This week I’m joined by Tasha Robinson, film editor at Polygon, Games on Demand aficionado, Golden Cobra honorable mentionee, and author of this excellent piece about today’s game and mechanic: Fall of Magic and the five and a half foot long handprinted scroll at its heart.
There’s a lot to say about such a unique physical object, and also a lot to cover about maps in RPGs at large. We get into all of it. Consider this the third part of the travel series this season opened with.
Pack your bags. It’s a heck of a journey.
Further reading:
* Fall of Magic by Ross Cowman
* Tasha’s article about Fall of Magic and City of Winter
* Tasha’s article about larps about AI
* Tasha’s archive on Polygon
* Tasha’s Golden Cobra honorably mentioned larp The Regency Committee on Decorum and Punchbowl Poop Prevention
* Rusalka by Nick Wedig
* Doskvol Street Maps by Tim Denee
* Blades in ‘68 on Twitter
* Beak Feather and Bone, another mapmaking game from Possible Worlds Games
* Dread by Epidiah Ravachol
Socials:
Sam on Bluesky, Twitter, dice.camp, and itch.
Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey via Breaking Copyright.
Join the Dice Exploder Discord to talk about the show!