After 16 months in soft launch, Supercell’s Clash Quest has reached the end of its run. The game has not achieved the business objectives set by Supercell and the game will shut down. Following an excellent postmortem by Laura Taranto, Javier Barnes and Anette Staloy, host Ethan Levy sits down with the writers to discuss what went right and what areas of improvement for Clash Quest. We discuss the writer’s experience playing and interacting with the Clash Quest community over the past year and a half, what they enjoyed about the game, and why they think the game was not able to meet its retention and monetization targets.
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