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Friends at the Table

PALISADE 10: The Wheels Turning Pt. 1

119 min • 12 maj 2023

This episode carries content warnings for death and gun violence.

While the Cause was executing its daring (and risky) capture of the northern Bontive Valley, Palisade continued to spin. In the south east, a witch considers what she might do with ideal power. In the center of the world, a false prophet delivers empty sermons. And in the depths of the Shale Belt, agents of the Frontier syndicate seek out something long hidden…

This week on PALISADE:

Reflect the world that falls apart

Dossier Organizations

Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh’s ancient spy operations. The “Bilats” are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade. 

The Bilateral Intelligence Service: Formerly called the Curtain, the BIS is a Kesh-operated organization which specializes in espionage, subterfuge, and surveillance. Though it is as secretive as ever, it is no longer the true source of power in Kesh territory. Instead, Cynosure Whitestar-Kesh has modernized its structure and operation, and has ensured that it remains well integrated into the Bilateral Intercession’s greater workings—as to better keep one eye on them.

The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade.

Fabreal Duchy: When the Divine Principality left Palisade nearly 5,000 years ago, they left behind a Duke and his barons as caretakers. In the generations that followed, they ruled as petty tyrants, creating Delegates as their slaves, remaking their bodies into glass and oil, and extending their reach across Palisade’s continents.

The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler “rehabilitates” or “improves” the places they claim by violence.

Blue Channel: Both the name of Kalvin Brnine’s corvette-class carrier and the Cause-aligned faction made up by its crew. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. 

Jade Kill: Based in Joyous Guard, this military arm of the Cause is operated by the Delegate liberation faction known as Reunion and supported by Kalar Anakalar's Giantkiller unit and a wing of Swordbreakers. Led by August Righteousness (he/him).

Violet Cove: The Dim Liturgy claim to have seen the Divine Devotion's arrival coming in their sacred text: A battered and corrupted backup of Crystal Palace's final predictions for the future. Now the two cults work together to oust the Bilats... and perhaps to do more intriguing things, as well.

Grey Pond: With members of the Oxblood Clan, the Company of the Spade, and the Shale Belt's Concrete Front, these blue collar revolutionaries are experts at getting the Cause the equipment it needs (and maintaining what it has when that's the only available option).

Carmine Bight: From ramshackle additions to the rocky shores of Rifle Island, Captain Skelton Knaggs (he/him) and his fearsome flotilla launch rusted pirate vessels beneath the waves, guided by a coalition of Hyphan navigators.

Rose River: Though they are undoubtedly committed to the Cause, this unique research unit (combining Veronique (she/her), her Divine Fealty (any pronouns), and their followers with an out-of-time NEH Sleep Detachment squad) hope for a day when they can be something other than soldiers.

Lock and Cross Security Services: The largest mercenary unit on Palisade, invited to the world by Exenceaster March. Founded by Maidstone Cross (she/her) and Margate Lock (she/her), a pair of divorcees too committed to their work together to fully separate. Margate was lost to the depths of the Diadem.

People

Stargrave Elcessor (she/her): Leader of the Bilateral Interecession’s occupation of Palisade, assigned personally by Cynosure Whitestar-Kesh. As a Stargrave, she has been granted the means and “right” to detonate the star at the center of Palisade’s star system if she determines that those here are an existential threat to the Principality.

Connadine (he/him): Commander of the BIS on Palisade. An expert in psychological operations and folklore. A conductor warming his orchestra.

Silverbrick (they/them): A “visionary” architect, technologist, and urban planner of the Frontier Syndicate.

Blank Shore (he/him): Ex-Concretist Hacker, happy that “the future is finally here.” Claims to be “perfectly apolitical.”  

Marlon Styx (he/him): Undercover BIS agent assigned to infiltrate Violet Cove. Has become enamored with the Dim Liturgy’s holy text.

Exenchester March (he/him): Founder of the Frontier Syndicate and the March Institute, former chair of the Zenith Fund. Betrayed the Pact and Stel Columnar, defecting to the Bilateral Intercession in exchange for territory on Palisade and the freedom to use it as he wishes.

The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the broken body of the Divine Past, which she has renamed the Reflecting Pool. Rules over the Crown of Glass, a city-state on the southeastern reaches of Palisade. A shaky ally of Millennium Break. Haunted by an old foe.

The Lost Duchess, Constantina Malady (she/her): It was said, she would arrive on a black horse with white fetlocks. She did. But they did not say what would come after.

Places

Bontive Valley: Blessed by the departed divine Bounty, the Valley provides the Bilats with fruit that never rots and hyper-nutritional grain.

Temple of the Threshold: Built at the center of a massive bridge that crosses the Diadem, this serves as the home of New Asterism and its false prophet, Gur Sevraq (he/they).

The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing.

Mysteries

The Iconoclasts: Something beyond the human, desperate to eradicate subjectivity itself.

The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora 

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by by aurahack (aurahack.jp)

With thanks to Arthur B., Chocoube, DB, deepFlaw, Edwin Adelsberger, Emrys, Greg Cobb, Huw, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, K. Morris, Katie Diekhaus, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mike & Ruby, Nich Maragos, Olive Perry, Patrick Murray, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, TeganEden, Thomas Whitney, viviridian, Voi

We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night and 106th Astir Squadron. If you enjoy the show, consider supporting the TTRPG. 

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