SPOILER POLICY: we'll happily discuss player cards up to and including the Essex County Express mythos pack (still a mouthful). We'll skirt around encounter cards included in that pack, but talk freely about encounter cards from the core set up to Miskatonic Museum (we don't discuss the museum scenario in any detail in this episode though).
Esoteric Devices I: Adaptable & Delve Too Deep
In this episode of Drawn to the Flame, Peter and Frank start a new occasional series on the podcast: the close consideration of just a couple of player cards in Arkham Horror: The Card Game. Working title for these sorts of episodes is 'Esoteric Devices' and they're a chance for us to consider some of the mechanics and structuring of the game in greater detail, as well as the ways that particular cards can warp our expectations of how a card game works.
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