Join Frank for Think on your Feet XVIII, in which Diana Stanley heads up to Sentinel Hill to stop a ritual... and maybe travels even further.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 50 minutes onwards, there's some sort of mic error. I've had it before, where it adds clicks and crackles to the line. I try to keep an eye on the audio track to reset or otherwise tweak the mic if I see it happening, but this time around, I didn't spot it. I'm really sorry; it sounds ghastly. After a chunk of time trying to fix it, I've edited out as many crackles as I can, but I can't do more. Sorry!
Here's the Diana deck before scenario 1:
CLICK ME
Here's the Diana deck before scenario 2:
CLICK ME
Amazing logo courtesy of
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