89 avsnitt • Längd: 55 min • Oregelbundet
The Game Designers of North Carolina is a guild of tabletop game designers who, shockingly, reside in North Carolina. We’ve been meeting regularly since April 2013 and when we started most of us did not have a lot of exposure or experience in tabletop game design. We’ve learned a lot as a group since we started and this podcast is a way to share some of that knowledge. Our goal for the podcast is to present a lot of information pertinent for new designers but hopefully also offer content that any designer can find useful. We’ll also be sharing news of what group members are up to in the design world.
The podcast Game Designers of North Carolina Podcast is created by GDofNC. The podcast and the artwork on this page are embedded on this page using the public podcast feed (RSS).
Lyn Phillips, Josh Bowman, and Mark McGee get together to discuss what value games offer, and whether games should exist. It’s not nearly as Nihilistic of an episode as that sounds! We also discuss how to pitch games to Allplay.
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Kevin Ude (@UdeGames and udeudeude), Josh Bowman, and Mark McGee (@mmark40) get together to discuss Designer Diaries, Carcassonne farmers, and look into why Josh doesn’t like Humanity (the board game, he like humanity just fine in general).
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Isaac Shalev (@kindfortress), Josh Bowman, and Mark McGee (@mmark40) get together to try new things on this episode of the Game Designers of North Carolina Podcast.
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Mark McGee (@mmark40) and Kevin Ude (@UdeGames) join Matt Wolfe (@mattwolfe) to talk about starting a new publishing company How To Steam Broccoli.
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Ashwin Kamath (@BoardGameGhee) and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about their journey designing their game The Wolves.
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Matt Wolfe (@mattwolfe) joins Mark McGee (@mmark40) to talk about designing games in different genres.
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Clarence Simpson (@stoichamster) and Mitch Wallace (@MitchWgames) join Mark McGee (@mmark40) to talk about PAX Unplugged.
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Mike Belsole and Grace Kendall from the Tabletop Mentorship Program (Tabletopmentorship.org and @tabletopmentor) join Mark McGee (@mmark40) to talk about their mentorship program.
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Ian Phillips (@crunchwrapgames) joins Mark McGee (@mmark40) to talk about inherent properties of board games.
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Ian Zang (@IanZangDesign, @GravGames, and gravitation.games) joins Mark McGee (@mmark40) to talk about all sorts of things that Ian Zang likes.
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TC Petty III (@PuppyShogun) joins Mark McGee (@mmark40) to talk about inherent properties of board games.
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Isaac Shalev (@KindFortress and www.kindfortress.com) and Josh Mills (@JoshuaJMills) join Mark McGee (@mmark40) to talk about Player Expectations.
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Nate Bivins (@natebivins) joins Mark McGee (@mmark40) to go into a deep design dive about his game The Silver River.
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Kevin Ude (@UdeGames and udeudeude) and Tony Miller (@beardedrogue) join Mark McGee (@mmark40) to talk about Redcap Ruckus and Kabuto Sumo, two games that share a similar inspiration but wound up being significantly different.
The Breaking Into Board Games episode mentioned in this episode can be found at https://breakingintoboardgames.libsyn.com/breaking-into-board-games-episode-131-kevin-ude
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Josh Mills (@JoshuaJMills) and T.C. Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about designing for the first-time experience.
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Kevin Ude (@UdeGames and udeudeude), Emilia Zywot, and David Marron (@emdadesign) join Mark McGee (@mmark40) to talk about codesigning games.
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Josh Mills (@JoshuaJMills) and Seth McCormick (@CardboardProf and cardboardprofessor.com) join Mark McGee (@mmark40) to talk about avatars and how they relate to games.
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James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about fiddly games.
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Matt Wolfe (@mattwolfe), Julio Nazario (@Junazaru), and Clarence Simpson (@stoichamster) join Mark McGee (@mmark40) to talk about designing, testing, and pitching games virtually.
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Ian Phillips ([email protected]) and Kevin Ude (@UdeGames and udeudeude) join Mark McGee (@mmark40) to talk about Mean Games.
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Jeff Allers (@JeffreyAllers and jeffinberlin) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about Different Designer Scenes.
Check out SAZ mentioned in this episode at www.spieleautorenzunft.de
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TC Petty III (@PuppyShogun) and Chris Faulkenberry (@ccfaulkenberry) join Mark McGee (@mmark40) to talk about what mechanics mean.
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For information about First Look NC, mentioned in this episode, check out the First Look NC event page and follow @FirstLookNC on Twitter.
Matt Wolfe (@mattwolfe) and Alex Cutler (@alexcutler89 and DoubleAlexGames) join Mark McGee (@mmark40) to talk about mechanical corollaries (game mechanisms that are similar to others, but perhaps more suited to certain settings).
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Daniel Solis (@DanielSolis) and TC Petty III (@PuppyShogun) join Mark McGee (@mmark40) to talk about games that helped them get to where they are as a designer.
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Matt Haberfeld (@MattHaberfeld) and James Meyers (@apollocontinuum) join Mark McGee (@mmark40) to talk about solo games.
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Julio Nazario (@Junazaru) and Quentin Burleson (@EquipKilt) join Mark McGee (@mmark40) to talk about Game Components that Enforce the Rules.
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Seth McCormick (@CardboardProf and www.cardboardprofessor.com) and Dave Conklin (@_dave_conklin and blazongame.com) join Mark McGee (@mmark40) to talk about historical games.
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Elizabeth Hargrave (https://twitter.com/elizhargrave) joins Josh Mills (https://twitter.com/JoshuaJMills) and Mark McGee (http://www.twitter.com/mmark40) to talk about her experience winning the Kennerspiel des Jahres, and things she's learned along the way.
Kevin Ude (https://twitter.com/UdeGames and https://boardgamegeek.com/user/udeudeude) and TC Petty III (http://www.twitter.com/PuppyShogun) join Mark McGee (http://www.twitter.com/mmark40) to talk about making unique games.
2:01 -- First-Timerpalooza with Kevin Ude
6:26 -- First-Timerpalooza Part 2: Electric Boogaloo with TC Petty III
11:46 -- Tell Me Something Good
17:41 -- Main topic: Making Unique Games
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James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills) join Mark McGee (@mmark40) to talk about starting new things.
3:50 - Tell Me Something Good
7:28 - Main topic: Starting New Things
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In the eighth classic episode of Deep Design (which originally aired second, but ruined the continuum), T. C. Petty III talks about crowdfunding and whether game designs should be crafted with this audience in mind. With trademark humor, T. C. approaches the reality of Kickstarter as an expected avenue towards publication and offers practical advice for concessions that can be made towards this market, while still maintaining the core of a game.
Chris Faulkenberry (@ccfaulkenberry) and Eric Rayl (@zoomoutmedia) join James Meyers (@apollocontinuum) to discuss the Battle for Biternia Kickstarter and The Game Designers documentary that follows the design process.
Things mentioned in this episode:
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In the seventh classic episode of Deep Design, T. C. Petty III talks about coping with the reception of your game or creative project once it has finally been vomited into a crowded marketplace. With trademark humor, T. C. calmly offers condolences to the last vestiges of your ego. And, of course, offers practical advice for how to properly respond to criticism in a professional manner.
Mark McGee (@mmark40) and Ansleis Kalb (krokmaster on Board Game Geek) join James Meyers (@apollocontinuum) to talk about their feelings and game design.
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In the sixth classic episode of Deep Design, T. C. Petty III talks about the production process of a board game. Or in some cases, the lack thereof. With trademark humor, T. C. shatters the fragile illusion of reality once again and offers a cautionary advisement on how to most successfully navigate egos and bring a game to the market that doesn’t drastically compromise the designer’s artistic vision.
James Meyers (@apollocontinuum) talks with guild members about games that came out in 2018 and why designers should play them.
News Update: After this episode was recorded, the Kickstarter date for Anthelion: Conclave of Power was pushed back one week to January 8th.
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In the fifth classic episode of Deep Design, T. C. Petty III talks about choosing the right publisher for your game when it’s time to sign on the dotted line. With trademark humor, T. C. analyzes the contractual obligations of a designer and publisher. And, of course, provides practical advice for avoiding crucial mistakes that could result in heartbreak just as publication is within a designer’s grasp.
Matt Haberfeld (@matthaberfeld) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to discuss their experiences at Essen.
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In the fourth classic episode of Deep Design, T. C. Petty III talks about a bunch of buzzwords, like “magic circle,” “flow,” and “the hedonic treadmill.” Normally, these nebulous targets for player engagement and high-concept conversations are only fodder for philosophical debates. But, with trademark humor, T. C. explains some objective ways for designers to harness the transformative power of gaming to improve their game’s reception and possibly improve the lives of their players.
This is part 2 of our Game Assumptions discussion where Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to continue this discussion.
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In the third classic episode of Deep Design, T. C. Petty III talks about the art of Pitching your game to a publisher. But it’s not just about the sale; it’s about finding the right publisher to sell to and how and what and when to put yourself in a best possible position for success. With trademark humor, T. C. provides practical guidelines for in-person and electronic pitches applicable to game designers of all types.
Daniel Solis (@DanielSolis), Drew Hicks (@EvenWeirderMove) and Matt Haberfeld (@matthaberfeld) join James Meyers (@apollocontinuum) to discuss assumptions we make when designing games.
Mentioned in this episode: Demo video for Flying Taxi
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Graham Russell (@colorninja) and Julio Nazario (@Junazaru) join James Meyers (@apollocontinuum) to discuss designing games for kids and designing games for contests.
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Matt Wolfe (@mattwolfe) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to discuss Kickstarter projects from the perspective of designers who are also not publishers.
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Josh Mills (@JoshuaJMills) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to discuss finding the right scoring mechanism for a design.
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Matt Wolfe (@mattwolfe) and Mark McGee (@mmark40) join James Meyers (@apollocontinuum) to look back over the past 5 years of the Game Designers of North Carolina design group and share some insights they have learned along the way.
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Burke Drew (@realburkedrew), Matt Haberfeld (@matthaberfeld) and Daniel Solis (@danielsolis) join James Meyers (@apollocontinuum) to talk about their experiences at Unpub 8.
Mentioned in this episode: Rule Book Building 101 by Dustin Schwartz
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James Meyers (@apollocontinuum) talks with guild members about games that came out in 2017 and why designers should play them.
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James Meyers (@apollocontinuum) talks with group members about their 2017 designs, what they learned as a designer this past year, and their goals for 2018.
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Chris Faulkenberry (@ccfaulkenberry) and Victoria Earl (@vmearl join James Meyers (@apollocontinuum) to discuss teaching and demoing your game in various settings.
Battle for Biternia Kickstarter - Ends December 7th
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Daniel Solis (@danielsolis) joins James Meyers (@apollocontinuum) to discuss re-theming your designs for yourself, for playtesters, and for publishers.
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Josh Mills (@joshuajmills) and Drew Hicks (@evenweirdermove) join James Meyers (@apollocontinuum) in an attempt to define variable player powers, asymmetry, the difference between them, and then discuss how to use them in design.
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Mark McGee (@mmark40), Josh Mills (@joshuajmills) and Matt Wolfe (@mattwolfe) join James Meyers (@apollocontinuum) to talk about their experiences at Gen Con 50.
Mentioned in this episode: Building the Game Iron Design Challenge 2017
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James Meyers (@apollocontinuum), Chris Kirkman (@dicehateme), and Darrell Louder (@getlouder) join Matt Wolfe (@mattwolfe) to talk about how designers should conduct themselves at a convention.
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Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about stretching your boundaries in game design.
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Graham Russell (@colorninja) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about hitting a wall in designs and what to do about it.
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Cardboard Edison (@CardboardEdison) join Burke Drew (@realburkedrew) to talk about the Cardboard Edison Award.
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Several of the Game Designers of North Carolina join super awesome host Burke Drew (@realburkedrew) to talk about their experiences at Unpub 7
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Graham Russell (@colorninja) and Drew Hicks (@evenweirdermove) join Matt Wolfe (@mattwolfe) to talk about what they've learned from designing large group games.
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James Meyers (@apollocontinuum) and Daniel Solis (@DanielSolis) join Matt Wolfe (@mattwolfe) to talk about taking breaks from game design and how to get back in the swing of things when you do.
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Mark McGee (@mmark40) and Josh Mills (@joshuajmills) join Matt Wolfe (@mattwolfe) to talk about ludological arcs in games.
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Several members of the group discuss what games released in 2016 they think designers should play and why.
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Adam Skelding (@spur_serif) and Graham Allen (@f3thermoore) join Matt Wolfe (@mattwolfe) to talk about how to turn an idea for a mechanism into a game.
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Mark McGee (@mmark40) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to talk about analysis paralysis and how to reduce it in your designs.
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Daniel Solis (@DanielSolis) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) for part 2 of our discussion on how responsible the designer should be for player behavior in their designs.
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Daniel Solis (@DanielSolis) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) for part 1 of our discussion on how responsible the designer should be for player behavior in their designs.
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Special Guest Nate Murray (@natecmurray) joins Matt Wolfe (@mattwolfe) to discuss working with licensed intellectual property (IP).
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Graham Allen (@f3thermoore) and Josh Mills (@JoshuaJMills) join Matt Wolfe (@mattwolfe) to discuss decision scales in games.
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Matt Wolfe (@mattwolfe) flies solo on this episode to discuss how to find a publisher for your designs.
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Graham Russell (@colorninja) and Burke Drew (@realburkedrew) join Matt Wolfe (@mattwolfe) to discuss harvesting components and ideas from other games for use in your own designs.
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Mark McGee (@mmark40) and Adam Skelding (@spur_serif) join Matt Wolfe (@mattwolfe) to discuss inspiration and how it relates to game design.
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Matt Wolfe (@mattwolfe) is joined by his lovely wife Marci to discuss creating, organizing, and running an Unpub Mini.
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Burke Drew (@realburkedrew) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss various loops in game design.
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Just about everyone who went to Unpub 6 talks about their experiences in this supersized episode. Enjoy!
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Victoria Earl (@vmearl) and Daniel Solis (@DanielSolis) join Matt Wolfe (@mattwolfe) to discuss accessibility in game design.
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Falcon Arendell (@LO5Games) and Graham Allen (@f3thermoore) join Matt Wolfe (@mattwolfe) to discuss player counts for designs.
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James Meyers (@apollocontinuum) and Josh Mills (@JoshuaJMills) join Matt Wolfe (@mattwolfe) to have a rambling conversation about hooks in game designs.
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Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting.
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Daniel Solis (@DanielSolis) and Matt Wolfe (@mattwolfe) join awesome temporary host Tom Gurganus (@tomgurg) to discuss their BGG.CON 2015 experiences from a game designer's perspective.
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A whole bunch of group members get together to discuss their ideas for games with a holiday theme. Enjoy!
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Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs.
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Graham Allen (@f3thermoore ) and Burke Drew (@realburkedrew) join Matt Wolfe (@mattwolfe) to discuss designing with a partner.
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Victoria Earl(@vmearl) and Falcon Arendell (@LO5Games) join Matt Wolfe (@mattwolfe) to discuss melding theme with mechanisms.
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Josh Mills(@JoshuaJMills) and Adam Skelding (@spur_serif) join Matt Wolfe (@mattwolfe) to discuss making prototypes.
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Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design.
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Drew Hicks (@EvenWeirderMove) and James Meyers (@apollocontinuum) join Matt Wolfe (@mattwolfe) to discuss designing dexterity games.
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En liten tjänst av I'm With Friends. Finns även på engelska.