Join Frank for Think on your Feet XX, in which Norman Withers continues his ventures against witches and the Silver Twilight Lodge in The Circle Undone.
In Think on your Feet episodes, a live play series of Arkham Horror: The Card Game, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 1hr 4minutes, I give myself two resources in upkeep (I jump from 6 to 8). I don't believe it has any impact on the rest of the scenario, but still... cheatz! And then I do it again right near the end (3 to 5!). What is going on? I'll tell you what: I'm busy chatting about what card's on the top of Norman's deck and not noticing giving myself resources on auto-pilot. Luckily, on neither occasion does it have an impact on what I could or couldn't play. But yeah!
Here's the Norman deck before scenario 1:
CLICK ME
Here's the Norman deck before scenario 2:
CLICK ME
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