Eggplant: The Secret Lives of Games
Megacrit’s Anthony Giovannetti sits down with us to dive deep into the iterative design process of his hit roguelike deckbuilder, Slay the Spire.
Things we discussed:
GDC talk - Slay the Spire: Metrics Drive Design and Balance
Why Revealing All is the Secret of Slay the Spire's Success
How Slay the Spire's Original Interface Almost Killed the Game