Hitting its 'maximum break' 147th edition, the DF team reconvene to discuss the charms and the jank of Palworld, Capcom's puzzling DRM strategy and the wonders of Tekken 8. Meanwhile, Alex has been testing AMD's AFMF frame generation technology, John's dug deep into input lag analysis - and Rich is distressed to discover that his Radeon 7 graphics card doesn't work any more.
0:00:00 Introduction
0:00:54 News 01: What’s up with Palworld?
0:25:45 News 02: Capcom adds Enigma DRM to older games
0:35:31 News 03: AMD releases Fluid Motion Frames tech
0:52:30 News 04: Horizon Forbidden West PC features detailed
1:05:22 News 05: Tekken 8: a superb fighter
1:15:53 News 06: Input lag deep dive
1:32:52 Supporter Q1: What would you recommend spec wise for an upper-midrange PC?
1:37:08 Supporter Q2: Should id Software commercialize their id Tech engine?
1:40:12 Supporter Q3: Is the time of 1080p monitors over?
1:43:55 Supporter Q14 Could Nintendo, Microsoft, or Sony develop their own Proton-like translation layers to run games from other platforms?
1:46:55 Supporter Q5: With John’s new Direct background, isn’t he worried about burn-in?
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