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Starship Combat in Star Trek Adventures

70 min • 29 september 2021

Although the mechanics are still stock 2d20, running starship combat is a lot more involved than that at the personnel level, and requires a more even burden of GM and player knowledge requirements. In this episode Chris and I work through two rounds of starship combat, stopping throughout to comment on how the rules work and how they evoke the right feel at the table. We recommend that, to get the most out of this, you re-read, or at least scan, the starship operations and combat rules in whichever STA rulebook you have (and if you've a choice, use the Klingon book - it's a lot more clear than the original!).

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