We join John, Rich and Alex in the immediate wake of the PSVR2 review period, further discussing the hardware, talking games and answering supporter questions. Rich and Alex investigate a tip-off that DLSS is accessible on select Nvidia non-RTX GPUs in Cyberpunk 2077, while John and Rich discuss issues with games they looked at outside of work hours - Wild Hearts on PC and the new Tales of Symphonia remaster. Spoilers: there's disappointment.
00:00:00 Introduction 00:01:11 News 01: PSVR2 Post Mortem 00:28:38 News 02: Cyberpunk exposes DLSS support on Nvidia Turing GTX cards - but is it the real deal? 00:36:01 News 03: Wild Hearts suffers PC performance woes 00:46:32 News 04: Tales of Symphonia remastered disappoints 00:51:10 News 05: Nuon DVD player console gets new lease on life with controller adapters 00:55:52 DF Supporter Q1: Can DF still capture direct-feed footage off an undocked Switch? 00:59:51 DF Supporter Q2: Why do PC games do a poor job of optimizing settings for your specific hardware? 01:06:53 DF Supporter Q3: Could frame generation technology be used to offload game animation onto the GPU? 01:08:36 DF Supporter Q4: Could DLSS 3 double the frame-rates of emulated retro games? 01:10:54 DF Supporter Q5: Would FSR 1 style upscaling work for backwards compatible titles on consoles? 01:12:51 DF Supporter Q6: The RTX 2000 series had a bit of a slow start with few RT titles, so should the RTX 3000 series have been the first to support RT instead?
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