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Game Design Unboxed: Inspiration to Publication

GDU 013-LOTS

50 min • 21 april 2021

In episode 13 of Game Design Unboxed: Inspiration to Publication we talk with Zachary Connelly on his game LOTS: A Competitive Tower Building Game. Zach speaks about designing his game with his son in mind. Plus, mistakes he made over various Kickstarters including the importance of having multiple people spell check your game. He also discusses how designing and redesigning games with component prices in mind can be a huge factor in if a game is going to be publishable. Learn more about being a hobby game designer/publisher from Zach in this episode of Game Design Unboxed.  

 

Featuring: 

 

Zachary Connelly - Guest 

Danielle Reynolds - Host

Ben Moy - Host

Denice - Host

Plus, mistakes he made over various Kickstarters including the importance of having multiple people spell check your game. He also discusses how designing and redesigning games with component prices in mind can be a huge factor in if a game is going to be publishable. Learn more about being a hobby game designer/publisher from Zach in this episode of Game Design Unboxed.  

 

Featuring: 

 

Zachary Connelly - Guest 

Danielle Reynolds - Host

Ben Moy - Host

Denice - Host

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