Join Frank for Think on your Feet XVI, in which Diana, now in the village of Dunwich, investigates curious disappearances in the region and contends with an incomprehensible foe.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Early in this scenario I get it in my head that Deny Existence is called Ward of Protection. I'm really sorry about that; it's confusing to listen to when I can't work out which is which. They are both good cancellation cards, ok?! But when you hear me talking about cancelling damage or what not, it's Deny Existence. Sorry!
Here's the Diana deck before scenario 1:
CLICK ME
Here's the Diana deck before scenario 2:
CLICK ME
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