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Digital Foundry Direct Weekly

DF Direct Weekly #50: Elden Ring Performance Problems, Street Fighter 6 Announced, Sol Cresta Issues

73 min • 28 februari 2022

It's been one of the busiest weeks thus far in 2022 for the team, but nothing stops this train! Audi Sorlie, John Linneman and Alex Battaglia are here to serve up early impressions on Elden Ring, give some Steam Deck predictions, discuss various visual issues with Sol Cresta and of course, dish out the pain with the announcement of Street Fighter 6. All this and more for this week's DF Direct Weekly!

00:00:00 Introduction

00:01:13 Elden Ring impressions

00:18:44 Steam Deck review imminent

00:20:52 Bethesda launcher is no more, moving to Steam

00:25:41 Sol Cresta has issues

00:34:54 Street Fighter 6 has been announced

00:44:46 Unreal Engine 5 leaves early access

00:47:26 DF Supporter Q1: Does your mechanistic understanding of how video games and graphics work get in the way of experiencing the games you play?

00:50:53 DF Supporter Q2: Were you suprised by the strong negative backlash from console gamers regarding the image quality in Horizon Forbidden West?

00:58:15 DF Supporter Q3: When do you think PCIE 4.0 will show large GPU performance gains over 3.0?

01:00:26 DF Supporter Q4: Do any of you have any idea why AMD are dragging their feet on a DLSS equivalent?

01:02:52 DF Supporter Q5: What do you guys think about the graphics between Elden Ring and Bluepoint's Demon's Souls remake from 2020?

01:05:15 DF Supporter Q6: Do you think the fighting game genre can still impress in the age of ray traced gaming?

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