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Dice Exploder

Innovation in Game Design with James Wallis

38 min • 14 mars 2024

Transcript

This week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.

Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?

The show notes for this one are friggin packed.

Further Reading:

Ludonarrative Dissidents podcast and season 3 Kickstarter

The Extraordinary Adventures of Baron Munchausen and on Wikipedia

Nordic Larp book by Jaakko Stenros and Markus Montola

Nordic Larp wiki

Fairweather Manor, the Downton Abbey larp

The Diana Jones award

Dominion, the deckbuilder board game by Donald X. Vaccarino

Blades in the Dark by John Harper

My blog post Calvinballing a Whole Campaign

Star Crossed by Alex Roberts

Dread by Epidiah Ravachol

Apocalypse World by Meguey and Vincent Baker

The Beast by Naked Female Giant

The Crew by Thomas Sing

Thousand Year Old Vampire by Tim Hutchings

Bluebeard’s Bride by Marissa Kelly, Whitney Beltrán, and Sarah Doom

The Well Played Game by Bernie de Koven

Socials

James Wallis on Bluesky and dice.camp.

Sam on Bluesky and itch.

The Dice Exploder blog is at diceexploder.com

Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.

Join the Dice Exploder Discord to talk about the show!

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