This week, John discusses the reaction to the Final Fantasy 16 reviews, the focus on the 720p-1080p performance mode and whether the game was actually targeting 30fps all along. Meanwhile, the team are impressed by the latest Nintendo Direct, Xbox raises prices, while the lack of DLSS in AMD sponsored PC titles once again comes to the fore. Also: to celebrate our 117th edition, the team share their favourite Halo memories.
00:00:00 Introduction
00:00:49 News 01: Final Fantasy 16 review reaction!
00:23:19 News 02: June Nintendo Direct impressions
00:47:37 News 03: Microsoft raises Series X, Game Pass pricing
00:56:26 News 04: AMD blocking DLSS in sponsored PC titles?
01:04:32 News 05: Quake 2 Remastered leaks!
01:08:14 Supporter Q1: Could GPU makers offer cards with user-expandable VRAM?
01:10:27 Supporter Q2: Could a ‘PS5 Pro’ come in at a boundary-pushing price, like $1000 USD?
01:15:14 Supporter Q3: Would automatic frame-rate capping for games on VRR displays work?
01:18:10 Supporter Q4: Of the Halo games, which is your favourite? And which impresses most from a technical perspective?
01:25:29 Supporter Q5: How exciting is it that Todd Howard praised DF in a recent podcast appearance?
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