This week, Sam talks with Michael Elliott about Composure, a player resource mechanic from Ash McAllen’s game Antiquarian Adventures.
Michael is currently Kickstarting his game Nasty Brutish and Long, a simple RPG about lives complicated by revolution.
Some topics discussed today:
* Failure and conflict, why they're great, and mechanics that encourage players to embrace them
* Genre and mechanics that support it
* Simplifying mechanics when hacking, with Blades in the Dark as an example
* Passing the spotlight at the table
Games mentioned:
* Fiasco
Sam’s blog post whether conflict is necessary in RPGs
James Mendez Hodes’ website and blog
Pam Punzalan’s blog post “The Unbearable Otherness of a Global South Creator”
Asians Represent podcast on Twitter
Michael’s on Twitter, dice.camp, itch.io, and other places @NotWriting
Sam is @sdunnewold on Twitter, dice.camp, and itch.io
The Dice Exploder logo is by sporgory, and the theme song is Sunset Bridge by Purely Grey
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