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Episode 74 - What We Talk About When We Talk About Depth and Size in Board Game Decision Space
This week on Decision Space we break out a fan-favorite format and go deep into the concepts of decision space size and depth in board games. We try to define these terms as well as discuss how they are useful in thinking about the games we love to play. Sure, we all want deep board games, but what is the benefit of that really? Or is it a benefit at all? Jake has COVID, but that won't deter this Interdecisional Spaceship journey. Mask up and enjoy the show!
Links Referenced
Frank Lantz on Depth - https://gamedesignadvance.com/?p=3124
Aurore on Depth in KeyForge (Timeshapers Competitive KeyForge Blog) - https://timeshapers.com/2020/11/05/computation-vs-heuristics/
"State Space" - https://en.wikipedia.org/wiki/Game_complexity#State-space_complexity
"Branching Factor" - https://en.wikipedia.org/wiki/Branching_factor
Music Credits
Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s
You can find more information about Hembree at https://www.hembreemusic.com/.
Rules Overview Music:
Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060 Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way... Music promoted by Audio Library https://youtu.be/pJThZlOuDtI
Contact
We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Twitter @DecisionSpa and talk to us there! If you prefer email, then hit us up at [email protected].
This information is all available along with episodes at our new website decisionspacepodcast.com.
Bye!