This week, Sam talks with Ryan Khan about Whispers, a player resource from The Wildsea by Felix Isaacs, but really about a whole bunch of mechanics from The Wildsea. Some topics discussed include:
* Setting as game design, and open ended lore
* Open ended prompts
* Twists vs Devil’s Bargains
* Player agency
* Long skill lists: pros and cons
Games mentioned:
* Spire
You can find Ryan Khan on Twitter @theOneTrueK and on itch.io at the-one-true-ryan-khan.itch.io
You can find Sam @sdunnewold on Bluesky, Twitter, dice.camp, and itch.io, and by subscribing to the Dice Exploder newsletter.
You can find The Wildsea at thewildsea.co.uk
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