This week's cohost is James Wallis, cohost of the Ludonarrative Dissidents podcast, a show a lot like this one that's Kickstarting their third season now, and designer of one of the first story games: The Extraordinary Adventures of Baron Munchausen.
Today we're breaking format: instead of talking about one game mechanic, James brought in the concept of innovation in game design. What does it look like, is it important, and how can we do more of it?
The show notes for this one are friggin packed.
Further Reading:
Ludonarrative Dissidents podcast and season 3 Kickstarter
The Extraordinary Adventures of Baron Munchausen and on Wikipedia
Nordic Larp book by Jaakko Stenros and Markus Montola
Fairweather Manor, the Downton Abbey larp
Dominion, the deckbuilder board game by Donald X. Vaccarino
Blades in the Dark by John Harper
My blog post Calvinballing a Whole Campaign
Star Crossed by Alex Roberts
Dread by Epidiah Ravachol
Apocalypse World by Meguey and Vincent Baker
The Beast by Naked Female Giant
The Crew by Thomas Sing
Thousand Year Old Vampire by Tim Hutchings
Bluebeard’s Bride by Marissa Kelly, Whitney Beltrán, and Sarah Doom
The Well Played Game by Bernie de Koven
Socials
James Wallis on Bluesky and dice.camp.
The Dice Exploder blog is at diceexploder.com
Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.
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