Justin Ma of Subset Games joins us to discuss the design of his excellent sci-fi strategy game Into the Breach, from its Spelunky-inspired high/low-level design, to how they cracked its time-driven gameplay, to why throwing away 80% of their work...worked.
Things we talked about:
'Into the Breach' Didn't Click Until I Played it Like an EMT
Into the Breach - Fantastic Arcade 2017 Developer Commentary