(00:00) - Intro (04:50) - Game flow (09:45) - Event cards (12:05) - Ministry cards (18:05) - Action efficiency (19:45) - Map and components (23:10) - Parsing the game state (30:32) - Wars and conquest points (33:50) - Game feel and rules overhead (37:45) - Debt (40:22) - Game length (44:05) - Wars (46:30) - Parsing the game redux (48:20) - Comparing to Twilight Struggle and theme integration (53:00) - Game arc and history (1:00:15) - Closing thoughts