The podcast DAYS GONE PODCAST is created by daysgonepod. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Writer & Creative Director John Garvin spills the details about Days Gone 2, shares behind-the-scenes info on the game's development, and discusses the upcoming DG movie.
Bend Studio's Community Manager, Kevin McAllister, joins the show to talk about creating content, building a fan community, and how Days Gone changed his life.
Sam Witwer (Deacon St John) joins the podcast to share his experiences making Days Gone and talk about the larger themes of the game. He also reveals the inspiration for his character in The Callisto Protocol and shares his opinion on negative reviews.
World record holding speedrunner Inz002 joins the show to discuss the ins and outs of speedrunning, time-saving glitches and how to leap across the map with a "frog jump."
Oregonian outsdoorsman Tom Moose joins the show to talk about the terrain of Oregon and how the Days Gone environment affects the characters, story, and player experience.
JStabe returns for part two of our deep dive into Sarah's character. In this episode, we discuss the Sarah of "now" -- how her experiences have changed her, who she has become and how she rekindles her relationship with Deacon.
Days Gone fan JStabe joins the show for a two-parter deep dive into Sarah's character. In this episode, we discuss the Sarah of "then" -- who she was before the collapse, her love for Deacon and what happened after she was put on that fateful NERO helo...
Game Director Jeff Ross shares the journey of Days Gone's conception and development and gives insight into the various design decisions made along the way.
In this special spoiler-free episode, returning guest Joe and I share all the tips, tricks and information about the game we wish we'd known when we first started Days Gone.
Spawnicus Rex joins me to peruse "The Art of Days Gone" and its incredible wealth of information, backstories, concept art and behind-the-scenes wisdom.
To mark the third anniversary of the release of Days Gone, Lead Open World Designer Eric Jensen joins the podcast to talk about creating the game's dynamic and beautifully chaotic world.
Days Gone expert Dandy Deney joins the podcast to discuss the crossbow: its strengths and weaknesses, how it complements certain playstyles and what we wish it could do.
Actor James Allen McCune discusses his character, Wade Taylor: the good side and bad, his yearning for connection, and the effects of the apocalypse on Wade's mental stability.
Part two of my conversation with Challenge Mode master Borislav 247, in which we discuss letting your health get low, horde kill speedruns and losing your fear of the freaks.
Globally-ranked #1 Challenge Mode master and horde annihilator Borislav247 joins me in conversation about the perks and patches earned in the Challenges. Part one of two!
Part two of my discussion with licensed mental health professional Zach Geiser, in which we break down the rest of the characters and discuss our own chances of survival in a Days Gone world.
Spawnicus Rex continues his discussion of the skill tree and explains how to find out how much XP you get from missions and when your next skill point will unlock.
Days Gone expert Spawnicus Rex returns to the podcast to explain the skill tree and discuss the best order to unlock skills based on individual playstyle. Part one of two.
Photographer Mike Padua explains photomode and the various techniques that can be employed to achieve excellent image captures. We also share our favorite virtual photographers and discuss whether it counts as art to capture images of a virtual world already created by another artist.
Redditor and gun enthusiast Misery Loves Shotguns joins me for a conversation about the weapons in Days Gone, from the primaries and sidearms to the melees and throwables -- and we discuss Reddit's most heated debate: crossbow vs. sniper rifle.
Part two of my conversation with Ritchie Belmont about the game's political systems and ideologies. In this episode, we explore Lost Lake, the Rippers, the militia and NERO.
Days Gone streamer and my old friend Ritchie Belmont joins the show for an in-depth exploration of the camps' political systems and ideologies. Part one of two!
Gamer, professional wrestler and Days Gone mega-fan Joey Image joins me for a casual discussion about fandom, visiting Bend Studio, and which characters would make great wrestling personas.
Part Two of my conversation with Redditor 626Aussie, in which we discuss Iron Mike's dynamic with Lost Lake's Head of Security, the Ripper treaty, and the real purpose behind Skizzo's banishment.
I'm joined by Redditor 626Aussie for an in-depth discussion of Iron Mike, and we have so much to say it fills two episodes! In Part One we discuss the nature of Iron Mike's so-called pacifism and what really happened at Sherman's Camp...
The final episode of my conversation with Rob & Kelvin of Project: Tech Gaming and Daniel of Video Games & Coffee in which we discuss how to start (and run) a podcast.
Josh Bryant returns to the show to break down everything we know about the Hooligan virus: where it came from, how it affects the body, and what it means for the future.
The second episode of my conversation with Rob & Kelvin of Project: Tech Gaming and Daniel of Video Games & Coffee in which we discuss life, podcasting and video games. Part two of three.
Inspired by the special "On Podcasting" episodes, I talk to Spawnicus Rex about livestreaming: why it's done, how to do it, what equipment it takes and how to overcome any nervousness a new streamer may have.
In a special episode of the Days Gone Podcast, I'm joined by Daniel of Video Games & Coffee and Rob & Kelvin of Project: Tech Gaming for a meta conversation about podcasting and video games. Part one of three.
Josh Bryant returns to the podcast for a deep discussion on Lisa and the Rippers. We get into the nuances of Lisa's story, how it affects Deacon's redemption arc and the nature of brainwashing.
Examining the reunion scene, Spawnicus Rex and I break down the language, body language and everything between the lines, and we answer the question that has plagued Reddit since the release of Days Gone: Was Sarah being a bitch?
I "make contact" with Bernardo De Paula, the man behind the mask of everyone's favorite NERO scientist, O'Brian. We talk voice acting, freaker virus infection, a Days Gone sequel, and getting the elusive platinum...
Spawnicus Rex joins the podcast for a conversation about Deacon's brother-in-arms and loyal wingman, Boozer. We also read a statement from Jim Pirri, the actor behind Boozeman, about how he brought the character to life.
Biker Josh Bryant joins the podcast to talk about the game's various bikes, verisimilitude, customization, and the incredible detail of the drifter bike's sound design. Part one of two!
Actor Jason Spisak talks about voicing villains and bringing to life one of the most hated video game characters of all time. He also shares some cool details about Skizzo's backstory and talks about the subtle physicality involved in creating the character. I do my best to not fangirl too hard.
Part two of my interview with Days Gone expert and YouTube gamer Spawnicus Rex, in which we discuss gameplay strategy, story themes and Iron Mike's real reason for letting Skizzo go.
In this episode, I welcome the very first guest on the show: Anthony from the Weird Crew Podcast. We discuss our favorite aspects of the game and debate whether Skizzo counts as a villain.
Days Gone initially received lackluster reviews that called it mediocre and "painfully generic." Here's what reviewers failed to understand about a masterpiece that has hooked so many players (and spawned at least one fan podcast) since 2019.
A discussion dedicated to the various camps in the world of Days Gone - their individual benefits, identities and points of annoyance - as well as a couple "secret" locations.