Brogue creator Brian “Pender” Walker joins us to chat about the elegant design behind his sublime roguelike dungeon-crawler, from the lessons he took from Rogue (and those he didn’t), to creating a rich world of interactions while keeping things simple.
Things we discussed:
Zach's instructional Brogue stream
Brogue w/ Daily Challenge + Potion change
Roguelike Celebration talk: Procedural level design in Brogue and beyond
David Sirlin on balancing multiplayer games
Brian's lessons From the original Rogue post
Brian's Roguelike Radio interview