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Episode 88 - What We Talk About When We Talk About Visual Design
This week we are back with another in our series of what we talk about episodes focused on game design. In this episode, we touch on a topic we don't often give enough credence to in our game deep dives -- visual design. We discuss why visual design is more than just graphic design and illustration, share examples of games that we think incorporates visual design well, and even pitch visual design focused board game ideas at the end. Now, sit back, enjoy, and thank you for flying Interdecisional Spaceship Air!
Timestamps
Topic Intro - 0:00
Azul - 12:57
Lost Cities - 16:02
Enchanted Plumes - 18:26
Quacks of Quedlinberg - 24:20
Raiders of the North Sea - 28:24
String Railway - 32:45
Wingspan - 34:58
Burgle Bros - 38:13
Underwater Cities - 41:18
Keyflower - 45:45
Broom Service - 50:01
El Grande - 53:07
Shobu - 55:33
Game Pitches 1:00:00
Music Credits
Thank you to Hembree for our intro and outro music from their song Reach Out. You can listen to the full song on YouTube here: https://www.youtube.com/watch?v=gQuuRPfOyMw&list=TLGGFNH7VEDPgwgyNTA4MjAyMQ&t=3s
You can find more information about Hembree at https://www.hembreemusic.com/.
Rules Overview Music:
Way Home by Tokyo Music Walker https://soundcloud.com/user-356546060 Creative Commons — Attribution 3.0 Unported — CC BY 3.0 Free Download / Stream: https://bit.ly/tokyo-music-walker-way... Music promoted by Audio Library https://youtu.be/pJThZlOuDtI
Contact
We can be reached individually on Twitter at @jakefryd and @burnsidebh. You can also follow Decision Space on Twitter @DecisionSpa and talk to us there! If you prefer email, then hit us up at [email protected].
This information is all available along with episodes at our new website decisionspacepodcast.com.
Byeee!