, watching films, or trying something new.
Kris is a C++ Software Engineer who currently lives a couple of doors down from CppCon 2019. He has worked in different industries over the years including telecommunications, games and most recently finance for Quantlab Financial. He has an interest in modern C++ development with a focus on performance and quality. He is an open source enthusiast with multiple open source libraries where he uses template metaprogramming techniques to support the C++ rule - "Don't pay for what you don't use" whilst trying to be as declarative as possible with a help of domain-specific languages. Kris is also a keen advocate of extreme programming techniques, test/behaviour driven development and truly believes that 'the only way to go fast is to go well!'.
Arthur O'Dwyer started his career writing pre-C++11 compilers for Green Hills Software; he currently writes C++14 for Akamai Technologies. Arthur is the author of "Colossal Cave: The Board Game," "Mastering the C++17 STL" (the book), and "The STL From Scratch" (the training course). He is occasionally active on the C++ Standards Committee and has a blog mostly about C++.
Isabella Muerte is a C++ Bruja, Build System Titan, and an open source advocate. She cares deeply about improving the workflow and debugging experience the C++ community currently has and is designing and implementing an experimental next-generation build system called Coven based on ideas mentioned in her CppCon 2017 talk "There Will Be Build Systems", while also simultaneously ripping CMake apart and putting it back together again with a library titled IXM. She recently launched aliasa.io, a small URL routing service intended for the CMake FetchContent module. She enjoys playing Destiny 2, acquiring tattoos, and is currently trying to master the five elements of earth, wind, water, fire, and gun (but she makes no promises). She bows to no entity but the terrifying Eldritch Daystar we call the "sun", and hopes to one day own two german shepherds named Rip and Tear.
Prior to entering start-up mode to launch Plastic SCM back in 2005, Pablo worked as R&D engineer in fleet control software development (GMV, Spain) and later digital television software stack (Sony, Belgium). Then he moved to a project management position (GCC, Spain) leading the evolution of an ERP software package for industrial companies. During these years he became an expert in version control and software configuration management working as a consultant and participating in several events as a speaker. Pablo founded Codice Software in 2005 and since then is focused on his role as chief engineer designing and developing Plastic SCM and SemanticMerge among other SCM products.
JF Bastien is the C++ lead for Apple's clang front-end, where he focuses on new language features, security, and optimizations. He’s an active participant in the C++ standards committee, where he chairs the Language Evolution Working Group Incubator (“oogie” for short). He previously worked on WebKit’s JavaScriptCore Just-in-Time compiler, on Chrome’s Portable Native Client, on a CPU's dynamic binary translator, and on flight simulators.
Denis is C++ developer with almost 10 years of experience. Denis started his journey as a developer of desktop applications, then moved to embedded and now he works at Intel, doing C++ compiler development. He enjoys writing the fastest-possible code and staring at the assembly. Denis is a father of 2, he likes to play soccer and chess.
Lenny has been using C++ off and on since 1995. Since graduating from SUNY Plattsburgh with a degree in Computer Science, he has been working at startups focused on high-throughput applications. About 2 years ago he joined Quantlab and discovered a different type of high-performance computing in low latency systems. Lenny lives in Denver, Colorado with his wife Lexey and their dog. He can be found hiking in the Colorado mountains while thinking about container access patterns and wondering if std::map can be renamed to std::ordered_map.
Jeff is a Software Engineer at Intel, where he leads the open source OSPRay project. He enjoys all things ray tracing, high performance and heterogeneous computing, and code carefully written for human consumption. Prior to joining Intel, Jeff was an HPC software engineer at SURVICE Engineering where he worked on interactive simulation applications for the U.S. Army Research Laboratory, implemented using high performance C++ and CUDA.
Ashley Hedberg has been working at Google for the last three years. She currently works on Abseil, an open-source collection of C++ library code designed to augment the C++ standard library. San Diego was her second WG21 meeting.
Devon is a 26 year old coming from a military family, he enjoys challenges physically and mentally, playing video games and creating them, learning, watching tv, puzzles, art, science, comedy, philosophy, programming and of course C++.
Adi is an entrepreneur, speaker, consultant, software architect and a computer vision and machine learning expert with an emphasis on real-time applications. He specializes in building cross-platform, high-performance software combined with high production quality and maintainable code-bases. Adi is the founder of the Core C++ users group in Israel.
Having worked on proprietary software for most of his career, his most visible contribution to the world of open-source software is, somewhat ironically, the design of the OpenCV logo.
Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his own C++ User Group since 2011 in Düsseldorf, his roots are in the C++ Community. Today his main work is running the Meeting C++ Platform (conference, website, social media and recruiting). His main role has become being a C++ evangelist, as this he speaks and travels to other conferences and user groups around the world.
Hana is working as a senior researcher in Avast Software. Her responsibility is exploring new ideas and optimizing existing ones. She also propagates modern C++ techniques and libraries in internal techtalks and gives talks at local C++ meetups.
She studied computer science at Mendel university and subsequently taught several courses there, including: Data Structures, Computability and Complexity, and Formal Languages and Automata.
Damien was a Qt on Android Contributor which he presented at Droidcon 2011 in Berlin. He maintains ADAPT_STRUCT and Boost.Fusion. For a long time Damien worked for a 100 year old IoT company and now works on nxxm. He has a passion for C++ and JavaScript.
Bryce Adelstein Lelbach is a software engineer on the CUDA driver team at NVIDIA. Bryce is passionate about parallel programming. He maintains Thrust, the CUDA C++ core library. He is also one of the initial developers of the HPX C++ runtime system. He spent five years working on HPX while he was at Louisiana State University's Center for ComCppputation and Technology, and three years at Lawrence Berkeley National Laboratory (a US Department of Energy research facility) developing and analyzing new parallel programming models for exascale and post-Moore architectures. He also helped start the LLVMLinux initiative, and has occasionally contributed to the Boost C++ libraries. Bryce is an organizer for the C++Now and CppCon conferences as well as the Bay Area C++ user group, and he is passionate about C++ community development. He is a member of the ISO C++ standard committee. He worked on the C++17 parallel algorithms; today, he works on standardizing better futures, executors, and multi-dimensional arrays.
Anders is here as the author of cppquiz.org. He's been working as a programmer since 2001, in fields ranging from multiphase flow simulations to web development. He’s been doing everything from working on compilers to being CTO, and has been using a wide variety of languages. C++ is closest to his heart, but he’s been doing other things for the last five years. He’s very happy to be back as a C++ developer from October 1, in his new job at Zivid Labs. Anders is also a father of two, and in his spare time he’s the producer and frontman of the futurepop band Modulo One.
Bob is a Principal Engineer with GliaCell Technologies. He's been working almost exclusively in C++ since discovering the second edition of The C++ Programming Language in a college bookstore in 1992. The majority of his career was spent in medical imaging, where he led teams building applications for functional MRI and CT-based cardiac visualization. After a brief detour through the worlds of DNS and analytics, he's now working in the area of distributed stream processing. Bob is a relatively new member of the C++ Standardization Committee, and launched a blog earlier this year to write about C++ and topics related to software engineering. He holds BS and MS degrees in Physics, is an avid cyclist, and lives in fear of his wife's cats.
Matthew Fernandez is a Research Scientist with Intel Labs. Matt began his programming career building Windows GUI applications and designing databases, before moving into operating system architecture and security. He has a PhD in formal verification of operating systems from the University of New South Wales in Australia, and worked with the Australian research group Data61. In the past, he has worked on compilers, device drivers and hypervisors, and now spends his days exploring new tools and techniques for functional correctness and verification of security properties. On the weekends, you can usually find Matt in a park with a good book, hunting for good coffee or helping a newbie debug their code. He hopes to avoid saying “monad” on this podcast.
Gordon is a senior software engineer at Codeplay Software in Edinburgh, specialising in designing and implementing heterogeneous programming models for C++. Gordon spends his days working on ComputeCpp; Codeplay's implementation of SYCL and contributing to various standards bodies including the Khronos group and ISO C++. Gordon also co-organises the Edinburgh C++ user group and occasionally blogs about C++. In his spare time, Gordon enjoys dabbling in game development, board games and walking with his two dogs.
Eberhard Gräther is software developer, user experience designer and founder at Coati Software. He started programming C++ during his undergraduate CS degree at Salzburg University of Applied Sciences, majoring in game development. During multiple internships in the Google Chrome Team he worked on tools for rendering performance analysis. He then specialized in Human Computer Interaction and developer tooling during a Master's degree, where he started working on Sourcetrail, a cross-platform source explorer for faster understanding of unfamiliar source code.
Dr. Colin Hirsch studied Computer Science at the University of Technology in Aachen, Germany in 1993 and later got a PhD in Mathematics from the same university. He worked for two years as a consultant for T-Mobile, developing back-end server applications in C++ and Lua. Later Colin moved to Italy, opened his own business and continued working for T-Mobile (now Deutsche Telekom) as well as working for some other interesting projects like Greenpeace and the Austrian ministry of ecology.
In his free time he enjoys photography, being in nature, science fiction and spending time with his daughter.
Christopher Di Bella is a Staff Software Engineer for Codeplay’s ComputeCpp Runtime Technology and a C++ teacher. He advocates for including the Concepts TS and the Ranges TS in C++20.
Chris spends his days working on ComputeCpp, Codeplay’s implementation of SYCL, a Khronos Standard for heterogeneous programming in C++; the Khronos implementation for the Parallel STL (using SYCL); and researching Parallel Ranges, which is an attempt to fuse ranges together with the parallel STL.
Chris was previously a software developer for Nasdaq, and a tutor for UNSW Sydney’s advanced C++ and compiler courses. In his spare time, Chris enjoys poking at things involving Ranges, snowboarding, playing games, and watching films.
Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs.
Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien: Isolation and Halo Wars 2, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.
Michael Caisse has been crafting code in C++ for 28-years. He is a regular speaker at various conferences and is passionate about teaching and training. Michael is the owner of Ciere Consulting which provides software consulting and contracting services, C++ training, and Project Recovery for failing multidisciplinary engineering projects. When he isn't fighting with compilers or robots, he enjoys fencing with a sabre.
Titus Winters has spent the past 7 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
Andreas Fertig holds an M.S. in Computer Science from Karlsruhe University of Applied Sciences. Since 2010 he has been a software developer and architect for Philips Medical Systems focusing on embedded systems. He has a profound practical and theoretical knowledge of C++ at various operating systems.
He works freelance as a lecturer and trainer. Besides this he develops macOS applications and is the creator of cppinsights.io.
Robert Schumacher is a developer on the Microsoft Visual C++ Libraries team and the lead developer for vcpkg. He has previously worked on the MSVC implementation of the Modules TS and is the current maintainer of Cpprestsdk. Besides work, he occasionally indulges in functional programming and arguments about whether inheritance is fundamentally flawed.
Tom arrived in London at age 22 with £200 to his name, not knowing a single person. After 6 months Tom managed to start business - PC Service, that provides IT support to SMBs and runs it since then. Tom's team help many customers from small businesses to top celebrities and Royal Families. Now with over 20 years of experience, Tom set his mind on new challenges and decided to learn software development, specifically C++ and helps others to learn through C++ London Uni.
Oliver has been a C++ hater since 2008 - fortunately, that all changed with C++11 and he's firmly an enthusiast now. He's spent his time doing everything from embedded devices to network engineering and now Internet security related endeavours. He's a big proponent of writing software in a style driven by some form of testing and its place in pushing you towards well-architected, maintainable code. In his spare time he also co-organises C++ London Uni which provides free lessons for people wanting to get into developing C++ and the wider ecosystem around it.
Tristan is an independent contractor and C++ enthusiast based in London. He’s particularly interested in standardisation and making C++ an easier language to use and teach. He can be found on Twitter @tristanbrindle and occasionally blogs about C++ at tristanbrindle.com.
ThePhD -- known in meatspace as JeanHeyd -- is a Computer Science undergraduate at the Fu Foundation School of Engineering in Columbia University. They are currently working on Open Source C++ and C++ Standardization projects, as well as exploring graphics programming. They are currently dabbling with Haskell and Elm for fun, and are attempting to wrangle their biggest open source project -- sol2 -- into a newer, better version of itself. The nickname is a std::promise<> on their std::future<>.
Ben is a Principal Software Engineer at National Instruments, primarily developing device drivers for various operating systems (Windows, Linux, Mac, OpenRTOS, vxWorks, ETS Pharlap), and occasionally tinkering with the firmware side of things. Ben is an occasional contributor to libc++ and Apache Thrift.
Phil has spent the last year and a half doing things that might sound interesting for the next time he’s interviewed on CppCast. He might have overdone it. Aside from that he’s most commonly known as the original author of the test framework, Catch2. He’s been in or around C++ since the early 90s, but started coding in 1981 on a ZX-81 that he borrowed for six months. He’s worked in many domains, including finance and mobile and is now developer advocate for C++ and Swift tools at JetBrains.
Kate Gregory has been using C++ since before Microsoft had a C++ compiler, and has been paid to program since 1979. She loves C++ and believes that software should make our lives easier. That includes making the lives of developers easier! She'll stay up late arguing about deterministic destruction or how C++ these days is not the C++ you remember.
Kate runs a small consulting firm in rural Ontario and provides mentoring and management consultant services, as well as writing code every week. She has spoken all over the world, written over a dozen books, and helped thousands of developers to be better at what they do. Kate is a Microsoft Regional Director, a Visual C++ MVP, an Imagine Cup judge and mentor, and an active contributor to StackOverflow and other StackExchange sites. She develops courses for Pluralsight, primarily on C++ and Visual Studio. Since 2014 she was Open Content Chair for CppCon, the largest C++ conference ever held, where she also delivered sessions.
Kevlin Henney is an independent consultant, speaker, writer and trainer. His development interests are in patterns, programming, practice and process. He has been a columnist for a number of magazines and sites, including C++ Report and C/C++ Users Journal, and has been on far too many committees (it has been said that "a committee is a cul-de-sac down which ideas are lured and then quietly strangled"), including the the BSI C++ panel and the ISO C++ standards committee. He is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture series. He is also editor of 97 Things Every Programmer Should Know and the forthcoming 97 Things Every Java Programmer Should Know. He lives in Bristol and online.
Jason is a web applications programmer with an appetite for C++ metaprogramming having made small contributions to Boost.Hana. He is actively working on the library Nbdl, waiting for the day when C++ takes over the web.
Bartłomiej Filipek (Bartek as a shorter version) is a C++ software developer at Xara where he works mostly on text features for advanced document editors. He works remotely from Cracow/Poland. Apart from graphics applications, Bartek also has experience with game development, large-scale systems for aviation, writing graphics drivers and even biofeedback. For seven years Bartek has been regularly blogging. In the early days the topic revolved around graphics programming, and now he focuses on Core C++. In his spare time, he loves assembling trains and Lego with his little son. And he's a collector of large Lego Star Wars models.
Ólafur Waage is a Generalist Programmer at Ubisoft Massive where he works on the Uplay PC client and services. His work focuses mainly on programming with C++ but Python and C# do appear from time to time. In his spare time he plays video games which is not surprising given his job but he also likes puzzles, non fiction audio books and it would be a very strange day if it were not filled with music in some way.
Patrice Roy has been playing with C++, either professionally, for pleasure or (most of the time) both for over 20 years. After a few years doing R&D and working on military flight simulators, he moved on to academics and has been teaching computer science since 1998. Since 2005, he’s been involved more specifically in helping graduate students and professionals from the fields of real-time systems and game programming develop the skills they need to face today’s challenges. The rapid evolution of C++ in recent years has made his job even more enjoyable.
He’s been a participating member in the ISO C++ Standards Committee since late 2014 and has been involved with the ISO Programming Language Vulnerabilities since late 2015. He has five kids, and his wife ensures their house is home to a continuously changing number of cats, dogs and other animals.
Jon does onsite training in C++ and chairs C++Now, CppCon, and the Boost Steering Committee.
Next month he will be speaking at the ACCU conference in Bristol, and keynoting the C++ Russia conference in Saint Petersburg.
Conor Hoekstra works at Moody's Analytics as a C++ Software Developer helping maintain and develop an insurance software program called AXIS. Wanting to develop better algorithm and data structure knowledge he started using online sites like HackerRank and LeetCode to do so. He now has a YouTube channel where he reviews the contests from the last week of Competitive Coding sites like HackerRank, LeetCode, topcoder and Codeforces) and also covers solutions to the trickier problems.
Mathieu is a french C++ expert with an eclectic background. He's worked in various fields including kernels, virtualization, web development, databases, REST microservices, build systems and package management, all those in (or about) C or C++. He is presently awaiting his next challenge in the video game industry that should come up next May in Stockholm, Sweden. Until then, Mathieu lives and works in Paris, France where he is also host of the C++ French User Group.
Sarah Smith comes to mobile development & entrepreneurship with a background in Software Engineering for companies like Nokia & Google, and over a decade of mobile device experience.
She builds on a love of game development since creating Dungeons & Dragons modules on her own web-server while studying for a BSc (Comp Sci) in the late 90's. Realizing a goal to develop independent games & apps, Sarah opened Smithsoft in 2012.
In January 2016 development went to the next level with Sarah moving to The Coterie (Brisbane's premier creative co-working space) to set up a studio as Smithsoft Games. The new studio's first title Pandora's Books was developed by Sarah and her team of part-time collaborators through 2016.
In 2017 Sarah founded Artlife Solutions Pty Ltd with a team out of the Creative Startup Weekend, winning first prize there, going on to win a spot in Collider Accelerator 2017. Currently working on Sortal - the startup's revolutionary AI powered photo software - Sarah is responsible for all things tech including the scalable architecture, mobile implementation and deep-learning technology.
Sarah is an international speaker and expert in creative teams and agile projects; mobile development and technical architecture for apps. She has worked for a decade in her discretionary time on diversity in hiring and helping women coders.
Jonathan is a CS student passionate about C++. In his spare time he writes libraries like foonathan/memory which provides memory allocator implementations. He is also working on standardese which is a documentation generator specifically designed for C++. Jonathan tweets at @foonathan and blogs about various C++ and library development related topics at foonathan.net.
Arno Schödl, Ph.D. is the Co-Founder and Technical Director of think-cell Software GmbH, Berlin. think-cell is the de facto standard when it comes to professional presentations in Microsoft PowerPoint. Arno is responsible for the design, architecture and development of all our software products. He oversees think-cell’s R&D team, Quality Assurance and Customer Care. Before founding think-cell, Arno worked at Microsoft Research and McKinsey & Company. Arno studied computer science and management and holds a Ph.D. from the Georgia Institute of Technology with a specialization in Computer Graphics.
Balázs Török is a Senior Tech Programmer at Techland. He has more than 10 years of experience in the games industry. Balázs learned the ropes at Hungarian companies by making smaller titles and then moved to Poland to work on The Witcher series. He was the Lead Engine programmer on The Witcher 3 and now he is working at Techland on another promising project.
Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created Compiler Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.
Antony Polukhin was born in Russia. Since university days he started contributing to Boost and became a maintainer of the Boost.LexicalCast library.
Today, he works for Yandex, helps Russian speaking people with C++ standardization proposals, consults Russian companies in C++, continues to contribute to the open source and to the C++ language in general.
You may find his code in Boost libraries such as Any, Conversion, DLL, LexicalCast, Stacktrace, TypeTraits, Variant, and others.
Nicole is someone who's thought a bit too much about object models and error handling. She started in C, moved to Rust, and then fell into C++ a year ago. She also loves coffee, and latte art.
Greg is the co-founder and CEO of Undo. He is a coder at heart, but likes to bridge the gap between the business and software worlds. (Sadly, these days most of Greg's coding is done on aeroplanes.)
Greg has 20 years’ experience in the software industry and has held development and management roles at companies including the pioneering British computer firm Acorn, as well as fast-growing start ups, NexWave and Solarflare. It was at Acorn that Greg met Julian and on evenings and weekends, they invented the core technology that would eventually become UndoDB. Greg left Solarflare in 2012 to lead Undo as CEO and has overseen the company as it transitioned from the shed in his back garden to a scalable award-winning business.
Greg holds a PhD from City University, London, that was nominated for the 2001 British Computer Society Distinguished Dissertation Award. He lives in Cambridge, UK with his wife and two children and in his spare time, catches up on email.
Arvid Gerstmann is a passionate programmer and computer enthusiast, with a focus on writing high-performance C++. His area of expertise include, but is not limited to, writing compilers, implementing the included standard libraries, and creating game engines and games. He is currently the CTO of Appico. If he is not programming, he enjoys reading books while drinking a nice cup of self-brewed coffee. He currently lives in the sunny Hamburg, Germany.
Victor Ciura is a Senior Software Engineer at CAPHYON and Technical Lead on the Advanced Installer team. For over a decade, he designed and implemented several core components and libraries of Advanced Installer such as: IIS, Repackager, OS virtualization and others.
He’s a regular guest at Computer Science Department of his Alma Mater, University of Craiova, where he gives student lectures & workshops on “Using C++STL for Competitive Programming and Software Development”.
Currently, he spends most of his time working with his team on improving and extending the repackaging and virtualization technologies in Advanced Installer, helping clients migrate their Win32 desktop apps to the Windows Store (AppX).
Dave Moore started programming after getting fired from his college work study job. This worried his parents, but it seems to have worked out in the end. After spending 17 years in and around the computer games industry, most recently at RAD Game Tools, he's now a software engineer at Oculus Research, working to advance the computer vision technology underlying virtual and augmented reality.
Rong Lu is a Program Manager in the Visual C++ team at Microsoft. She has been on the Visual Studio team since she graduated with her master degree in computer science 10 years ago. She currently works on Visual Studio tools for games, C++ mobile, and the C++ experience in Visual Studio Code. Before joining the C++ team, she spent 4 years building the VS SharePoint and architecture tools.
Isabella Muerte is a C++ Bruja and Build System Trash Goblin. She taught herself to program by writing a build system and immediately regretting the decision. Her first computer ran Windows Millennium Edition and her parents forbade her from upgrading to anything else for 5 years. She is still bitter about this. In her spare time, she is into open source software, tattoos, computer keyboards, and making fake cover bands like 'Rage Against the Abstract Machine'
Gina Stephens is a software engineer with over 20 years' experience, 13 of those years leading development teams. Most of her experience has been with C++, in addition to Java, .NET and various scripting language. The breadth of her development experience includes DOD, FDA, DOI, Hospitality, and Finance.
Gina has a Bachelors in Computer Science from MS&T in Rolla, MO and a Masters in Computer Science from the University of Missouri – STL. She also founded and runs the STL C++ User Group.
Gina is also a Desert Storm Air Force veteran during which she worked on the B-52 bombers that were carpet-bombing Iraq. She is happily married with 2 sons, both of whom are serving in the US Navy.
Titus Winters has spent the past 6 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems.
Patricia has been a C++ programmer for 12 years. Currently she is working on the Vivaldi Browser. Previously she has worked on the Opera Browser, on embedded telepresence systems at Cisco and even did a two year stint as a Java consultant. She is passionate about learning and teaching, as well as trying to make the world in general and tech in particular, a more inclusive place.
Josh is a programmer working at Unity Technologies, where he focuses on integration and development of scripting runtimes for the Unity 3D game engine. He enjoys learning about CPU architectures and assembly language, including the recent development of an MOS 6510 emulator in C#. In his free time, he coaches a number of youth soccer teams and reads philosophy and theology.
Jonathan Boccara is a passionate C++ developer working for Murex on a large codebase of financial software. His interests revolve around making code expressive. He regularly blogs on Fluent C++, where he explores how to use the C++ language to write expressive code, make existing code clearer, and also about how to keep your spirits up when facing unclear code. Jonathan loves writing, making videos, reading programming books, hanging out at conferences, meeting people, learning new languages and making trainings and presentations.
Jan is a Software Engineer at Promexx, contracted by ThermoFisher Scientific to work on integration of motion controllers in Transmission Electron Microscopes. He has been programming for 25 years, started with basic, z80 assembly and later C++. He is now a C++ enthusiast, an open source developer and likes to keep up to date on new c++ developments. In his free time he enjoys playing video games and watching science fiction together with his wife Babette.
Olivier Giroux has worked on eight GPU and four SM architecture generations released by NVIDIA. Lately, he works to clarify the forms and semantics of valid GPU programs, present and future. He was the programming model lead for the new NVIDIA Volta architecture. He is a member of WG21, the ISO C++ committee, and is a passionate contributor to C++'s forward progress guarantees and memory model.
Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his own C++ User Group since 2011 in Düsseldorf, his roots are in the C++ Community. Today his main work is running the Meeting C++ Platform (conference, website, social media and recruiting). His main role has become being a C++ evangelist, as this he speaks and travels to other conferences and user groups around the world.
Samy Al Bahra is the cofounder of Backtrace, where he is helping build a modern debugging platform for today’s complex applications. Prior to Backtrace, Samy was a principal engineer at AppNexus, where he played a lead role in the architecture and development of many mission-critical components of the ecosystem. His work at AppNexus was instrumental in scaling the system to 18 billion impressions with orders of magnitude in efficiency improvements. Prior to AppNexus, Samy was behind major performance improvements to the core technology at Message Systems. At the George Washington University High Performance Computing Laboratory, Samy worked on the UPC programming language, heterogeneous computing, and multicore synchronization. Samy is also the founder of the Concurrency Kit project, which several leading technology companies rely on for scalability and performance. Samy serves on the ACM Queue Editorial Board.
Krister got introduced to low-level programming by the C64/Amiga demo scene in the 80s. This led to an interest in operating systems and compilers, and he has been involved in the NetBSD and GCC projects for more than 20 years. His career has been split between OS-level development on embedded platforms and compiler development, and he most enjoys working with "strange" custom-made architectures.
Patrice Roy has been playing with C++, either professionally, for pleasure or (most of the time) both for over 20 years. After a few years doing R&D and working on military flight simulators, he moved on to academics and has been teaching computer science since 1998. Since 2005, he’s been involved more specifically in helping graduate students and professionals from the fields of real-time systems and game programming develop the skills they need to face today’s challenges. The rapid evolution of C++ in recent years has made his job even more enjoyable.
He’s been a participating member in the ISO C++ Standards Committee since late 2014 and has been involved with the ISO Programming Language Vulnerabilities since late 2015. He has five kids, and his wife ensures their house is home to a continuously changing number of cats, dogs and other animals.
Gor Nishanov is a Principal Software Design Engineer on the Microsoft C++ team. He works on design and standardization of C++ Coroutines, and on asynchronous programming models. Prior to joining C++ team, Gor was working on distributed systems in Windows Clustering team.
Barbara is an independent consultant working as a programmer and software developer for over 25 years. She has been a featured speaker at more than a dozen trade shows and computer conferences in the US and on two separate occasions Barbara taught an extended class in software architecture and GUI design for the Panama Canal Commission in Panama.
Ansel has been working as a programmer for over 15 years. Ansel worked for 8 years at a communications company designing scalable, high performance, multi-threaded network daemons in C++ and he is currently a software consultant for RealityShares in San Francisco.
Christopher Di Bella will soon be a Runtime Technology Engineer at Codeplay, and was previously university tutor (teaching assistant) for the course 'Advanced C++ Programming', at the University of New South Wales, Australia. He is an avid C++ programmer, and also enjoys film, board games, and snowboarding in his spare time.
Howard Hinnant is a Senior Software Engineer at Ripple and the lead author of several C++11/14 features including: move semantics, unique_ptr, chrono, condition_variable_any, shared_mutex and std::lock. He is also the lead author of two LLVM projects libc++ and libc++abi.
Charley Bay is a Software developer at F5 Networks with 25+ years experience in large-scale and distributed systems for low-latency C and C++.
Felix Petriconi is working as professional programmer since 1993 after he had finished his study of electrical engineering. He started his career as teacher for intellectually gifted children, freelance programmer among others in telecommunication and automotive projects. Since 2003 he is employed as programmer and development manager at the MeVis Medical Solutions AG in Bremen, Germany. He is part of a team that develops and maintains radiological medical devices. His focus is on C++ development, training of modern C++, and application performance tuning. He is a regular speaker at the C++ user group in Bremen and a member of the ACCU’s conference committee.
Tony Van Eerd has been coding for well over 25 years, and hopefully coding well for some of that. Mostly in graphics/video/film/broadcast (at Inscriber & Adobe), writing low level pixel++, high level UI, threading, and everything else. He now enables painting with light at Christie Digital. He is on the C++ Committee. He is a Ninja and a Jedi.
Richel Bilderbeek is a C++ developer for 17 years. He is mostly interested in what the literature has to say about good C++ practices, then teaching children and to adults, additionally writing articles, blog posts and tutorials. In his professional life, he is a PhD in theoretical biology.
Niall Douglas is a consultant for hire, is one of the authors of the proposed Boost.AFIO v2 and Boost Outcome, he is also currently the primary Google Summer of Code administrator for Boost.
Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr.
Marian Luparu is currently leading the team responsible for making Visual Studio more productive for C++ developers.
Bjarne Stroustrup is the designer and original implementer of C++ as well as the author of The C++ Programming Language (Fourth Edition) and A Tour of C++, Programming: Principles and Practice using C++ (Second Edition), and many popular and academic publications. Dr. Stroustrup is a Managing Director in the technology division of Morgan Stanley in New York City as well as a visiting professor at Columbia University. He is a member of the US National Academy of Engineering, and an IEEE, ACM, and CHM fellow. His research interests include distributed systems, design, programming techniques, software development tools, and programming languages. To make C++ a stable and up-to-date base for real-world software development, he has been a leading figure with the ISO C++ standards effort for more than 25 years. He holds a master’s in Mathematics from Aarhus University and a PhD in Computer Science from Cambridge University, where he is an honorary fellow of Churchill College.
Anoop Prabha is currently a Software Engineer in Software and Services Group at Intel working with Intel® C++ Compiler Support. He played paramount role in driving customer adoption for features like Intel® Cilk™ Plus, Explicit Vectorization, Compute Offload to Intel® Processor Graphics across all Intel targets by creating technical articles and code samples, educating customers through webinars and 1-on-1 engagements. He is currently driving the Parallel STL feature adoption (new feature in 18.0 beta Compiler). Before joining Intel, Anoop worked at IBM India Private Ltd as a Software Developer for 3 years in Bangalore, India and later completed his graduation from State University of New York at Buffalo.
Udit Patidar works in the Developer Products Division of Intel, where he is a product manager for Intel software tools. He was previously a developer working on Intel compilers, focusing on OpenMP parallel programming model for technical and scientific computing workloads. He has extensive experience in high performance computing, both at Intel and previously. Udit holds an MBA in General Management from Cornell University, and a PhD in Computer Science from the University of Houston.
Peter Bindels is a C++ software engineer who prides himself on writing code that is easy to use, easy to work with and well-readable to anybody familiar with the language. He's worked for a contractor for a few years and then made the switch to work at Tomtom, where he's been working on various parts of the software chain, last of which was a major cleanup in the navigation code base. In doing so he developed a tool to determine, check and improve dependencies between components, which allows quicker structural insight in complicated systems. He also created HippoMocks in 2008, one of the first full fledged C++ mocking frameworks that is still a relevant choice today. He has given two talks at Meeting C++ 2016 and will be giving his third talk, on Mocking in C++, at CppNow 2017.
Akim has been participating in free software for about 20 years, starting with a2ps, an anything to PostScript tool written in C. In order to ensure its portability, he became a major contributor to GNU Autoconf, GNU Automake and GNU Bison.
Akim has been teaching and researching at EPITA, a French CS Graduate School, for eighteen years. He has taught formal languages, logics, OO design, C++ and compiler constructions, which includes the Tiger compiler, an educational project where students implement a compiler in C++. This project, whose assignment is regularly updated, keeps track of the C++ eveolutions, and this year's version uses C++17 features.
Akim's recent research interests are focused on the Vcsn platform, dedicated to automata and rational expressions.
He's recently been recruited by former students of his to be part of the Infinit team at Docker.
Sara Chipps is a JavaScript developer based in NYC. She has been working on Software and the Open Source Community since 2001. She’s been obsessed with hardware and part of Nodebots since 2012.
She is the CEO of Jewelbots, a company dedicated towards drastically changing the number of girls entering STEM fields using hardware.
She was formerly the CTO of Flat Iron School, a school dedicated to teaching people of all ages how to build software and launch careers as software developers.
In 2010 she cofounded Girl Develop It, a non-profit focused on helping more women become software developers. Girl Develop It is in 45 cities, and has taught over 17,000 women how to build software.
Patrice Roy has been playing with C++, either professionally, for pleasure or (most of the time) both for over 20 years. After a few years doing R&D and working on military flight simulators, he moved on to academics and has been teaching computer science since 1998. Since 2005, he’s been involved more specifically in helping graduate students and professionals from the fields of real-time systems and game programming develop the skills they need to face today’s challenges. The rapid evolution of C++ in recent years has made his job even more enjoyable.
He’s been a participating member in the ISO C++ Standards Committee since late 2014 and has been involved with the ISO Programming Language Vulnerabilities since late 2015. He has five kids, and his wife ensures their house is home to a continuously changing number of cats, dogs and other animals.
Robert Ramey is a freelance C++ programmer for around 20 years. He has worked on a variety of applications including desktop retail applications, embedded systems on tiny micro controllers and combinations of these. For the last 10 of those years he has been active in the Boost Organization and
Of late his interest has become more focused on practical approaches to improving program correctness. This has motivated recent talks at CPP Con ( boost units library, C++ and abstract algebra) and most recently the Safe Numerics library - which has very recently been accepted as an official Boost Library.
Ben started in the games industry in the UK in 1995, when he got hired at Bullfrog straight after graduating from university. While there he worked on several games there like Syndicate Wars and Dungeon Keeper. By the late 1990s he had stopped using C and was allowed to use C++ at work. In 2001 he moved to Kuju Entertainment and did a couple of games on XBox and PS2, then in 2003 he was hired by EA again and moved to Los Angeles, where he worked on the Medal of Honor series. He's always been a network game programmer, and in 2008 after a project cancellation at EA, he joined Blizzard as a lead engineer on Battle.net, working on technology for all of Blizzard's games. Today he's a principal engineer at Blizzard and the technical lead on the Battle.net desktop application. He's also a functional programming hobbyist who tries to use what he learns in Haskell to write better C++, and in recent years he has given several C++ conference talks at C++Now and CppCon.
Daniel Moth joined Microsoft in the UK in 2006, before transitioning to Redmond in 2008 to work as a Program Manager on Visual Studio, which is where he is still working today. Before Microsoft he worked as a software developer in the industry for almost a decade, most of that time building mobile apps.
Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite.
Björn Fahller is a senior developer at Net Insight, and has been developing software for a living since 1994, mostly embedded programming for communications devices. Björn learned C++ from usenet and the ARM (Annotated Reference Manual) which was the standard before there was a standard. On a hobby basis, Björn likes to find silly solutions to non-problems and to explore effects of programming constructs. Outside of programming, Björn is a member of a small group thet brews beer together, and is also a member of a volunteer organization of aviators who help with things like search and rescue operations, forest fire monitoring, and storm damage assessment.
Alex Allain is a Director of Engineering at Dropbox. He was one of the first engineers on the Dropbox Business product before leading Dropbox's Product Platform group, whose initiatives includes the Dropbox Sync Engine, shared mobile C++ and developer tools. Alex has run Cprogramming.com since 1998 and is the author of Jumping into C++, a book for new programmers.
Stephan T. Lavavej is a Principal Software Engineer at Microsoft, maintaining Visual C++'s implementation of the C++ Standard Library since 2007. He also designed a couple of C++14 features: make_unique and the transparent operator functors. He likes his initials (which people can actually spell) and cats (although he doesn't own any).
Vinnie Falco started programming on an Apple II+ in 1982. He did significant work on Canvas, an early 1990s desktop publishing program that starting on the Macintosh. A while later he wrote BearShare - a Gnutella compatible file sharing program. After that Vinnie joined up with Ripple, a company that is developing a global financial settlement network built on top of a decentralized cryptocurrency and its associated ledger. Ripple has graciously given him the opportunity to develop and publish Beast, the HTTP and WebSocket library written in C++ and used in Ripple.
Marshall is a long-time LLVM and Boost participant. He is a principal engineer at Qualcomm, Inc. in San Diego, and the code owner for libc++, the LLVM standard library implementation. He is also the chairman of the Library Working Group of the C++ standards committee. He is the author of the Boost.Algorithm library and maintains several other Boost libraries.
Brittany Friedman is a dense collection of matter formed from molecules originating from inside the sun. She currently works as a programmer at Gearbox Software, where she weaves ones and zeroes into intricate little patterns. Her proposal for new memory management algorithms was accepted for C++17 and a bug that she filed against the C++ standard was fixed the way that she recommended. So basically you do not want to trifle with her.
Matt Calabrese is a software engineer working primarily in C++. He started his programming career in the game industry and is now working on libraries at Google. Matt has been active in the Boost community for over a decade, is currently a member of the Boost Steering Committee, and is a member of the Program Committee for C++Now. Starting in the fall of 2015, he has been attending C++ Standards Committee meetings, authoring several proposals targeting the standard after C++17, notably including a proposal to turn the void type into an instantiable type and a proposal for the standard library to introduce a generic algorithm for invoking standard Callables with argument types and argument amounts that may be partially calculated at compile-time or at runtime. He is also the author of the controversial paper "Why I want Concepts, but why they should come later rather than sooner", which may have contributed to the decision to not include the concepts language feature in C++17.
Phil started coding back in the early 80s, on 8-bit home computers: from the ZX-81 to the Commodore 64, in BASIC and assembler. He later moved on to PCs and C++ in the early 90s and, despite forays into other languages, keeps coming back to C++. His career has taken him through domains such as anti-virus, mobile, finance and developer tools - among others. He's the original author of the C++ test framework, Catch and is now Developer Advocate at JetBrains for CLion, AppCode and ReSharper C++. His hobbies include writing podcast bios and trolling the podcast hosts.
Nicolas has 13 years of experience in the video game industry, more years in the software industry in telecoms, in speech recognition and in computer assisted surgery. Technical Architect on Tom Clancy's: Rainbow Six Siege, he is one of the key Architects behind some collaboration initiatives at Ubisoft and was also Technical Architect on games like Prince of Persia. He presented at CppCon 2014 "C++ in Huge AAA Games".
Abel Mathew is the co-founder and CEO of Backtrace I/O. Prior to Backtrace, Abel was a Head of Engineering at AppNexus where he led a team of developers to improve ad optimization and reduce platform-wide costs. He spent multiple years as a developer and a team lead on AppNexus’ Adserver Team where he helped design and implement their low-latency advertising platform. Before AppNexus, Abel was a kernel module and tools developer at IBM and a server room monkey at AMD.
Daniel lives in Stockholm, Sweden with his wife and son. He has a degree in electronics but has never worked as an electronics engineer. Daniel works as a consultant at Evidente in Sweden which provides consultants and contractors for embedded software development and static analysis. Daniel started Cppcheck almost 10 years ago as a hobby project that he works on in his spare time. Daniel sometimes works on other hobby projects such as an open source retro mobile phone with a rotary dial plate instead of buttons or a screen.
Odin Holmes has been programming bare metal embedded systems for 15+ years and as any honest nerd admits most of that time was spent debugging his stupid mistakes. With the advent of the 100x speed up of template metaprogramming provided by C++11 his current mission began: teach the compiler to find his stupid mistakes at compile time so he has more free time for even more template metaprogramming. Odin Holmes is the author of the Kvasir.io library, a DSL which wraps bare metal special function register interactions allowing full static checking and a considerable efficiency gain over common practice. He is also active in building and refining the tools need for this task such as the brigand MPL library, a replacement candidate for boost.parameter and a better public API for boost.MSM-lite.
Klaus Iglberger has finished his PhD in computer science in 2010. Back then, he contributed to several massively parallel simulation frameworks and was an active researcher in the high performance computing community. From 2011 to 2012, he was the managing director of the central institute for scientific computing in Erlangen. Currently he is on the payroll at CD-adapco in Nuremberg, Germany, as a senior software engineer. He is the co-organizer of the Munich C++ user group (MUC++)and he is the initiator and lead designer of the Blaze C++ math library.
Dan Saks is the president of Saks & Associates, which offers training and consulting in C and C++ and their use in developing embedded systems. He has been a columnist for The C/C++ Users Journal, The C++ Report, Embedded Systems Design, embedded.com and several other publications. Dan served as the first secretary of the C++ Standards Committee and contributed to the CERT Secure Coding Standards for C and C++.
After spending her childhood wanting to become a novelist, Jackie switched over from writing stories to writing code during college. She graduated from Swarthmore College in 2014 with a Bachelor's in Computer Science and went on to work at the Open Source Robotics Foundation for two years, supporting Gazebo, a physics simulator for robotics R&D, and ROS, an open source application framework for robotics development. She recently started as an early employee at Marble in San Francisco, a startup working on autonomous delivery.
Jackie was a speaker at CppCon 2015 and 2016 and a volunteer at C++ Now 2016 and frequently attends the Bay Area ACCU meetups. Her hobbies include rock climbing, travelling, and reading (books, not just blog posts).
Kenny Kerr is an engineer on the Windows team at Microsoft, an MSDN Magazine contributing editor, Pluralsight author, and creator of moderncpp.com (C++/WinRT). He writes at kennykerr.ca and you can find him on Twitter at @kennykerr.
Guy Davidson is the Coding Manager of Creative Assembly, makers of the Total War franchise, Alien:Isolation and the upcoming Halo Wars sequel, Guy has been writing games since the early 1980s. He is now also a contributor to SG14, the study group devoted to low latency, real time requirements, and performance/efficiency especially for Games, Financial/Banking, and Simulations. He speaks at schools, colleges and universities about programming and likes to help good programmers become better programmers.
Born in 1988 in Dresden, I have a Bachelors in Electrical Engineering and Master's Degree in Microsystems & Microelectronics. Fell in Love with C++ while working with embedded systems. Klemens was working full time as a C++-Developer from 2013 until early 2016, and is now starting his own consulting company, trying to bring C++ to C-Programmers.
Chandler Carruth leads the Clang team at Google, building better diagnostics, tools, and more. Previously, he worked on several pieces of Google’s distributed build system. He makes guest appearances helping to maintain a few core C++ libraries across Google’s codebase, and is active in the LLVM and Clang open source communities. He received his M.S. and B.S. in Computer Science from Wake Forest University, but disavows all knowledge of the contents of his Master’s thesis. He is regularly found drinking Cherry Coke Zero in the daytime and pontificating over a single malt scotch in the evening.
Titus Winters has spent the past 4 years working on Google's core C++ libraries. He's particularly interested in issues of large scale software engineer and codebase maintenance: how do we keep a codebase of over 100M lines of code consistent and flexible for the next decade? Along the way he has helped Google teams pioneer techniques to perform automated code transformations on a massive scale, and helps maintain the Google C++ Style Guide.
Born in 1978, living in Novi Sad, Serbia. Proud husband and father of two. Started professional programming career in year 2000 working in Java, C# and of course C and C++ for various international customers. From 2012 coordinator of MAME emulation project, pushing hard in modernization of two decade old code.
Stephen Kelly first encountered CMake through working on KDE and like many C++ developers, did his best to ignore the buildsystem completely. That worked well for 4 years until 2011 when the modularization of KDE libraries led to a desire to simplify and upstream as much as possible to Qt and CMake. Since then, Stephen has been responsible for many core features and designs of 'Modern CMake' and now tries to lead designs for its future.
Michael Afanasiev is currently working on his PhD in Geophysics. He became interested in programming and high performance computing during his BSc in Computational Physics, playing around with simulations of star formation. After a brief attempt to lead a roguish and exciting lifestyle as a field Geophysicist, he was brought back to the keyboard during a MSc, where he began working on full waveform inversion (FWI). In 2013 he moved to Switzerland to continue working on FWI as a PhD student at ETH Zurich, where he’s currently wrapping things into a thesis. He spends most of his time writing scientific software, wandering through the alps, and atoning for the times he repeated the mantra “Fortran is the best language for scientific computing.”
Matt Bentley was born in 1978 and never recovered from the experience. He started programming in 1986, completing a BSc Computer Science 1999, before spending three years working for a legal publishing firm, getting chronic fatigue syndrone, quitting, building a music studio, recovering, getting interested in programming again, building a game engine, and stumbling across some generalized solutions to some old problems.
Gabriel Dos Reis is a Principal Software Development Engineer at Microsoft. He is also a researcher and a longtime member of the C++ community. His research interests include programming tools for dependable software. Prior to joining Microsoft, he was Assistant Professor at Texas A&M University. Dr. Dos Reis was a recipient of the 2012 National Science Foundation CAREER award for his research in compilers for dependable computational mathematics and educational activities.
Alfred has been doing research towards IncludeOS since 2013, and got a PhD scholarship based on the early work in 2014. The IEEE CloudCom paper introducing the IncludeOS prototype was published in 2015 and he spun out a startup around IncludeOS in 2016, in collaboration with Oslo and Akershus university college (the largest institution for engineering education in Norway). He's currently focusing 100% on developing IncludeOS from research experiment to a production ready platform for cloud services.
Alfred holds BSc and MSc in computer science, with focus on logic and computability, from the university of Oslo. He has 10+ years of industrial programming experience, mostly in web services. He's been working at Oslo university college since 2011, teaching various subjects ranging from operating systems, sysadmin and firewalls to web development. He started learning C++ when he took over a C++ course at the college in 2011. A very good year to start C++.
Elias Daler is a CS student, indie game developer and C++ enthusiast. Passion for game development was the starting point for learning C++ and he's been programming in it for 6 years. Elias is working on a game called Re:creation and various open source C++ libraries. He also writes various articles about game development, C++ and Lua/C++ integration at eliasdaler.wordpress.com. These articles are well received and frequently shared on various game development subreddits and forums.
Herb Sutter is a leading authority on software development. He is the best selling author of several books including Exceptional C++ and C++ Coding Standards, as well as hundreds of technical papers and articles, including the essay “The Free Lunch Is Over” which coined the term “concurrency revolution” and its recent sequel “Welcome to the Jungle” on the end of Moore’s Law and the turn to mainstream heterogeneous supercomputing from the cloud to ‘smartphones.’
Herb has served for a decade as chair of the ISO C++ standards committee, and is a software architect at Microsoft where he has led the language extensions design of C++/CLI, C++/CX, C++ AMP, and other technologies.
Andrew started working at Microsoft in 2002. He worked for the C++ team for exactly five years, first on testing the Itanium optimizer and then on the Phoenix compiler platform. He left in 2007 to become a PM on the CLR team (the C# runtime). Andrew left that job about two years ago and through the magic of corporate reorgs ended up as the C++ compiler PM.
In his role at Microsoft Andrew pays attention to pretty much everything without a GUI: the compiler front end/parser, code analysis, and a little bit to the optimizer. He also owns the tools acquisition story—such as the VC++ Build Tools SKU and updating to latest daily drops through NuGet—and Clang/C2. The Clang/C2 work is what ties Andrew into the Islandwood team, and the code analysis work focuses mostly on the C++ Core Guidelines checkers.
Jonathan is a CS student passionate about C++. In his spare time he writes libraries for real-time applications and games. He is mainly working on foonathan/memory which provides fast and customizable memory allocators that are easily integrated into your own code. Jonathan tweets at @foonathan and blogs about various C++ and library development related topics at foonathan.github.io. The blog posts are well received and often shared in the cpp subreddit or ISO C++.
A C/C++ fan since university, Anastasia has been creating real-time *nix-based systems and pushing them to production for 8 years. She has a passion for networking algorithms (especially congestion problems and network management protocols) and embedded programming, and believes in good tooling. Now she is a part of the JetBrains team working as a Product Marketing Manager for CLion, a cross-platform C/C++ IDE.
Doug Binks is programming the game Avoyd using Runtime Compiled C++, a technique he co-developed with industry friends; and enkiTS, a lightweight task scheduler.
An experienced game developer, Doug was previously Technical Lead of the Game Architecture Initiative at Intel. He has worked in the games industry in roles ranging from the R&D development manager at Crytek to head of studio at Strangelite, as well as lead programmer. An early interest in games development was sidetracked by a doctorate in Physics at Oxford University, and two post-doctoral posts as an academic researcher in experimental nonlinear pattern formation, specializing in fluid mechanics. His fondest childhood memories are of programming games in assembly on the ZX81.
Diego's passions are robotics and SW development. He has developed many years in C and C++ in the Industrial, Robotics and AI fields. He was also a University (tenure track) professor till 2012, when he quit academia to try to build a C/C++ dependency manager, co-founded startup biicode, since then mostly developing in Python. Now he is working as freelance and having fun with conan.io.
Elena Sagalaeva is a Russian-born professional C++ developer since 2000. She was primarily a game developer working both for various studios and as an indie developer. She grad uated from the industry while being a tech lead at the head of a small dev team.
Elena currently lives in U.S. with her family and works at Microsoft in Bing Ads. Her current interests focus on large scale distributed systems and the development of the C++ language.
She has a popular blog on C++ in Russian and she is the author of the famed C++ Lands map.
Ankit Asthana is a program manager working in the Visual C++ Cross-Platform space. He is knowledgeable in cross-platform technologies, compilers (dynamic and static compilation, optimizer, code generation), distributed computing and server side development. He has in the past worked for IBM and Oracle Canada as a developer building Java 7 (hotspot) and telecommunication products. Ankit back in 2008 also published a book on C++ titled C++ for Beginners to Masters which sold over a few thousand copies.
Louis is a math and computer science enthusiast with interest in C++ (meta)programming, functional programming, domain specific languages and related subjects. He is an active member of the Boost community, and recently wrote the Boost.Hana metaprogramming library.
Günter is the founder of the POCO C++ Libraries and macchina.io open source projects. He has been programming computers since age 12. In his career he has programmed everything from 8-bit home computers (C64, MSX) to IBM big iron systems (COBOL and JCL, VM/CMS and CICS), various Unix systems, OpenVMS, Windows NT in its various incarnations, the Mac (classic Mac OS and OS X), to embedded devices and iPhone/iPad. He has a diploma (MSc. equivalent) in Computer Science from the University of Linz, Austria.
His current main interests are embedded systems, cross-platform C++ development, JavaScript and, foremost, the Internet of Things. When not working, he spends time with his family or enjoys one of his hobbies — sailing, running, swimming, skiing, listening to or making music, and reading.
Jens Weller is the organizer and founder of Meeting C++. Doing C++ since 1998, he is an active member of the C++ Community. From being a moderator at c-plusplus.de and organizer of his own C++ User Group since 2011 in Düsseldorf, his roots are in the C++ Community. Today his main work is running the Meeting C++ Platform (conference, website, social media and recruiting). His main role has become being a C++ evangelist, as this he speaks and travels to other conferences and user groups around the world.
Jonathan Beard received a BS (Biology) and BA (International Studies) in 2005 from the Louisiana State University, MS (Bioinformatics) in 2010 from The Johns Hopkins University, and a PhD in Computer Science from Washington University in St. Louis in 2015. Jonathan served as a U.S. Army Officer through 2010 where he served in roles ranging from medical administrator to acting director of the medical informatics department for the U.S. Army in Europe. Jonathan's research interests include online modeling, stream parallel systems, streaming architectures, compute near data, and massively parallel processing. He is currently a Senior Research Engineer with ARM Research in Austin, Texas.
An expert software developer and product strategist, Dori Exterman has 20 years of experience in the software development industry. As Chief Technical Officer of IncrediBuild, he directs the company's product strategy and is responsible for product vision, implementation, and technical partnerships. Before joining IncrediBuild, Dori held a variety of technical and product development roles at software companies, with a focus on architecture, performance and advanced technologies. He is an expert and frequent speaker on technological advancement in development tools specializing in Embarcadero (formerly Borland) environments, and manages the Israeli development forum for these tools.
Arne is a Software Engineer at Zühlke Engineering, a blogger and a clean code enthusiast. He has been maintaining and developing large financial C++ applications for several years. Arne has a diploma in physics and has written some scientific code for his degree courses in Fortran77 and C++ before he started his programming career. Currently he is broadening his view on the software development world by doing test automation, integration, requirements engineering and tooling for a large Java/JavaScript web application. To keep in touch with C++ he continues to write about it on his blog, reads other blogs and watches videos of conference talks.
In his free time he sings in a choir together with his wife and enjoys playing video games. He likes to travel a lot, especially tall ship sailing.
Jeff is a Visualization Software Engineer at Intel, where he works on the open source OSPRay project. He enjoys all things ray tracing, high performance computing, clearly implemented code, and the perfect combination of Git/CMake/modern C++. Prior to joining Intel, Jeff was an HPC software engineer at SURVICE Engineering where he worked on interactive ballistic simulation applications for the U.S. Army Research Laboratory, implemented using C++, CUDA, and Qt. When he is able, Jeff enjoys academic research in ray tracing and high performance computing, with a specific interest in multi-hit ray tracing algorithms and applications for both graphics 3D rendering and ray-based simulations.
In his spare time, Jeff enjoys powerlifting, golf, being an electric guitar nerd, and studying a wide spectrum of music ranging from progressive metal to ambient electronic music.
Sohail Somani is a contract cross-platform application developer who has been working in C++ and Python for over 10 years. He has worked in a variety of fields such as computer graphics, C++ compilers, finance and plain old desktop apps. Sohail's obsession with (or hate of) time tracking led him to create Worklog Assistant, a cross-platform time tracker for JIRA, which is in use by more than a thousand companies worldwide. He hopes to one day achieve time tracking nirvana for his users so that he can finally move on to something else. He might be too optimistic...
Otherwise, Sohail is a full-time, work-at-home dad of 2 since 2007. He enjoys playing hockey and listening to rap music. You can contact him at [email protected] - but he doesn't recommend that you visit the domain.
Paul is a partner and lead engineer at Digital Film Tools/Silhouette FX. He has been writing visual effects and image processing software for over 20 years, and has been using C++ for most of that time. He started his love of graphics and digital music on the Amiga in 1986, teaching himself C with K&R and the Amiga ROM Kernel manuals. In 1992 he ended up Wisconsin, writing software for the relatively new digital post production industry on Silicon Graphics workstations, and has been writing widely-used tools for that industry since. He uses Qt for cross-platform UI, Python, OpenGL, and OpenCL extensively.
He holds a private pilot's license and enjoys going to movies and beer festivals.
Bryce Adelstein Lelbach is a researcher at Lawrence Berkeley National Laboratory (LBNL), a US Department of Energy research facility. Working alongside a team of mathematicians and physicists, he develops and analyzes new parallel programming models for exascale and post-Moore architectures. Bryce is one of the developers of the HPX C++ runtime system; he spent five years working on HPX while he was at Louisiana State University's Center for Computation and Technology. He also helped start the LLVMLinux initiative, and has occasionally contributed to the Boost C++ libraries. Bryce is an organizer for C++Now and CppCon conferences and he is passionate about C++ community development. He serves as LBNL's representative to the C++ standards committee.
Matt is a developer at trading firm DRW. Before that he's worked at Google, run a C++ tools company, and spent over a decade in the games industry making PC and console games. He is fascinated by performance and created GCC Explorer, to help understand how C++ code ends up looking to the processor. When not performance tuning C++ code he enjoys writing emulators for 8-bit computers in Javascript.
Marc Valle is the technical lead for the Intel (R) Tamper Protection Toolkit. His professional interests include tamper protection, reverse engineering, compilers, security, and privacy. In his free time he can be found staring at the black line at the bottom of the pool preparing for his next competition.
Mark started learning C++ with Borland Turbo C++ in high school, so that he could build video games. After 20 years, he's finally starting to feel like he knows what he's doing. After graduating from Northeastern University's College of Computer Science, Mark spent 7 years at Google, mainly working on internal infrastructure and automation. More recently, he returned to his first love - game programming - and helped found a studio called Artillery. He's currently the tech lead on Artillery's free-to-play RTS, code-named Atlas. He spends his time working on performance optimization, networking, and solving cross-platform development problems.
Dr Greg Law is co-founder and CEO at Undo Software. He has spent nearly 20 years writing systems-level code, including novel kernel designs and networking architectures in academia and at a variety of start-ups. Greg finds it particularly rewarding to turn innovative software technology into “real” business development. He still gets to write some code, although sadly most of his coding these days is done on aeroplanes. Greg lives in Cambridge, England with his wife and two children.
Juanpe is a Spanish software engineer currently based in Berlin, Germany. Since 2011 he has worked for Ableton, where he has helped building novel musical platforms like Push and Live and where he coordinates the "Open Source Guild" helping the adoption and contribution to FLOSS. He is most experienced in C++ and Python and likes tinkering with languages like Haskell or Clojure. He is an advocate for "modern C++" and pushes for adoption of declarative and functional paradigms in the programming mainstream. He is also an open source activist and maintainer of a couple of official GNU packages like Psychosynth which introduces new realtime audio processing techniques leveraging the newest C++ standards.
Jussi Pakkanen got his doctoral degree in computer science from the Helsinki University of Technology in 2006. Since then he has worked on various problem areas ranging from mail sorting to the software stacks of Ubuntu desktop and phone. Most recently he was the SDK lead developer at Jolla. Currently he is open for new development challenges. During his spare time he has been known to be a photographer, movie director, magician, gastronomist, computer game designer and watercolour painter.
Eric Niebler is an independent consultant specializing in C++ library development. Currently, he is working on modernizing the C++ standard library and adding support for ranges, funded by the first-ever grant from the Standard C++ Foundation. Previously, Eric was a consultant for BoostPro computing, a member of Microsoft's Visual C++ team, and a Microsoft Researcher before that. In addition, he has several libraries in Boost and is a Boost release manager and steering committee member. Eric has been an active member of the C++ Standardization Committee for well over 10 years. He speaks regularly at C++ conferences around the world.
In a previous life, Eric drifted with no fixed address, writing C++ and blog entries from cafes and beaches around the world. Today, Eric is a family man living and working in the glorious Pacific Northwest near Seattle.
Robert O'Callahan has a PhD in computer science at Carnegie Mellon and did academic research for a while at IBM Research, working on dynamic program analysis tools. At the same time he was contributing to Mozilla as a volunteer, until he switched gears to work full-time with Mozilla; Robert has been working on what became Firefox for over 15 years, mostly on layout and rendering in the browser engine and on related Web standards like CSS and DOM APIs. Lately he's been devoting about half of his time to rr.
Jon has been writing C++ for two and half decades and does onsite C++ training. He chairs the CppCon and C++Now conferences and the C++ Track for the Silicon Valley Code Camp. He serves as chair of the Boost Libraries Steering Committee and is a Microsoft MVP.
Dmitri Nesteruk is a developer, speaker, podcaster and a technical evangelist at JetBrains. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C#, F# and C++ programming as well high-performance computing using technologies such as CUDA. He has been a C# MVP since 2009.
Tobias graduated from the University of Kaiserslautern in Germany with a degree in computer engineering. Before joining Nokia in 2009 to work on Qt Creator he has been a consultant, specializing in systems administration and later Qt software development. He went with Qt to Digia and now works for The Qt Company in Berlin, Germany. Tobias has been an open source contributor ever since his student days and is now a maintainer in the Qt project, responsible for the version control plugins in Qt Creator. He also is heavily involved with the project management plugins. In his spare time he does way to many computer related things, but also manages to read books, go to the movies and play with his son.
Andrei Alexandrescu coined the colloquial term "modern C++" (adapted from his award-winning book Modern C++ Design), used today to describe a collection of important C++ styles and idioms. He is also the coauthor of C++ Coding Standards and the author of The D Programming Language book. With Walter Bright, Andrei co-designed many important features of D and authored a large part of D's standard library. His research on Machine Learning and Natural Language Processing and a five-year tenure as Research Scientist at Facebook complete a broad spectrum of expertise. Andrei holds a PhD in Computer Science from the University of Washington and a BSc in Electrical Engineering from University "Politehnica" Bucharest. He currently works on the D Language Foundation.
Jules has been developing audio and library software in C++ for over 15 years, and is the author of the JUCE library, the most widely used framework for audio applications and plugins. Music tech company ROLI acquired JUCE in 2014, and as well as continuing work on library itself, he helps to guide ROLI's other software projects.
He also created the Tracktion audio workstation in 2002, which is still going strong and being used by thousands of recording musicians around the world.
He lives in London, and likes to escape from the world of music technology by playing classical guitar
Kate Gregory has been using C++ since before Microsoft had a C++ compiler, and has been paid to program since 1979. She loves C++ and believes that software should make our lives easier. That includes making the lives of developers easier! She'll stay up late arguing about deterministic destruction or how C++ these days is not the C++ you remember.
Kate runs a small consulting firm in rural Ontario and provides mentoring and management consultant services, as well as writing code every week. She has spoken all over the world, written over a dozen books, and helped thousands of developers to be better at what they do. Kate is a Microsoft Regional Director, a Visual C++ MVP, an Imagine Cup judge and mentor, and an active contributor to StackOverflow and other StackExchange sites. She develops courses for Pluralsight, primarily on C++ and Visual Studio. In 2014 and 2015 she was Open Content Chair for CppCon, the largest C++ conference ever held, where she also delivered sessions.
Joel Falcou is an assistant professor in France where he works on torturing compilers to get the best performance out of modern hardware. He's an active member of the Boost community and CTO of NumScale, a start-up aligned with parallel processing tools.
Anthony Williams is a UK-based developer and consultant with many years of experience in C++. He has been an active member of the BSI C++ Standards Panel since 2001, and is author or coauthor of many of the C++ Standards Committee papers that led up to the inclusion of the thread library in the new C++ Standard, known as C++11 or C++0x. He was the lead maintainer of boost thread from 2006 to 2011, and is the developer of the just::thread implementation of the C++11 thread library from Just Software Solutions Ltd. Anthony lives in the far west of Cornwall, England.
Nick is a VR/AR engineer who is passionate about bridging the interface between computers and humans. Currently he's VP of Software Development at OTOY focusing on VR and AR ("mixed/digital reality"). He was a cofounder of everyAir, a pioneering P2P game streaming application which was later acquired. Before that he worked at Microsoft on Office 2010 and 2013.
Scott Meyers has been working with C++ since 1988. He’s the author of Effective C++, More Effective C++, Effective STL, and his most recent book, Effective Modern C++. For 25 years, he’s delivered C++ training to clients worldwide. He once lectured about C++ on a brass-railed nightclub stage while the audience sat at cocktail tables.
Brett Hall is the lead engineer on Dynamics, a desktop application that collects and analyzes data from the light scattering instruments built by Wyatt technology. Prior to joining Wyatt, Brett worked in web application development, remote sensing, and spent a summer in the games industry. He holds a PhD in physics from the University of California, Santa Barbara. Part of his research work involved using C++ to solve the PDE systems generated by the rest of the research. All told he’s been using C++ for around 20 years now. These days the bulk of his programming interest is in concurrency and parallelism. When not programming he’s usually hanging out with his family and/or mountain biking.
Edouard is an experienced kernel programmer, but has spent the last several years working on the hot topic of next-generation databases at software publisher quasardb. He has a strong background in low level programming, beginning with his first programming language: Z80 assembly. Edouard is a C++ enthusiast with a strong taste for template metaprogramming, generic programming, and you're not doing it right if the compiler doesn't crash programming.
Nicolas Guillemot started studying C++ and OpenGL to make games, and fell in love with them. He enjoys participating in game jams, and has had the opportunity to work in some game development studios: Inlight Entertainment, and Electronic Arts. He is currently taking a break from finishing a bachelor's in software engineering to work at Intel, doing mostly graphics-related work to help game developers take advantage of Intel GPU features.
David Stone has spoken at C++Now and Meeting C++. He is the author of the bounded::integer library: http://doublewise.net/c++/bounded/ and has a special interest in compile-time code generation and error checking, as well as machine learning. He owns DoubleWise C++ Consulting, providing on-site training with an emphasis on performance and correctness. He also works at Markit integrating real-time financial data. He once wrote an optimizing compiler that solved the halting problem, and is just waiting for it to finish compiling his program.
James McNellis is a senior engineer on the Visual C++ team at Microsoft, where he works on C++ libraries. He’s spent the past three years working on a major redesign and refactoring of the Visual C++ C Runtime, which culminated in the release of the Universal CRT with Windows 10 and Visual Studio 2015. He occasionally speaks at C++ conferences and was at one time a prolific C++ contributor on Stack Overflow.
Steve Klabnik is a Ruby and Rails contributor, member of the Rust core team, and a hypermedia enthusiast. He's the author of "Rust for Rubyists," "Rails 4 in Action," and "Designing Hypermedia APIs."
When Steve isn't coding, he enjoys playing the Netrunner card game.
JF Bastien is a compiler engineer and tech lead on Google’s Chrome web browser, currently focusing on performance and security to bring portable, fast and secure code to the Web. JF is a member of the C++ standards committee, where his mechanical engineering degree serves little purpose. He’s worked on startup incubators, business jets, flight simulators, CPUs, dynamic binary translation, systems, and compilers.
Alex holds two undergraduate degrees in mechanical engineering from Faculty of Engineering (University of Rijeka, Croatia) and the master's degree in software engineering from Citadel Graduate College in Charleston, South Carolina. Alex is a IEEE Computer Society Certified Software Development Professional. He's been seriously programming computers since 1992 and developing steel manufacturing automation and process control software using C and C++ since 1998. He used to compete in rowing on World Championship/Olympic Games level. Nowadays, he spends his free time reading, exercising and occasionally woodworking.
Richard Thomson is a passionate software craftsman. He has been writing C programs since 1980, C++ programs since 1993 and practicing test-driven development since 2006. For 10 years, Richard was a Microsoft MVP for Direct3D, Microsoft's native C++ API for 3D graphics. His book on Direct3D is available as a free download. Prior to that, Richard was a technical reviewer of the OpenGL 1.0 specification. He is the director of the Computer Graphics Museum in Salt Lake City, Utah and currently works at DAZ 3D writing 3D modeling software in C++. Recently, Richard has added the C++ language track to exercism.io and has been working on adding refactoring tools to the clang tool suite.
Niall Douglas is a consultant for hire, is one of the authors of proposed Boost.AFIO and is currently the primary Google Summer of Code administrator for Boost. He is an Affiliate Researcher with the Waterloo Research Institute for Complexity and Innovation at the University of Waterloo, Canada, and holds postgraduate qualifications in Business Information Systems and Educational and Social Research as well as a second undergraduate degree double majoring in Economics and Management. He has been using Boost since 2002 and was the ISO SC22 (Programming Languages) mirror convenor for the Republic of Ireland 2011-2012. He formerly worked for BlackBerry 2012-2013 in their Platform Development group, and was formerly the Chief Software Architect of the Fuel and Hydraulic Test Benches of the EuroFighter defence aircraft. He is a published author in the field of Economics and Power Relations, is the Social Media Coordinator for the World Economics Association and his particular interest lies in productivity, the causes of productivity and the organisational scaling constraints which inhibit productivity.
Sean Parent is a principal scientist and software architect for Adobe’s mobile digital imaging group. Sean has been at Adobe since 1993 when he joined as a senior engineer working on Photoshop and later managed Adobe’s Software Technology Lab. In 2009 Sean spent a year at Google working on Chrome OS before returning to Adobe. From 1988 through 1993 Sean worked at Apple, where he was part of the system software team that developed the technologies allowing Apple’s successful transition to PowerPC.
Phil is a semi-independent software developer, coach and consultant - working in as diverse fields as finance, agile coaching and iOS development. A long time C++ developer he also has his feet in C#, F#, Objective-C and Swift - as well as dabbling in other languages. He is the author of several open source projects - most notably Catch: a C++-native test framework.
Kenny Kerr is a computer programmer and recognized expert in Windows operating system development and programming languages. Kenny has published numerous articles about the Windows operating system, network security, and C++ for MSDN Magazine as well as other publications. Microsoft has recognized Kenny’s expertise in network and operating system security with the Microsoft MVP Award for security. He has also held the Microsoft MVP Award since 2007 for his contributions to the C++ development community.
Robert Ramey is a freelance Software Developer living in Santa Barbara, California. His long and varied career spans various aspects of software development including business data processing, product, embedded systems, custom software, and C++ library development. Lately, he has been mostly interested in C++ library design and implementation related to Boost. He is the author and maintainer of the Boost Serialization library and Boost library incubator
Roland Bock is Head of Development at PPRO Financial Ltd, an FCA regulated e-Money institute offering prepaid MasterCard card programs and comprehensive financial solutions for international electronic payment transactions. Since 2008 he has been using SQL in C++. Being unhappy with the string-based approach of most SQL libraries, he decided to do something about it and developed a type-safe EDSL for SQL in C++: sqlpp11. In his spare time Roland is working on sqlpp11, experimenting with Concepts Lite and trying to write a proposal about compile-time configurable names for C++ standard. He lives and codes in Munich (Germany).
Hartmut Kaiser is an Adjunct Professor of Computer Science at Louisiana State University. At the same time, he holds the position of a senior scientist at the Center for Computation and Technology at LSU. He received his doctorate from the Technical University of Chemnitz (Germany) in 1988. He is probably best known through his involvement in open source software projects, mainly as the author of several C++ libraries he has contributed to Boost, which are in use by thousands of developers worldwide. He is a voting member of the ISO C++ Standards Committee and his current research is focused on leading the STE||AR group at CCT working on the practical design and implementation of the ParalleX execution model and related programming methods. In addition, he architected and developed the core library modules of SAGA for C++, a Simple API for Grid Applications.
As a CS undergraduate at the University of Madrid (Spain) and self taught C++ programmer, Manuel Sanchez has been working on personal projects related to Modern C++ during his free time, most of them related to template metaprogramming and his own efforts to give high level features for C++ metaprogramming: The Turbo Metaprogramming Library. Manuel has been working for biicode since September 2014, he assist his fellow biis by dealing with C++ idiosyncrasies while manage very successful posts about template metaprogramming and his work on Turbo.
Vittorio Romeo is an undergraduate Computer Science student at "Università degli Studi di Messina". Since childhood he has always been interested in programming, and learned to develop applications and games as an autodidact. After discovering C++ a few years ago, Vittorio became extremely passionate about its evolution and its community. He currently works on open-source general-purpose C++14 libraries and develops free open-source games. Vittorio also loves teaching: he manages a well-received C++11/C++14 video tutorial series and he talked about game development in C++ at CppCon 2014. When he's not in front of a computer, Vittorio enjoys fitness activities (weightlifting, swimming, running) and reading.
Paul Fultz II has developed in C++ professionally and personally in a variety of fields including DSP, web development, and desktop applications. He has developed in other languages as well such as Java, C#, Python, and Javascript but focuses most of his attention on C++ which combines correctness, expressiveness, and performance together.
Being a C/C++ fan since University Anastasia has been creating real-time *nix-based systems and pushing them to production for 8 years. She has a passion for networking algorithms (especially congestion problems and network management protocols) and embedded programming, and believes in good tooling. Now she is a part of the JetBrains team working as a Product Marketing Manager for CLion the upcoming cross-platform C/C++ IDE.
David Sankel is a professional software developer/architect based in the USA. His prolific software developments have included CAD/CAM, computer graphics, visual programming languages, web applications, computer vision, and cryptography. He is a frequent speaker at the C++Now! conferences and is especially well known for his advanced functional programming in C++ talks.
David's current research interests include dependently typed languages, semantic domains, EDSLs, and functional reactive programming. He currently works for the software firm, Stellar Science.
Ankit Asthana is a program manager working in the Visual C++ Cross-Platform space. He is knowledgeable in cross-platform technologies, compilers (dynamic and static compilation, optimizer, code generation), distributed computing and server side development. He has in the past worked for IBM and Oracle Canada as a developer building Java 7 (hotspot) and telecommunication products. Ankit back in 2008 also published a book on C++ titled C++ for Beginners to Masters which sold over a few thousand copies.
Jason has been developing portable C++ since 2002. With very few exceptions, every line of code he has written since then has had to run on multiple platforms. He is an independent contractor focusing on cross-platform issues, utilization of C++ libraries from scripting languages and code quality assurance. He is the co-creator and maintainer of ChaiScript, a mature scripting language designed for modern C++. His latest project is cppbestpractices.com: a fledgling effort to gather the collective wisdom of the C++ community.
Jon has been writing C++ for two and half decades, does onsite C++ training, and works on the Amazon search engine for A9.com. He chairs the CppCon and C++Now conferences. He also programs the C++ Track for the Silicon Valley Code Camp and serves as chair of the Boost Libraries Steering Committee.
En liten tjänst av I'm With Friends. Finns även på engelska.