Downtime is that nebulous period between game sessions where the characters have an opportunity to pursue long term goals or simply handle a little organization, rest, and repair before the next big adventure.
Players can use the downtime by announcing what their character will be doing over the next couple of weeks. Anything from buying equipment, crafting magic items, fighting in the arena, building a castle, or getting sloppy drunk at the local inn is possible. The game master rolls some dice and tells the players the outcomes of their characters actions. Weeks go by in minutes.
Everyone ready to get back to the adventure?
Cool.
And back into the dungeon we go.
Over the years downtime has evolved to a full set of rules in D&D 5e. But that wasn’t always the case.
In Gary Gygax’s original rules for dungeon and dragons everything happened in real time. Including the time between games. If your group got together on Sunday afternoon and began exploring the dungeon, they had better come to a good stopping point before calling it a night because if a week of real time passes before the gang can get back together again then a week of game time passes in the campaign world.
Minute for minute, hour for hour, day for day.
Personally, I love that idea.
It’s often called persistent roleplaying and is most commonly found in Massive Multiplayer Online Role-Playing Games such as Everquest, Lord of the Rings Online, and Star Wars The Old Republic. But you can do the same thing with your table top games.
By utilizing concepts like play by post, emails, discord and other online tools the game doesn’t have to stop when the players call it a night. All of the traditional downtime activity can occur, but in a more fluid roleplaying sense. Instead of rolling a dice to see if the Paladin started his new church use discord to play out the relevant planning, conversations, and problems that arise during the week. When the players come back together for the game, they will have a rich history to share with each other, improving roleplaying all around.
Does this take work. Sure it does. The game master will have to be available to read the messages and respond in kind. The players will need to responsive to the questions and interaction created by the game master. But really you are only talking about an extra 20 minutes or so a day to have a persistent and ongoing world to adventure in. Instead of turning downtime into a series of random rolls we allow are characters to live and populate the adventure world we have created. This doesn’t eliminate the concept of downtime, on the contrary it elevates it to a whole new level.
Because everyone needs downtime.
As a matter of fact, Mike, Christina, and I need some Downtime ourselves. With the holiday season upon us it seems like a perfect opportunity for some downtime. We are going to take December off and level up.
In January we will be back with all new episodes for Season 2 of Epic Adventure.
And Mike, Christina, and I will be sporting new level 2 characters with a better THACO and maybe even a +1 quip here or there.
We look forward to seeing you in January.
Until then, Have an Epic Adventure.