CONTENT WARNING: this episode contains children in peril.
Join Frank for Think on your Feet XXXIV, in which Amanda Sharpe continues her digital journey in Dark Matter, a fan-made campaign for Arkham Horror: The Card Game.
In Think on your Feet episodes, a live play series, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
Timestamps:
0.00 story so far and deck upgrades | 3.30 scenario set-up | 8.37 act and agenda | 10.10 additional rules | 12.40 opening hand and play begins | 52.47 I play the Virtual Access Key even though I don't have a spare accessory slot. I spot this later at 1.02.00 and try to fix it... | 1.10.40 I kill a thing and I shouldn't have done! I catch it shortly afterwards at 1.12.55! | 1.19.30 I have a question for YOU, listener!
Here's my deck: CLICK ME
Amazing logo courtesy of this guy
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